DescriptionImplementing glTF 1.0 parser
- Documentation at https://github.com/KhronosGroup/glTF/tree/2.0/specification/1.0
- Elements which we will not be using are excluded, such as materials, textures, shaders, skins. We might want to use them later when glTF 2.0 is released. For now, we plan to handle this natively.
- Unittests are included.
- Small refactoring of the rendering classes inheritance to account for non-quad objects, which will be used later for rendering the controller.
- Minor fixes on code I encountered.
BUG=705006
Review-Url: https://codereview.chromium.org/2757213003
Cr-Commit-Position: refs/heads/master@{#459547}
Committed: https://chromium.googlesource.com/chromium/src/+/a76f0b59ca704c56c693b2390a8033f834b08a3f
Patch Set 1 #
Total comments: 31
Patch Set 2 : Moving glTF structs to their own file #
Total comments: 14
Patch Set 3 : Removing CHECKs when parsing fails. #
Total comments: 7
Patch Set 4 : Moving glTF test data to a file. #
Total comments: 6
Patch Set 5 : Addressing nit requests. #Patch Set 6 : Resolving merge. #Dependent Patchsets: Messages
Total messages: 29 (12 generated)
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