| Index: src/gpu/GrCaps.cpp
|
| diff --git a/src/gpu/GrCaps.cpp b/src/gpu/GrCaps.cpp
|
| index 1bcdb203832ed3875e86eb924682a5570df24c99..cab44b97ce98f95303979a51b5315c49c5346254 100644
|
| --- a/src/gpu/GrCaps.cpp
|
| +++ b/src/gpu/GrCaps.cpp
|
| @@ -16,6 +16,7 @@ GrShaderCaps::GrShaderCaps() {
|
| fDstReadInShaderSupport = false;
|
| fDualSourceBlendingSupport = false;
|
| fMixedSamplesSupport = false;
|
| + fProgrammableSampleLocationsSupport = false;
|
| fShaderPrecisionVaries = false;
|
| }
|
|
|
| @@ -46,14 +47,15 @@ static const char* precision_to_string(GrSLPrecision p) {
|
| SkString GrShaderCaps::dump() const {
|
| SkString r;
|
| static const char* gNY[] = { "NO", "YES" };
|
| - r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
|
| - r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
|
| - r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]);
|
| - r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]);
|
| - r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]);
|
| - r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesSupport]);
|
| -
|
| - r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]);
|
| + r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
|
| + r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
|
| + r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]);
|
| + r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]);
|
| + r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]);
|
| + r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesSupport]);
|
| + r.appendf("Programmable Sample Locations Support : %s\n", gNY[fProgrammableSampleLocationsSupport]);
|
| +
|
| + r.appendf("Shader Float Precisions (varies: %s) :\n", gNY[fShaderPrecisionVaries]);
|
|
|
| for (int s = 0; s < kGrShaderTypeCount; ++s) {
|
| GrShaderType shaderType = static_cast<GrShaderType>(s);
|
|
|