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Unified Diff: cc/gl_renderer.cc

Issue 11783094: cc: Add point-based UV coordinate on TextureLayer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 7 years, 11 months ago
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Index: cc/gl_renderer.cc
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
index 9bb2fdeff6f91ddfe986298c2f6297aba5780d0e..219d60ffe94b6011896416422ddc326ec473736c 100644
--- a/cc/gl_renderer.cc
+++ b/cc/gl_renderer.cc
@@ -1087,8 +1087,9 @@ void GLRenderer::enqueueTextureQuad(const DrawingFrame& frame, const TextureDraw
}
// Generate the uv-transform
- const gfx::RectF& uvRect = quad->uv_rect;
- Float4 uv = {uvRect.x(), uvRect.y(), uvRect.width(), uvRect.height()};
+ const gfx::PointF& uv0 = quad->uv_top_left;
+ const gfx::PointF& uv1 = quad->uv_bottom_right;
+ Float4 uv = {uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()};
m_drawCache.uv_xform_data.push_back(uv);
// Generate the vertex opacity
@@ -1117,8 +1118,9 @@ void GLRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQua
binding.set(textureProgram(), context());
setUseProgram(binding.programId);
GLC(context(), context()->uniform1i(binding.samplerLocation, 0));
- const gfx::RectF& uvRect = quad->uv_rect;
- GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x(), uvRect.y(), uvRect.width(), uvRect.height()));
+ const gfx::PointF& uv0 = quad->uv_top_left;
+ const gfx::PointF& uv1 = quad->uv_bottom_right;
+ GLC(context(), context()->uniform4f(binding.texTransformLocation, uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()));
GLC(context(), context()->uniform1fv(binding.vertexOpacityLocation, 4, quad->vertex_opacity));
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