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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
10 | 10 |
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249 | 249 |
250 void initFSAASupport(); | 250 void initFSAASupport(); |
251 | 251 |
252 // determines valid stencil formats | 252 // determines valid stencil formats |
253 void initStencilFormats(); | 253 void initStencilFormats(); |
254 | 254 |
255 // sets a texture unit to use for texture operations other than binding a te xture to a program. | 255 // sets a texture unit to use for texture operations other than binding a te xture to a program. |
256 // ensures that such operations don't negatively interact with tracking boun d textures. | 256 // ensures that such operations don't negatively interact with tracking boun d textures. |
257 void setScratchTextureUnit(); | 257 void setScratchTextureUnit(); |
258 | 258 |
259 // enables or disables programmable sample locations for render target, if M SAA. | |
260 // allows overriding default sample locations used by hardware. | |
261 void setProgrammableSampleLocations(GrRenderTarget* rt, bool useSampleLocati ons); | |
Chris Dalton
2015/09/22 08:35:24
I wonder if this should have a different name, sin
| |
262 | |
259 // bounds is region that may be modified and therefore has to be resolved. | 263 // bounds is region that may be modified and therefore has to be resolved. |
260 // nullptr means whole target. Can be an empty rect. | 264 // nullptr means whole target. Can be an empty rect. |
261 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); | 265 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
262 | 266 |
263 void flushStencil(const GrStencilSettings&); | 267 void flushStencil(const GrStencilSettings&); |
264 void flushHWAAState(GrRenderTarget* rt, bool useHWAA); | 268 void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
265 | 269 |
266 bool configToGLFormats(GrPixelConfig config, | 270 bool configToGLFormats(GrPixelConfig config, |
267 bool getSizedInternal, | 271 bool getSizedInternal, |
268 GrGLenum* internalFormat, | 272 GrGLenum* internalFormat, |
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498 | 502 |
499 // Mapping of pixel configs to known supported stencil formats to be used | 503 // Mapping of pixel configs to known supported stencil formats to be used |
500 // when adding a stencil buffer to a framebuffer. | 504 // when adding a stencil buffer to a framebuffer. |
501 int fPixelConfigToStencilIndex[kGrPixelConfigCnt]; | 505 int fPixelConfigToStencilIndex[kGrPixelConfigCnt]; |
502 | 506 |
503 typedef GrGpu INHERITED; | 507 typedef GrGpu INHERITED; |
504 friend class GrGLPathRendering; // For accessing setTextureUnit. | 508 friend class GrGLPathRendering; // For accessing setTextureUnit. |
505 }; | 509 }; |
506 | 510 |
507 #endif | 511 #endif |
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