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Side by Side Diff: chrome/browser/android/vr_shell/gltf_parser.cc

Issue 2757213003: Implementing glTF 1.0 parser (Closed)
Patch Set: Moving glTF structs to their own file Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/gltf_parser.h"
6
7 #include "base/base64.h"
8 #include "base/logging.h"
9 #include "base/memory/ptr_util.h"
10
11 namespace vr_shell {
12
13 constexpr char kBase64Header[] = "data:application/octet-stream;base64,";
14 constexpr size_t kBase64HeaderSize = 37;
15
16 GltfParser::GltfParser() {}
17
18 GltfParser::~GltfParser() = default;
19
20 std::unique_ptr<gltf::Asset> GltfParser::Parse(
21 const base::DictionaryValue& dict) {
22 std::string gltf_version;
23 CHECK(dict.GetString("asset.version", &gltf_version));
24 CHECK(gltf_version == "1.0");
cjgrant 2017/03/21 16:16:47 General comment for here and many other spots: Fe
acondor_ 2017/03/22 16:25:28 Done.
25
26 asset_ = base::MakeUnique<gltf::Asset>();
27
28 const base::DictionaryValue* sub_dict;
29 if (dict.GetDictionary("buffers", &sub_dict))
30 SetBuffers(*sub_dict);
31 if (dict.GetDictionary("bufferViews", &sub_dict))
32 SetBufferViews(*sub_dict);
33 if (dict.GetDictionary("accessors", &sub_dict))
34 SetAccessors(*sub_dict);
35 if (dict.GetDictionary("meshes", &sub_dict))
36 SetMeshes(*sub_dict);
37 if (dict.GetDictionary("nodes", &sub_dict))
38 SetNodes(*sub_dict);
39 if (dict.GetDictionary("scenes", &sub_dict))
40 SetScenes(*sub_dict);
41
42 std::string scene_key;
43 if (dict.GetString("scene", &scene_key)) {
44 auto scene_it = scene_ids_.find(scene_key);
45 CHECK(scene_it != scene_ids_.end());
cjgrant 2017/03/21 16:16:47 Same question as above - anything that could fail
acondor_ 2017/03/22 16:25:28 Done.
46 asset_->SetScene(asset_->GetScene(scene_it->second));
47 }
48
49 return std::move(asset_);
50 }
51
52 void GltfParser::SetBuffers(const base::DictionaryValue& dict) {
53 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
54 const base::DictionaryValue* buffer_dict;
55 CHECK(it.value().GetAsDictionary(&buffer_dict));
56
57 std::string uri;
58 CHECK(buffer_dict->GetString("uri", &uri));
59 // TODO(acondor): Support files. Only inline data is supported now.
60 CHECK(uri.substr(0, kBase64HeaderSize) == kBase64Header);
bajones 2017/03/21 15:44:24 This is a smart simplification for a first pass, b
acondor_ 2017/03/21 19:31:30 For reference, our current model is < 20k and we a
61
62 auto buffer = base::MakeUnique<gltf::Buffer>();
63 CHECK(base::Base64Decode(uri.substr(kBase64HeaderSize), buffer.get()));
64
65 int byte_length;
66 CHECK(buffer_dict->GetInteger("byteLength", &byte_length));
67 CHECK(int{buffer->length()} == byte_length);
68
69 buffer_ids_[it.key()] = asset_->AddBuffer(std::move(buffer));
70 }
71 }
72
73 void GltfParser::SetBufferViews(const base::DictionaryValue& dict) {
74 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
75 const base::DictionaryValue* buffer_view_dict;
76 CHECK(it.value().GetAsDictionary(&buffer_view_dict));
77
78 auto buffer_view = base::MakeUnique<gltf::BufferView>();
79 std::string buffer_key;
80 CHECK(buffer_view_dict->GetString("buffer", &buffer_key));
81 auto buffer_it = buffer_ids_.find(buffer_key);
82 CHECK(buffer_it != buffer_ids_.end());
83 buffer_view->buffer = asset_->GetBuffer(buffer_it->second);
84 CHECK(
85 buffer_view_dict->GetInteger("byteOffset", &buffer_view->byte_offset));
86 buffer_view_dict->GetInteger("byteLength", &buffer_view->byte_length);
87 buffer_view_dict->GetInteger("target", &buffer_view->target);
88
89 buffer_view_ids_[it.key()] = asset_->AddBufferView(std::move(buffer_view));
90 }
91 }
92
93 void GltfParser::SetAccessors(const base::DictionaryValue& dict) {
94 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
95 const base::DictionaryValue* accessor_dict;
96 CHECK(it.value().GetAsDictionary(&accessor_dict));
97
98 auto accessor = base::MakeUnique<gltf::Accessor>();
99 std::string buffer_view_key;
100 std::string type_str;
101 CHECK(accessor_dict->GetString("bufferView", &buffer_view_key));
102 auto buffer_view_it = buffer_view_ids_.find(buffer_view_key);
103 CHECK(buffer_view_it != buffer_view_ids_.end());
104 accessor->buffer_view = asset_->GetBufferView(buffer_view_it->second);
105 CHECK(accessor_dict->GetInteger("byteOffset", &accessor->byte_offset));
106 accessor_dict->GetInteger("byteStride", &accessor->byte_stride);
107 CHECK(
108 accessor_dict->GetInteger("componentType", &accessor->component_type));
109 CHECK(accessor_dict->GetInteger("count", &accessor->count));
110 CHECK(accessor_dict->GetString("type", &type_str));
111 accessor->type = gltf::GetType(type_str);
112
113 accessor_ids_[it.key()] = asset_->AddAccessor(std::move(accessor));
114 }
115 }
116
117 void GltfParser::SetMeshes(const base::DictionaryValue& dict) {
118 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
119 const base::DictionaryValue* mesh_dict;
120 CHECK(it.value().GetAsDictionary(&mesh_dict));
121
122 auto mesh = base::MakeUnique<gltf::Mesh>();
123 const base::ListValue* list;
124 if (mesh_dict->GetList("primitives", &list)) {
125 for (const auto& primitive_value : *list) {
126 const base::DictionaryValue* primitive_dict;
127 CHECK(primitive_value->GetAsDictionary(&primitive_dict));
128
129 auto primitive = base::MakeUnique<gltf::Mesh::Primitive>();
130 std::string indices_key;
131 const base::DictionaryValue* attributes;
132 if (primitive_dict->GetString("indices", &indices_key)) {
133 auto accessor_it = accessor_ids_.find(indices_key);
134 CHECK(accessor_it != accessor_ids_.end());
135 primitive->indices = asset_->GetAccessor(accessor_it->second);
136 }
137 primitive_dict->GetInteger("mode", &primitive->mode);
138 if (primitive_dict->GetDictionary("attributes", &attributes)) {
139 for (base::DictionaryValue::Iterator it2(*attributes); !it2.IsAtEnd();
140 it2.Advance()) {
141 std::string accessor_key;
142 CHECK(it2.value().GetAsString(&accessor_key));
143 auto accessor_it = accessor_ids_.find(accessor_key);
144 CHECK(accessor_it != accessor_ids_.end());
145 primitive->attributes[it2.key()] =
146 asset_->GetAccessor(accessor_it->second);
147 }
148 }
149
150 mesh->primitives.push_back(std::move(primitive));
151 }
152 }
153
154 mesh_ids_[it.key()] = asset_->AddMesh(std::move(mesh));
155 }
156 }
157
158 void GltfParser::SetNodes(const base::DictionaryValue& dict) {
159 std::unordered_map<std::string, gltf::Node*> nodes;
160 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
161 const base::DictionaryValue* node_dict;
162 CHECK(it.value().GetAsDictionary(&node_dict));
163
164 auto node = base::MakeUnique<gltf::Node>();
165 const base::ListValue* list;
166 if (node_dict->GetList("meshes", &list)) {
167 std::string mesh_key;
168 for (const auto& mesh_value : *list) {
169 CHECK(mesh_value->GetAsString(&mesh_key));
170 auto mesh_it = mesh_ids_.find(mesh_key);
171 CHECK(mesh_it != mesh_ids_.end());
172 node->meshes.push_back(asset_->GetMesh(mesh_it->second));
173 }
174 }
175
176 nodes[it.key()] = node.get();
177 node_ids_[it.key()] = asset_->AddNode(std::move(node));
178 }
179
180 // Processing children after all nodes have been added to the asset.
181 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
182 const base::DictionaryValue* node_dict;
183 it.value().GetAsDictionary(&node_dict);
184
185 gltf::Node* node = nodes[it.key()];
186 const base::ListValue* list;
187 if (node_dict->GetList("children", &list)) {
188 std::string node_key;
189 for (const auto& mesh_value : *list) {
190 CHECK(mesh_value->GetAsString(&node_key));
191 auto node_it = nodes.find(node_key);
192 CHECK(node_it != nodes.end());
193 node->children.push_back(node_it->second);
194 }
195 }
196 }
197 }
198
199 void GltfParser::SetScenes(const base::DictionaryValue& dict) {
200 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
201 const base::DictionaryValue* scene_dict;
202 CHECK(it.value().GetAsDictionary(&scene_dict));
203
204 auto scene = base::MakeUnique<gltf::Scene>();
205 const base::ListValue* list;
206 if (scene_dict->GetList("nodes", &list)) {
207 std::string node_key;
208 for (const auto& node_value : *list) {
209 CHECK(node_value->GetAsString(&node_key));
210 auto node_it = node_ids_.find(node_key);
211 CHECK(node_it != node_ids_.end());
212 scene->nodes.push_back(asset_->GetNode(node_it->second));
213 }
214 }
215
216 scene_ids_[it.key()] = asset_->AddScene(std::move(scene));
217 }
218 }
219
220 } // namespace vr_shell
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