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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/android/vr_shell/gltf_parser.h" | |
| 6 | |
| 7 #include "base/base64.h" | |
| 8 #include "base/logging.h" | |
| 9 #include "base/memory/ptr_util.h" | |
| 10 | |
| 11 namespace vr_shell { | |
| 12 | |
| 13 constexpr char kBase64Header[] = "data:application/octet-stream;base64,"; | |
| 14 constexpr size_t kBase64HeaderSize = 37; | |
| 15 | |
| 16 GltfParser::GltfParser() {} | |
| 17 | |
| 18 GltfParser::~GltfParser() = default; | |
| 19 | |
| 20 std::unique_ptr<gltf::Asset> GltfParser::Parse( | |
| 21 const base::DictionaryValue& dict) { | |
| 22 std::string gltf_version; | |
| 23 CHECK(dict.GetString("asset.version", &gltf_version)); | |
| 24 CHECK(gltf_version == "1.0"); | |
|
cjgrant
2017/03/21 16:16:47
General comment for here and many other spots: Fe
acondor_
2017/03/22 16:25:28
Done.
| |
| 25 | |
| 26 asset_ = base::MakeUnique<gltf::Asset>(); | |
| 27 | |
| 28 const base::DictionaryValue* sub_dict; | |
| 29 if (dict.GetDictionary("buffers", &sub_dict)) | |
| 30 SetBuffers(*sub_dict); | |
| 31 if (dict.GetDictionary("bufferViews", &sub_dict)) | |
| 32 SetBufferViews(*sub_dict); | |
| 33 if (dict.GetDictionary("accessors", &sub_dict)) | |
| 34 SetAccessors(*sub_dict); | |
| 35 if (dict.GetDictionary("meshes", &sub_dict)) | |
| 36 SetMeshes(*sub_dict); | |
| 37 if (dict.GetDictionary("nodes", &sub_dict)) | |
| 38 SetNodes(*sub_dict); | |
| 39 if (dict.GetDictionary("scenes", &sub_dict)) | |
| 40 SetScenes(*sub_dict); | |
| 41 | |
| 42 std::string scene_key; | |
| 43 if (dict.GetString("scene", &scene_key)) { | |
| 44 auto scene_it = scene_ids_.find(scene_key); | |
| 45 CHECK(scene_it != scene_ids_.end()); | |
|
cjgrant
2017/03/21 16:16:47
Same question as above - anything that could fail
acondor_
2017/03/22 16:25:28
Done.
| |
| 46 asset_->SetScene(asset_->GetScene(scene_it->second)); | |
| 47 } | |
| 48 | |
| 49 return std::move(asset_); | |
| 50 } | |
| 51 | |
| 52 void GltfParser::SetBuffers(const base::DictionaryValue& dict) { | |
| 53 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) { | |
| 54 const base::DictionaryValue* buffer_dict; | |
| 55 CHECK(it.value().GetAsDictionary(&buffer_dict)); | |
| 56 | |
| 57 std::string uri; | |
| 58 CHECK(buffer_dict->GetString("uri", &uri)); | |
| 59 // TODO(acondor): Support files. Only inline data is supported now. | |
| 60 CHECK(uri.substr(0, kBase64HeaderSize) == kBase64Header); | |
|
bajones
2017/03/21 15:44:24
This is a smart simplification for a first pass, b
acondor_
2017/03/21 19:31:30
For reference, our current model is < 20k and we a
| |
| 61 | |
| 62 auto buffer = base::MakeUnique<gltf::Buffer>(); | |
| 63 CHECK(base::Base64Decode(uri.substr(kBase64HeaderSize), buffer.get())); | |
| 64 | |
| 65 int byte_length; | |
| 66 CHECK(buffer_dict->GetInteger("byteLength", &byte_length)); | |
| 67 CHECK(int{buffer->length()} == byte_length); | |
| 68 | |
| 69 buffer_ids_[it.key()] = asset_->AddBuffer(std::move(buffer)); | |
| 70 } | |
| 71 } | |
| 72 | |
| 73 void GltfParser::SetBufferViews(const base::DictionaryValue& dict) { | |
| 74 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) { | |
| 75 const base::DictionaryValue* buffer_view_dict; | |
| 76 CHECK(it.value().GetAsDictionary(&buffer_view_dict)); | |
| 77 | |
| 78 auto buffer_view = base::MakeUnique<gltf::BufferView>(); | |
| 79 std::string buffer_key; | |
| 80 CHECK(buffer_view_dict->GetString("buffer", &buffer_key)); | |
| 81 auto buffer_it = buffer_ids_.find(buffer_key); | |
| 82 CHECK(buffer_it != buffer_ids_.end()); | |
| 83 buffer_view->buffer = asset_->GetBuffer(buffer_it->second); | |
| 84 CHECK( | |
| 85 buffer_view_dict->GetInteger("byteOffset", &buffer_view->byte_offset)); | |
| 86 buffer_view_dict->GetInteger("byteLength", &buffer_view->byte_length); | |
| 87 buffer_view_dict->GetInteger("target", &buffer_view->target); | |
| 88 | |
| 89 buffer_view_ids_[it.key()] = asset_->AddBufferView(std::move(buffer_view)); | |
| 90 } | |
| 91 } | |
| 92 | |
| 93 void GltfParser::SetAccessors(const base::DictionaryValue& dict) { | |
| 94 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) { | |
| 95 const base::DictionaryValue* accessor_dict; | |
| 96 CHECK(it.value().GetAsDictionary(&accessor_dict)); | |
| 97 | |
| 98 auto accessor = base::MakeUnique<gltf::Accessor>(); | |
| 99 std::string buffer_view_key; | |
| 100 std::string type_str; | |
| 101 CHECK(accessor_dict->GetString("bufferView", &buffer_view_key)); | |
| 102 auto buffer_view_it = buffer_view_ids_.find(buffer_view_key); | |
| 103 CHECK(buffer_view_it != buffer_view_ids_.end()); | |
| 104 accessor->buffer_view = asset_->GetBufferView(buffer_view_it->second); | |
| 105 CHECK(accessor_dict->GetInteger("byteOffset", &accessor->byte_offset)); | |
| 106 accessor_dict->GetInteger("byteStride", &accessor->byte_stride); | |
| 107 CHECK( | |
| 108 accessor_dict->GetInteger("componentType", &accessor->component_type)); | |
| 109 CHECK(accessor_dict->GetInteger("count", &accessor->count)); | |
| 110 CHECK(accessor_dict->GetString("type", &type_str)); | |
| 111 accessor->type = gltf::GetType(type_str); | |
| 112 | |
| 113 accessor_ids_[it.key()] = asset_->AddAccessor(std::move(accessor)); | |
| 114 } | |
| 115 } | |
| 116 | |
| 117 void GltfParser::SetMeshes(const base::DictionaryValue& dict) { | |
| 118 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) { | |
| 119 const base::DictionaryValue* mesh_dict; | |
| 120 CHECK(it.value().GetAsDictionary(&mesh_dict)); | |
| 121 | |
| 122 auto mesh = base::MakeUnique<gltf::Mesh>(); | |
| 123 const base::ListValue* list; | |
| 124 if (mesh_dict->GetList("primitives", &list)) { | |
| 125 for (const auto& primitive_value : *list) { | |
| 126 const base::DictionaryValue* primitive_dict; | |
| 127 CHECK(primitive_value->GetAsDictionary(&primitive_dict)); | |
| 128 | |
| 129 auto primitive = base::MakeUnique<gltf::Mesh::Primitive>(); | |
| 130 std::string indices_key; | |
| 131 const base::DictionaryValue* attributes; | |
| 132 if (primitive_dict->GetString("indices", &indices_key)) { | |
| 133 auto accessor_it = accessor_ids_.find(indices_key); | |
| 134 CHECK(accessor_it != accessor_ids_.end()); | |
| 135 primitive->indices = asset_->GetAccessor(accessor_it->second); | |
| 136 } | |
| 137 primitive_dict->GetInteger("mode", &primitive->mode); | |
| 138 if (primitive_dict->GetDictionary("attributes", &attributes)) { | |
| 139 for (base::DictionaryValue::Iterator it2(*attributes); !it2.IsAtEnd(); | |
| 140 it2.Advance()) { | |
| 141 std::string accessor_key; | |
| 142 CHECK(it2.value().GetAsString(&accessor_key)); | |
| 143 auto accessor_it = accessor_ids_.find(accessor_key); | |
| 144 CHECK(accessor_it != accessor_ids_.end()); | |
| 145 primitive->attributes[it2.key()] = | |
| 146 asset_->GetAccessor(accessor_it->second); | |
| 147 } | |
| 148 } | |
| 149 | |
| 150 mesh->primitives.push_back(std::move(primitive)); | |
| 151 } | |
| 152 } | |
| 153 | |
| 154 mesh_ids_[it.key()] = asset_->AddMesh(std::move(mesh)); | |
| 155 } | |
| 156 } | |
| 157 | |
| 158 void GltfParser::SetNodes(const base::DictionaryValue& dict) { | |
| 159 std::unordered_map<std::string, gltf::Node*> nodes; | |
| 160 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) { | |
| 161 const base::DictionaryValue* node_dict; | |
| 162 CHECK(it.value().GetAsDictionary(&node_dict)); | |
| 163 | |
| 164 auto node = base::MakeUnique<gltf::Node>(); | |
| 165 const base::ListValue* list; | |
| 166 if (node_dict->GetList("meshes", &list)) { | |
| 167 std::string mesh_key; | |
| 168 for (const auto& mesh_value : *list) { | |
| 169 CHECK(mesh_value->GetAsString(&mesh_key)); | |
| 170 auto mesh_it = mesh_ids_.find(mesh_key); | |
| 171 CHECK(mesh_it != mesh_ids_.end()); | |
| 172 node->meshes.push_back(asset_->GetMesh(mesh_it->second)); | |
| 173 } | |
| 174 } | |
| 175 | |
| 176 nodes[it.key()] = node.get(); | |
| 177 node_ids_[it.key()] = asset_->AddNode(std::move(node)); | |
| 178 } | |
| 179 | |
| 180 // Processing children after all nodes have been added to the asset. | |
| 181 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) { | |
| 182 const base::DictionaryValue* node_dict; | |
| 183 it.value().GetAsDictionary(&node_dict); | |
| 184 | |
| 185 gltf::Node* node = nodes[it.key()]; | |
| 186 const base::ListValue* list; | |
| 187 if (node_dict->GetList("children", &list)) { | |
| 188 std::string node_key; | |
| 189 for (const auto& mesh_value : *list) { | |
| 190 CHECK(mesh_value->GetAsString(&node_key)); | |
| 191 auto node_it = nodes.find(node_key); | |
| 192 CHECK(node_it != nodes.end()); | |
| 193 node->children.push_back(node_it->second); | |
| 194 } | |
| 195 } | |
| 196 } | |
| 197 } | |
| 198 | |
| 199 void GltfParser::SetScenes(const base::DictionaryValue& dict) { | |
| 200 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) { | |
| 201 const base::DictionaryValue* scene_dict; | |
| 202 CHECK(it.value().GetAsDictionary(&scene_dict)); | |
| 203 | |
| 204 auto scene = base::MakeUnique<gltf::Scene>(); | |
| 205 const base::ListValue* list; | |
| 206 if (scene_dict->GetList("nodes", &list)) { | |
| 207 std::string node_key; | |
| 208 for (const auto& node_value : *list) { | |
| 209 CHECK(node_value->GetAsString(&node_key)); | |
| 210 auto node_it = node_ids_.find(node_key); | |
| 211 CHECK(node_it != node_ids_.end()); | |
| 212 scene->nodes.push_back(asset_->GetNode(node_it->second)); | |
| 213 } | |
| 214 } | |
| 215 | |
| 216 scene_ids_[it.key()] = asset_->AddScene(std::move(scene)); | |
| 217 } | |
| 218 } | |
| 219 | |
| 220 } // namespace vr_shell | |
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