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Side by Side Diff: chrome/browser/android/vr_shell/gltf_parser.cc

Issue 2757213003: Implementing glTF 1.0 parser (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/gltf_parser.h"
6
7 #include "base/base64.h"
8 #include "base/logging.h"
9 #include "base/memory/ptr_util.h"
10
11 namespace vr_shell {
12
13 constexpr char kBase64Header[] = "data:application/octet-stream;base64,";
14 constexpr size_t kBase64HeaderSize = 37;
15
16 namespace gltf {
17
18 const std::unordered_map<std::string, Type> kTypeMap = {
19 {"SCALAR", SCALAR}, {"VEC2", VEC2}, {"VEC3", VEC3}, {"VEC4", VEC4},
20 {"MAT2", MAT2}, {"MAT3", MAT3}, {"MAT4", MAT4},
21 };
22
23 Type GetType(const std::string& type) {
24 auto it = kTypeMap.find(type);
25 CHECK(it != kTypeMap.end());
26 return it->second;
27 }
28
29 Primitive::Primitive() : indices(nullptr), mode(0) {}
30
31 Primitive::~Primitive() = default;
32
33 Mesh::Mesh() {}
34
35 Mesh::~Mesh() = default;
36
37 Node::Node() {}
38
39 Node::~Node() = default;
40
41 Scene::Scene() {}
42
43 Scene::~Scene() = default;
44
45 Asset::Asset() : scene_(nullptr) {}
46
47 Asset::~Asset() = default;
48
49 } // namespace gltf
50
51 GltfParser::GltfParser() {}
52
53 GltfParser::~GltfParser() = default;
54
55 std::unique_ptr<gltf::Asset> GltfParser::Parse(
56 const base::DictionaryValue& dict) {
57 std::string gltf_version;
58 CHECK(dict.GetString("asset.version", &gltf_version));
59 CHECK(gltf_version == "1.0");
60
61 asset_ = base::MakeUnique<gltf::Asset>();
62
63 const base::DictionaryValue* sub_dict;
64 CHECK(dict.GetDictionary("buffers", &sub_dict));
65 SetBuffers(*sub_dict);
66 CHECK(dict.GetDictionary("bufferViews", &sub_dict));
67 SetBufferViews(*sub_dict);
68 CHECK(dict.GetDictionary("accessors", &sub_dict));
69 SetAccessors(*sub_dict);
70 CHECK(dict.GetDictionary("meshes", &sub_dict));
71 SetMeshes(*sub_dict);
72 CHECK(dict.GetDictionary("nodes", &sub_dict));
73 SetNodes(*sub_dict);
74 CHECK(dict.GetDictionary("scenes", &sub_dict));
75 SetScenes(*sub_dict);
76 std::string scene_key;
77 CHECK(dict.GetString("scene", &scene_key));
78 auto scene_it = scene_ids_.find(scene_key);
79 CHECK(scene_it != scene_ids_.end());
80 asset_->SetScene(asset_->GetScene(scene_it->second));
81
82 return std::move(asset_);
83 }
84
85 void GltfParser::SetBuffers(const base::DictionaryValue& dict) {
86 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
87 const base::DictionaryValue* buffer_dict;
88 CHECK(it.value().GetAsDictionary(&buffer_dict));
89
90 std::string uri;
91 CHECK(buffer_dict->GetString("uri", &uri));
92 // Only inline data is supported
mthiesse 2017/03/21 16:06:54 nit: add period.
93 CHECK(uri.substr(0, kBase64HeaderSize) == kBase64Header);
94
95 auto buffer = base::MakeUnique<gltf::Buffer>();
96 CHECK(base::Base64Decode(uri.substr(kBase64HeaderSize), buffer.get()));
97
98 int byte_length;
99 CHECK(buffer_dict->GetInteger("byteLength", &byte_length));
mthiesse 2017/03/21 16:06:54 byteLength isn't required by the spec, add a comme
acondor_ 2017/03/21 19:31:29 Actually we don't need it.
100 CHECK(int{buffer->length()} == byte_length);
mthiesse 2017/03/21 16:06:54 static_cast<int>(buffer->length())
acondor_ 2017/03/21 19:31:29 Done.
101
102 buffer_ids_[it.key()] = asset_->AddBuffer(std::move(buffer));
103 }
104 }
105
106 void GltfParser::SetBufferViews(const base::DictionaryValue& dict) {
107 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
108 const base::DictionaryValue* buffer_view_dict;
109 CHECK(it.value().GetAsDictionary(&buffer_view_dict));
110
111 auto buffer_view = base::MakeUnique<gltf::BufferView>();
112 std::string buffer_key;
113 CHECK(buffer_view_dict->GetString("buffer", &buffer_key));
114 auto buffer_it = buffer_ids_.find(buffer_key);
115 CHECK(buffer_it != buffer_ids_.end());
116 buffer_view->buffer = asset_->GetBuffer(buffer_it->second);
117 CHECK(
118 buffer_view_dict->GetInteger("byteLength", &buffer_view->byte_length));
mthiesse 2017/03/21 16:06:54 byteLength and target are not required per the spe
acondor_ 2017/03/21 19:31:29 Acknowledged.
119 CHECK(
120 buffer_view_dict->GetInteger("byteOffset", &buffer_view->byte_offset));
121 CHECK(buffer_view_dict->GetInteger("target", &buffer_view->target));
122
123 buffer_view_ids_[it.key()] = asset_->AddBufferView(std::move(buffer_view));
124 }
125 }
126
127 void GltfParser::SetAccessors(const base::DictionaryValue& dict) {
128 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
129 const base::DictionaryValue* accessor_dict;
130 CHECK(it.value().GetAsDictionary(&accessor_dict));
131
132 auto accessor = base::MakeUnique<gltf::Accessor>();
133 std::string buffer_view_key;
134 std::string type_str;
135 CHECK(accessor_dict->GetString("bufferView", &buffer_view_key));
136 auto buffer_view_it = buffer_view_ids_.find(buffer_view_key);
137 CHECK(buffer_view_it != buffer_view_ids_.end());
138 accessor->buffer_view = asset_->GetBufferView(buffer_view_it->second);
139 CHECK(accessor_dict->GetInteger("byteOffset", &accessor->byte_offset));
140 CHECK(accessor_dict->GetInteger("byteStride", &accessor->byte_stride));
mthiesse 2017/03/21 16:06:54 Also not required per spec, add comment?
acondor_ 2017/03/21 19:31:29 Acknowledged.
141 CHECK(
142 accessor_dict->GetInteger("componentType", &accessor->component_type));
143 CHECK(accessor_dict->GetInteger("count", &accessor->count));
144 CHECK(accessor_dict->GetString("type", &type_str));
145 accessor->type = gltf::GetType(type_str);
146
147 accessor_ids_[it.key()] = asset_->AddAccessor(std::move(accessor));
148 }
149 }
150
151 void GltfParser::SetMeshes(const base::DictionaryValue& dict) {
152 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
153 const base::DictionaryValue* mesh_dict;
154 CHECK(it.value().GetAsDictionary(&mesh_dict));
155
156 auto mesh = base::MakeUnique<gltf::Mesh>();
157 const base::ListValue* list;
158 CHECK(mesh_dict->GetList("primitives", &list));
159 for (const auto& primitive_value : *list) {
mthiesse 2017/03/21 16:06:54 nit: Move parsing of mesh.primitive into separate
160 const base::DictionaryValue* primitive_dict;
mthiesse 2017/03/21 16:06:54 Add comment that we ignore the required material a
acondor_ 2017/03/21 19:31:29 Done.
161 CHECK(primitive_value->GetAsDictionary(&primitive_dict));
162
163 auto primitive = base::MakeUnique<gltf::Primitive>();
164 std::string indices_key;
165 const base::DictionaryValue* attributes;
166 CHECK(primitive_dict->GetString("indices", &indices_key));
mthiesse 2017/03/21 16:06:54 Add comment, not required per spec.
acondor_ 2017/03/21 19:31:29 Acknowledged.
167 auto accessor_it = accessor_ids_.find(indices_key);
168 CHECK(accessor_it != accessor_ids_.end());
169 primitive->indices = asset_->GetAccessor(accessor_it->second);
170 CHECK(primitive_dict->GetInteger("mode", &primitive->mode));
mthiesse 2017/03/21 16:06:54 Add comment, not required per spec.
acondor_ 2017/03/21 19:31:29 Acknowledged.
171 CHECK(primitive_dict->GetDictionary("attributes", &attributes));
mthiesse 2017/03/21 16:06:54 Attributes isn't required per spec. Do we need it,
acondor_ 2017/03/21 19:31:29 We can handle them. Recall that the only model we
172 for (base::DictionaryValue::Iterator it2(*attributes); !it2.IsAtEnd();
173 it2.Advance()) {
174 std::string accessor_key;
175 CHECK(it2.value().GetAsString(&accessor_key));
176 accessor_it = accessor_ids_.find(accessor_key);
177 CHECK(accessor_it != accessor_ids_.end());
178 primitive->attributes[it2.key()] =
179 asset_->GetAccessor(accessor_it->second);
180 }
181
182 mesh->primitives.push_back(std::move(primitive));
183 }
184
185 mesh_ids_[it.key()] = asset_->AddMesh(std::move(mesh));
186 }
187 }
188
189 void GltfParser::SetNodes(const base::DictionaryValue& dict) {
190 std::unordered_map<std::string, gltf::Node*> nodes;
191 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
192 const base::DictionaryValue* node_dict;
193 CHECK(it.value().GetAsDictionary(&node_dict));
194
195 auto node = base::MakeUnique<gltf::Node>();
196 const base::ListValue* list;
197 if (node_dict->GetList("meshes", &list)) {
198 std::string mesh_key;
199 for (const auto& mesh_value : *list) {
200 CHECK(mesh_value->GetAsString(&mesh_key));
201 auto mesh_it = mesh_ids_.find(mesh_key);
202 CHECK(mesh_it != mesh_ids_.end());
203 node->meshes.push_back(asset_->GetMesh(mesh_it->second));
204 }
205 }
206
207 nodes[it.key()] = node.get();
208 node_ids_[it.key()] = asset_->AddNode(std::move(node));
209 }
210
211 // Processing children after all nodes have been added to the asset.
212 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
213 const base::DictionaryValue* node_dict;
214 it.value().GetAsDictionary(&node_dict);
215
216 gltf::Node* node = nodes[it.key()];
217 const base::ListValue* list;
218 if (node_dict->GetList("children", &list)) {
219 std::string node_key;
220 for (const auto& mesh_value : *list) {
221 CHECK(mesh_value->GetAsString(&node_key));
222 auto node_it = nodes.find(node_key);
223 CHECK(node_it != nodes.end());
224 node->children.push_back(node_it->second);
225 }
226 }
227 }
228 }
229
230 void GltfParser::SetScenes(const base::DictionaryValue& dict) {
231 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
232 const base::DictionaryValue* scene_dict;
233 CHECK(it.value().GetAsDictionary(&scene_dict));
234
235 auto scene = base::MakeUnique<gltf::Scene>();
236 const base::ListValue* list;
237 CHECK(scene_dict->GetList("nodes", &list));
mthiesse 2017/03/21 16:06:54 Not required per spec
acondor_ 2017/03/21 19:31:29 Acknowledged.
238 std::string node_key;
239 for (const auto& node_value : *list) {
240 CHECK(node_value->GetAsString(&node_key));
241 auto node_it = node_ids_.find(node_key);
242 CHECK(node_it != node_ids_.end());
243 scene->nodes.push_back(asset_->GetNode(node_it->second));
244 }
245
246 scene_ids_[it.key()] = asset_->AddScene(std::move(scene));
247 }
248 }
249
250 } // namespace vr_shell
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