DescriptionImplement stencil clipping in mixed sampled render targets
This change enables multisampled clipping for mixed sampled
render targets. Previously clipping in mixed samples config
behaved the same as in the gpu config.
In order to retrofit non-MSAA draw methods, programmable sample
locations are used in order to colocate all samples at (0.5, 0.5).
Requires support for NV_sample_locations.
BUG=skia:4399
Committed: https://skia.googlesource.com/skia/+/3e77ba96d56d15db30ac6d8ccb900e30aafcbb16
Patch Set 1 #Patch Set 2 : #
Total comments: 5
Patch Set 3 : Predefined sample locations, glcaps, render target priv #
Total comments: 1
Patch Set 4 : Remove the use of hardcoded sample locations #
Total comments: 10
Patch Set 5 : Move GrRenderTarget changes to GrGLRenderTarget #
Total comments: 3
Patch Set 6 : GL_ARB_sample_locations #
Messages
Total messages: 24 (5 generated)
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