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Unified Diff: chrome/browser/android/vr_shell/gltf_parser.h

Issue 2757213003: Implementing glTF 1.0 parser (Closed)
Patch Set: Resolving merge. Created 3 years, 9 months ago
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Index: chrome/browser/android/vr_shell/gltf_parser.h
diff --git a/chrome/browser/android/vr_shell/gltf_parser.h b/chrome/browser/android/vr_shell/gltf_parser.h
new file mode 100644
index 0000000000000000000000000000000000000000..b795444360826dbf3412e19eb84578c4b539c42c
--- /dev/null
+++ b/chrome/browser/android/vr_shell/gltf_parser.h
@@ -0,0 +1,57 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_
+#define CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_
+
+#include <memory>
+#include <string>
+#include <unordered_map>
+
+#include "base/values.h"
+#include "chrome/browser/android/vr_shell/gltf_asset.h"
+
+namespace vr_shell {
+
+// Parser for glTF 1.0 specification
+// https://github.com/KhronosGroup/glTF/tree/master/specification/1.0
+// Supported objects are limited to: buffers, bufferViews, accessors,
+// meshes (limited), nodes (limited), scenes (limited).
+// Non-supported objects include: materials, techniques, skins, shaders,
+// programs, animations, cameras, images, textures, extensions.
+// This parser is not intended to be used on user or third-party data,
+// but only on thoroughly tested Chromium resource files.
+// TODO(acondor): Implement glTF 2.0 parser. gltf::Asset is mostly version
+// agnostic.
+class GltfParser {
+ public:
+ GltfParser();
+ ~GltfParser();
+ std::unique_ptr<gltf::Asset> Parse(const base::DictionaryValue& dict);
+
+ private:
+ bool ParseInternal(const base::DictionaryValue& dict);
+ bool SetBuffers(const base::DictionaryValue& dict);
+ bool SetBufferViews(const base::DictionaryValue& dict);
+ bool SetAccessors(const base::DictionaryValue& dict);
+ bool SetMeshes(const base::DictionaryValue& dict);
+ bool SetNodes(const base::DictionaryValue& dict);
+ bool SetScenes(const base::DictionaryValue& dict);
+ std::unique_ptr<gltf::Mesh::Primitive> ProcessPrimitive(
+ const base::DictionaryValue& dict);
+
+ std::unique_ptr<gltf::Asset> asset_;
+ std::unordered_map<std::string, std::size_t> buffer_ids_;
+ std::unordered_map<std::string, std::size_t> buffer_view_ids_;
+ std::unordered_map<std::string, std::size_t> accessor_ids_;
+ std::unordered_map<std::string, std::size_t> node_ids_;
+ std::unordered_map<std::string, std::size_t> mesh_ids_;
+ std::unordered_map<std::string, std::size_t> scene_ids_;
+
+ DISALLOW_COPY_AND_ASSIGN(GltfParser);
+};
+
+} // namespace vr_shell
+
+#endif // CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_
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