OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrCaps.h" | 9 #include "GrCaps.h" |
10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
11 | 11 |
12 GrShaderCaps::GrShaderCaps() { | 12 GrShaderCaps::GrShaderCaps() { |
13 fShaderDerivativeSupport = false; | 13 fShaderDerivativeSupport = false; |
14 fGeometryShaderSupport = false; | 14 fGeometryShaderSupport = false; |
15 fPathRenderingSupport = false; | 15 fPathRenderingSupport = false; |
16 fDstReadInShaderSupport = false; | 16 fDstReadInShaderSupport = false; |
17 fDualSourceBlendingSupport = false; | 17 fDualSourceBlendingSupport = false; |
18 fMixedSamplesSupport = false; | 18 fMixedSamplesSupport = false; |
| 19 fProgrammableSampleLocationsSupport = false; |
19 fShaderPrecisionVaries = false; | 20 fShaderPrecisionVaries = false; |
20 } | 21 } |
21 | 22 |
22 static const char* shader_type_to_string(GrShaderType type) { | 23 static const char* shader_type_to_string(GrShaderType type) { |
23 switch (type) { | 24 switch (type) { |
24 case kVertex_GrShaderType: | 25 case kVertex_GrShaderType: |
25 return "vertex"; | 26 return "vertex"; |
26 case kGeometry_GrShaderType: | 27 case kGeometry_GrShaderType: |
27 return "geometry"; | 28 return "geometry"; |
28 case kFragment_GrShaderType: | 29 case kFragment_GrShaderType: |
(...skipping 10 matching lines...) Expand all Loading... |
39 return "medium"; | 40 return "medium"; |
40 case kHigh_GrSLPrecision: | 41 case kHigh_GrSLPrecision: |
41 return "high"; | 42 return "high"; |
42 } | 43 } |
43 return ""; | 44 return ""; |
44 } | 45 } |
45 | 46 |
46 SkString GrShaderCaps::dump() const { | 47 SkString GrShaderCaps::dump() const { |
47 SkString r; | 48 SkString r; |
48 static const char* gNY[] = { "NO", "YES" }; | 49 static const char* gNY[] = { "NO", "YES" }; |
49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); | 50 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivat
iveSupport]); |
50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); | 51 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShade
rSupport]); |
51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); | 52 r.appendf("Path Rendering Support : %s\n", gNY[fPathRendering
Support]); |
52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); | 53 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShad
erSupport]); |
53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); | 54 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBle
ndingSupport]); |
54 r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesSupp
ort]); | 55 r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesS
upport]); |
| 56 r.appendf("Programmable Sample Locations Support : %s\n", gNY[fProgrammableS
ampleLocationsSupport]); |
55 | 57 |
56 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); | 58 r.appendf("Shader Float Precisions (varies: %s) :\n", gNY[fShaderPrecisionV
aries]); |
57 | 59 |
58 for (int s = 0; s < kGrShaderTypeCount; ++s) { | 60 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
59 GrShaderType shaderType = static_cast<GrShaderType>(s); | 61 GrShaderType shaderType = static_cast<GrShaderType>(s); |
60 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); | 62 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
61 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 63 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
62 if (fFloatPrecisions[s][p].supported()) { | 64 if (fFloatPrecisions[s][p].supported()) { |
63 GrSLPrecision precision = static_cast<GrSLPrecision>(p); | 65 GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
64 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", | 66 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
65 precision_to_string(precision), | 67 precision_to_string(precision), |
66 fFloatPrecisions[s][p].fLogRangeLow, | 68 fFloatPrecisions[s][p].fLogRangeLow, |
(...skipping 169 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
236 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); | 238 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); |
237 | 239 |
238 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { | 240 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { |
239 r.appendf("%s is uploadable to a texture: %s\n", | 241 r.appendf("%s is uploadable to a texture: %s\n", |
240 kConfigNames[i], | 242 kConfigNames[i], |
241 gNY[fConfigTextureSupport[i]]); | 243 gNY[fConfigTextureSupport[i]]); |
242 } | 244 } |
243 | 245 |
244 return r; | 246 return r; |
245 } | 247 } |
OLD | NEW |