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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
mthiesse
2017/03/20 22:32:44
nit: Copyright 2017
acondor_
2017/03/21 15:26:21
Done.
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2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_ | |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_ | |
7 | |
8 #include <memory> | |
9 #include <string> | |
10 #include <unordered_map> | |
11 #include <vector> | |
12 | |
13 #include "base/values.h" | |
14 | |
15 namespace vr_shell { | |
16 | |
17 namespace gltf { | |
mthiesse
2017/03/20 22:32:44
Move all of the code inside of this namespace to a
acondor_
2017/03/21 15:26:21
Done.
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18 | |
19 enum Type { | |
20 SCALAR = 0, | |
21 VEC2, | |
22 VEC3, | |
23 VEC4, | |
24 MAT2, | |
25 MAT3, | |
26 MAT4, | |
27 }; | |
28 | |
29 using Buffer = std::string; | |
30 | |
31 struct BufferView { | |
mthiesse
2017/03/20 22:32:44
Can you add a comment above these structs saying t
acondor_
2017/03/21 15:26:22
Done.
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32 const Buffer* buffer; | |
33 int byte_length; | |
34 int byte_offset; | |
35 int target; | |
36 }; | |
37 | |
38 struct Accessor { | |
39 const BufferView* buffer_view; | |
40 int byte_offset; | |
41 // TODO(acondor): byte_stride is on BufferView in glTF 2.0. | |
42 int byte_stride; | |
43 int component_type; | |
44 int count; | |
45 Type type; | |
46 }; | |
47 | |
48 struct Primitive { | |
49 std::map<std::string, const Accessor*> attributes; | |
50 const Accessor* indices; | |
51 int mode; | |
52 Primitive(); | |
53 ~Primitive(); | |
54 }; | |
55 | |
56 struct Mesh { | |
57 std::vector<std::unique_ptr<Primitive>> primitives; | |
58 Mesh(); | |
59 ~Mesh(); | |
60 }; | |
61 | |
62 struct Node { | |
63 std::vector<const Node*> children; | |
64 // TODO(acondor): There is only one mesh per node in glTF 2.0. | |
65 std::vector<const Mesh*> meshes; | |
66 Node(); | |
67 ~Node(); | |
68 }; | |
69 | |
70 struct Scene { | |
71 std::vector<const Node*> nodes; | |
72 Scene(); | |
73 ~Scene(); | |
74 }; | |
75 | |
76 class Asset { | |
77 public: | |
78 Asset(); | |
79 virtual ~Asset(); | |
80 | |
81 std::size_t AddBuffer(std::unique_ptr<Buffer> buffer) { | |
82 auto id = buffers_.size(); | |
mthiesse
2017/03/21 16:06:55
nit: s/id/index throughout? id makes this look lik
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83 buffers_.push_back(std::move(buffer)); | |
84 return id; | |
85 } | |
86 | |
87 std::size_t AddBufferView(std::unique_ptr<BufferView> buffer_view) { | |
88 auto id = buffer_views_.size(); | |
89 buffer_views_.push_back(std::move(buffer_view)); | |
90 return id; | |
91 } | |
92 | |
93 std::size_t AddAccessor(std::unique_ptr<Accessor> accessor) { | |
94 auto id = accessors_.size(); | |
95 accessors_.push_back(std::move(accessor)); | |
96 return id; | |
97 } | |
98 | |
99 std::size_t AddMesh(std::unique_ptr<Mesh> mesh) { | |
100 auto id = meshes_.size(); | |
101 meshes_.push_back(std::move(mesh)); | |
102 return id; | |
103 } | |
104 | |
105 std::size_t AddNode(std::unique_ptr<Node> node) { | |
106 auto id = nodes_.size(); | |
107 nodes_.push_back(std::move(node)); | |
108 return id; | |
109 } | |
110 | |
111 std::size_t AddScene(std::unique_ptr<Scene> scene) { | |
112 auto id = scenes_.size(); | |
113 scenes_.push_back(std::move(scene)); | |
114 return id; | |
115 } | |
116 | |
117 const Buffer* GetBuffer(std::size_t id) const { | |
118 return id < buffers_.size() ? buffers_[id].get() : nullptr; | |
119 } | |
120 | |
121 const BufferView* GetBufferView(std::size_t id) const { | |
122 return id < buffer_views_.size() ? buffer_views_[id].get() : nullptr; | |
123 } | |
124 | |
125 const Accessor* GetAccessor(std::size_t id) const { | |
126 return id < accessors_.size() ? accessors_[id].get() : nullptr; | |
127 } | |
128 | |
129 const Mesh* GetMesh(std::size_t id) const { | |
130 return id < meshes_.size() ? meshes_[id].get() : nullptr; | |
131 } | |
132 | |
133 const Node* GetNode(std::size_t id) const { | |
134 return id < nodes_.size() ? nodes_[id].get() : nullptr; | |
135 } | |
136 | |
137 const Scene* GetScene(std::size_t id) const { | |
138 return id < scenes_.size() ? scenes_[id].get() : nullptr; | |
139 } | |
140 | |
141 const Scene* GetScene() const { return scene_; } | |
mthiesse
2017/03/21 16:06:54
Can we change this to GetCurrentScene, and SetCurr
acondor_
2017/03/21 19:31:30
Doing Main instead of Current.
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142 | |
143 void SetScene(const Scene* scene) { scene_ = scene; } | |
mthiesse
2017/03/21 16:06:55
Is there ever a reason to call SetScene multiple t
acondor_
2017/03/21 19:31:30
Because the parser needs to set this at the end, w
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144 | |
145 private: | |
146 std::vector<std::unique_ptr<Buffer>> buffers_; | |
147 std::vector<std::unique_ptr<BufferView>> buffer_views_; | |
148 std::vector<std::unique_ptr<Accessor>> accessors_; | |
149 std::vector<std::unique_ptr<Mesh>> meshes_; | |
150 std::vector<std::unique_ptr<Node>> nodes_; | |
151 std::vector<std::unique_ptr<Scene>> scenes_; | |
152 const Scene* scene_; | |
153 }; | |
154 | |
155 } // namespace gltf | |
156 | |
157 // Parser for glTF 1.0 specification | |
158 // https://github.com/KhronosGroup/glTF/tree/master/specification/1.0 | |
159 // TODO(acondor): Implement glTF 2.0 parser. gltf::Asset is mostly version | |
160 // agnostic. | |
161 class GltfParser { | |
162 public: | |
163 GltfParser(); | |
164 ~GltfParser(); | |
165 std::unique_ptr<gltf::Asset> Parse(const base::DictionaryValue& dict); | |
166 | |
167 private: | |
168 void SetBuffers(const base::DictionaryValue& dict); | |
169 void SetBufferViews(const base::DictionaryValue& dict); | |
170 void SetAccessors(const base::DictionaryValue& dict); | |
171 void SetMeshes(const base::DictionaryValue& dict); | |
172 void SetNodes(const base::DictionaryValue& dict); | |
173 void SetScenes(const base::DictionaryValue& dict); | |
174 | |
175 std::unique_ptr<gltf::Asset> asset_; | |
176 std::unordered_map<std::string, std::size_t> buffer_ids_; | |
177 std::unordered_map<std::string, std::size_t> buffer_view_ids_; | |
178 std::unordered_map<std::string, std::size_t> accessor_ids_; | |
179 std::unordered_map<std::string, std::size_t> node_ids_; | |
180 std::unordered_map<std::string, std::size_t> mesh_ids_; | |
181 std::unordered_map<std::string, std::size_t> scene_ids_; | |
182 | |
183 DISALLOW_COPY_AND_ASSIGN(GltfParser); | |
184 }; | |
185 | |
186 } // namespace vr_shell | |
187 | |
188 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_PARSER_H_ | |
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