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Side by Side Diff: chrome/browser/android/vr_shell/gltf_parser.cc

Issue 2757213003: Implementing glTF 1.0 parser (Closed)
Patch Set: Removing CHECKs when parsing fails. Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/gltf_parser.h"
6
7 #include "base/base64.h"
8 #include "base/logging.h"
9 #include "base/memory/ptr_util.h"
10
11 namespace vr_shell {
12
13 constexpr char kBase64Header[] = "data:application/octet-stream;base64,";
14 constexpr size_t kBase64HeaderSize = 37;
15
16 GltfParser::GltfParser() {}
17
18 GltfParser::~GltfParser() = default;
19
20 std::unique_ptr<gltf::Asset> GltfParser::Parse(
21 const base::DictionaryValue& dict) {
22 std::string gltf_version;
23 if (!dict.GetString("asset.version", &gltf_version) || gltf_version != "1.0")
24 return nullptr;
25
26 asset_ = base::MakeUnique<gltf::Asset>();
27
28 const base::DictionaryValue* sub_dict;
29 if (dict.GetDictionary("buffers", &sub_dict) && !SetBuffers(*sub_dict)) {
30 asset_.reset();
mthiesse 2017/03/21 20:24:37 Rather than making asset_ a member variable and ha
acondor_ 2017/03/22 16:25:28 I went for the 2nd option
31 return nullptr;
32 }
33 if (dict.GetDictionary("bufferViews", &sub_dict) &&
34 !SetBufferViews(*sub_dict)) {
35 asset_.reset();
36 return nullptr;
37 }
38 if (dict.GetDictionary("accessors", &sub_dict) && !SetAccessors(*sub_dict)) {
39 asset_.reset();
40 return nullptr;
41 }
42 if (dict.GetDictionary("meshes", &sub_dict) && !SetMeshes(*sub_dict)) {
43 asset_.reset();
44 return nullptr;
45 }
46 if (dict.GetDictionary("nodes", &sub_dict) && !SetNodes(*sub_dict)) {
47 asset_.reset();
48 return nullptr;
49 }
50 if (dict.GetDictionary("scenes", &sub_dict) && !SetScenes(*sub_dict)) {
51 asset_.reset();
52 return nullptr;
53 }
54
55 std::string scene_key;
56 if (dict.GetString("scene", &scene_key)) {
57 auto scene_it = scene_ids_.find(scene_key);
58 if (scene_it == scene_ids_.end()) {
59 asset_.reset();
60 return nullptr;
61 }
62 asset_->SetMainScene(asset_->GetScene(scene_it->second));
63 }
64
65 return std::move(asset_);
66 }
67
68 bool GltfParser::SetBuffers(const base::DictionaryValue& dict) {
69 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
70 const base::DictionaryValue* buffer_dict;
71 if (!it.value().GetAsDictionary(&buffer_dict))
72 return false;
73
74 std::string uri;
75 // TODO(acondor): Support files. Only inline data is supported now.
76 if (!buffer_dict->GetString("uri", &uri) ||
77 uri.substr(0, kBase64HeaderSize) != kBase64Header)
78 return false;
79
80 auto buffer = base::MakeUnique<gltf::Buffer>();
81 if (!base::Base64Decode(uri.substr(kBase64HeaderSize), buffer.get()))
82 return false;
83
84 int byte_length;
85 if (buffer_dict->GetInteger("byteLength", &byte_length) &&
86 static_cast<int>(buffer->length()) != byte_length)
87 return false;
88
89 buffer_ids_[it.key()] = asset_->AddBuffer(std::move(buffer));
90 }
91 return true;
92 }
93
94 bool GltfParser::SetBufferViews(const base::DictionaryValue& dict) {
95 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
96 const base::DictionaryValue* buffer_view_dict;
97 if (!it.value().GetAsDictionary(&buffer_view_dict))
98 return false;
99
100 auto buffer_view = base::MakeUnique<gltf::BufferView>();
101 std::string buffer_key;
102 if (!buffer_view_dict->GetString("buffer", &buffer_key))
103 return false;
104 auto buffer_it = buffer_ids_.find(buffer_key);
105 if (buffer_it == buffer_ids_.end())
106 return false;
107 buffer_view->buffer = asset_->GetBuffer(buffer_it->second);
108 if (!buffer_view_dict->GetInteger("byteOffset", &buffer_view->byte_offset))
109 return false;
110 buffer_view_dict->GetInteger("byteLength", &buffer_view->byte_length);
111 buffer_view_dict->GetInteger("target", &buffer_view->target);
112
113 buffer_view_ids_[it.key()] = asset_->AddBufferView(std::move(buffer_view));
114 }
115 return true;
116 }
117
118 bool GltfParser::SetAccessors(const base::DictionaryValue& dict) {
119 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
120 const base::DictionaryValue* accessor_dict;
121 if (!it.value().GetAsDictionary(&accessor_dict))
122 return false;
123
124 auto accessor = base::MakeUnique<gltf::Accessor>();
125 std::string buffer_view_key;
126 std::string type_str;
127 if (!accessor_dict->GetString("bufferView", &buffer_view_key))
128 return false;
129 auto buffer_view_it = buffer_view_ids_.find(buffer_view_key);
130 if (buffer_view_it == buffer_view_ids_.end())
131 return false;
132 accessor->buffer_view = asset_->GetBufferView(buffer_view_it->second);
133 if (!accessor_dict->GetInteger("byteOffset", &accessor->byte_offset))
134 return false;
135 accessor_dict->GetInteger("byteStride", &accessor->byte_stride);
136 if (!accessor_dict->GetInteger("componentType", &accessor->component_type))
137 return false;
138 if (!accessor_dict->GetInteger("count", &accessor->count))
139 return false;
140 if (!accessor_dict->GetString("type", &type_str))
141 return false;
142 gltf::Type type = gltf::GetType(type_str);
143 if (type == gltf::UNKNOWN)
144 return false;
145 accessor->type = type;
146
147 accessor_ids_[it.key()] = asset_->AddAccessor(std::move(accessor));
148 }
149 return true;
150 }
151
152 bool GltfParser::SetMeshes(const base::DictionaryValue& dict) {
153 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
154 const base::DictionaryValue* mesh_dict;
155 if (!it.value().GetAsDictionary(&mesh_dict))
156 return false;
157
158 auto mesh = base::MakeUnique<gltf::Mesh>();
159 const base::ListValue* list;
160 if (mesh_dict->GetList("primitives", &list)) {
161 for (const auto& primitive_value : *list) {
162 const base::DictionaryValue* primitive_dict;
163 if (!primitive_value->GetAsDictionary(&primitive_dict))
164 return false;
165
166 auto primitive = ProcessPrimitive(*primitive_dict);
167 if (!primitive)
168 return false;
169 mesh->primitives.push_back(std::move(primitive));
170 }
171 }
172
173 mesh_ids_[it.key()] = asset_->AddMesh(std::move(mesh));
174 }
175 return true;
176 }
177
178 std::unique_ptr<gltf::Mesh::Primitive> GltfParser::ProcessPrimitive(
179 const base::DictionaryValue& dict) {
180 auto primitive = base::MakeUnique<gltf::Mesh::Primitive>();
181 std::string indices_key;
182 const base::DictionaryValue* attributes;
183 if (dict.GetString("indices", &indices_key)) {
184 auto accessor_it = accessor_ids_.find(indices_key);
185 if (accessor_it == accessor_ids_.end())
186 return nullptr;
187 primitive->indices = asset_->GetAccessor(accessor_it->second);
188 }
189 dict.GetInteger("mode", &primitive->mode);
190 if (dict.GetDictionary("attributes", &attributes)) {
191 for (base::DictionaryValue::Iterator it(*attributes); !it.IsAtEnd();
192 it.Advance()) {
193 std::string accessor_key;
194 if (!it.value().GetAsString(&accessor_key))
195 return nullptr;
196 auto accessor_it = accessor_ids_.find(accessor_key);
197 if (accessor_it == accessor_ids_.end())
198 return nullptr;
199 primitive->attributes[it.key()] =
200 asset_->GetAccessor(accessor_it->second);
201 }
202 }
203 return primitive;
204 }
205
206 bool GltfParser::SetNodes(const base::DictionaryValue& dict) {
207 std::unordered_map<std::string, gltf::Node*> nodes;
208 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
209 const base::DictionaryValue* node_dict;
210 if (!it.value().GetAsDictionary(&node_dict))
211 return false;
212
213 auto node = base::MakeUnique<gltf::Node>();
214 const base::ListValue* list;
215 if (node_dict->GetList("meshes", &list)) {
216 std::string mesh_key;
217 for (const auto& mesh_value : *list) {
218 if (!mesh_value->GetAsString(&mesh_key))
219 return false;
220 auto mesh_it = mesh_ids_.find(mesh_key);
221 if (mesh_it == mesh_ids_.end())
222 return false;
223 node->meshes.push_back(asset_->GetMesh(mesh_it->second));
224 }
225 }
226
227 nodes[it.key()] = node.get();
228 node_ids_[it.key()] = asset_->AddNode(std::move(node));
229 }
230
231 // Processing children after all nodes have been added to the asset.
232 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
233 const base::DictionaryValue* node_dict;
234 it.value().GetAsDictionary(&node_dict);
235
236 gltf::Node* node = nodes[it.key()];
237 const base::ListValue* list;
238 if (node_dict->GetList("children", &list)) {
239 std::string node_key;
240 for (const auto& mesh_value : *list) {
241 if (!mesh_value->GetAsString(&node_key))
242 return false;
243 auto node_it = nodes.find(node_key);
244 if (node_it == nodes.end())
245 return false;
246 node->children.push_back(node_it->second);
247 }
248 }
249 }
250
251 return true;
252 }
253
254 bool GltfParser::SetScenes(const base::DictionaryValue& dict) {
255 for (base::DictionaryValue::Iterator it(dict); !it.IsAtEnd(); it.Advance()) {
256 const base::DictionaryValue* scene_dict;
257 if (!it.value().GetAsDictionary(&scene_dict))
258 return false;
259
260 auto scene = base::MakeUnique<gltf::Scene>();
261 const base::ListValue* list;
262 if (scene_dict->GetList("nodes", &list)) {
263 std::string node_key;
264 for (const auto& node_value : *list) {
265 if (!node_value->GetAsString(&node_key))
266 return false;
267 auto node_it = node_ids_.find(node_key);
268 if (node_it == node_ids_.end())
269 return false;
270 scene->nodes.push_back(asset_->GetNode(node_it->second));
271 }
272 }
273
274 scene_ids_[it.key()] = asset_->AddScene(std::move(scene));
275 }
276 return true;
277 }
278
279 } // namespace vr_shell
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