| Index: src/gpu/GrClipMaskManager.cpp
|
| diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
|
| index 0ab1600b7d114ebafefd92069429e71e16b9e75f..0df74a6c286c9cc189b9f9959fe3f9686ed7e943 100644
|
| --- a/src/gpu/GrClipMaskManager.cpp
|
| +++ b/src/gpu/GrClipMaskManager.cpp
|
| @@ -306,7 +306,7 @@ bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder,
|
| }
|
|
|
| // If MSAA is enabled we can do everything in the stencil buffer.
|
| - if (0 == rt->numColorSamples() && requiresAA) {
|
| + if (0 == rt->numStencilSamples() && requiresAA) {
|
| GrTexture* result = nullptr;
|
|
|
| // The top-left of the mask corresponds to the top-left corner of the bounds.
|
| @@ -757,7 +757,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
|
| pipelineBuilder.setDisableColorXPFactory();
|
|
|
| // if the target is MSAA then we want MSAA enabled when the clip is soft
|
| - if (rt->isUnifiedMultisampled()) {
|
| + if (rt->isStencilBufferMultisampled()) {
|
| pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA());
|
| }
|
|
|
|
|