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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1232103002: Enable stencil clipping in mixed sampled render targets (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: GL_ARB_sample_locations Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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483 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; 483 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
484 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; 484 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
485 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; 485 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
486 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; 486 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
487 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; 487 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
488 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; 488 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
489 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; 489 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
490 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; 490 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
491 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; 491 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
492 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; 492 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
493 // OpenGL 4.5
494 GLPtr<GrGLNamedFramebufferParameteriProc> fNamedFramebufferParameteri;
493 495
494 /* KHR_debug */ 496 /* KHR_debug */
495 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; 497 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
496 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; 498 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
497 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; 499 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
498 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; 500 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
499 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; 501 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
500 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; 502 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
501 GLPtr<GrGLObjectLabelProc> fObjectLabel; 503 GLPtr<GrGLObjectLabelProc> fObjectLabel;
502 } fFunctions; 504 } fFunctions;
503 505
504 // Per-GL func callback 506 // Per-GL func callback
505 #if GR_GL_PER_GL_FUNC_CALLBACK 507 #if GR_GL_PER_GL_FUNC_CALLBACK
506 GrGLInterfaceCallbackProc fCallback; 508 GrGLInterfaceCallbackProc fCallback;
507 GrGLInterfaceCallbackData fCallbackData; 509 GrGLInterfaceCallbackData fCallbackData;
508 #endif 510 #endif
509 511
510 // This exists for internal testing. 512 // This exists for internal testing.
511 virtual void abandon() const {} 513 virtual void abandon() const {}
512 }; 514 };
513 515
514 #endif 516 #endif
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