Index: src/gpu/GrClipMaskManager.cpp |
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp |
index 0ab1600b7d114ebafefd92069429e71e16b9e75f..0df74a6c286c9cc189b9f9959fe3f9686ed7e943 100644 |
--- a/src/gpu/GrClipMaskManager.cpp |
+++ b/src/gpu/GrClipMaskManager.cpp |
@@ -306,7 +306,7 @@ bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder, |
} |
// If MSAA is enabled we can do everything in the stencil buffer. |
- if (0 == rt->numColorSamples() && requiresAA) { |
+ if (0 == rt->numStencilSamples() && requiresAA) { |
GrTexture* result = nullptr; |
// The top-left of the mask corresponds to the top-left corner of the bounds. |
@@ -757,7 +757,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt, |
pipelineBuilder.setDisableColorXPFactory(); |
// if the target is MSAA then we want MSAA enabled when the clip is soft |
- if (rt->isUnifiedMultisampled()) { |
+ if (rt->isStencilBufferMultisampled()) { |
pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA()); |
} |