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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_ASSET_H_ | |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_ASSET_H_ | |
| 7 | |
| 8 #include <map> | |
| 9 #include <memory> | |
| 10 #include <string> | |
| 11 #include <vector> | |
| 12 | |
| 13 #include "ui/gl/gl_bindings.h" | |
| 14 | |
| 15 namespace vr_shell { | |
| 16 | |
| 17 namespace gltf { | |
| 18 | |
| 19 enum Type { | |
| 20 SCALAR = 0, | |
| 21 VEC2, | |
| 22 VEC3, | |
| 23 VEC4, | |
| 24 MAT2, | |
| 25 MAT3, | |
| 26 MAT4, | |
| 27 }; | |
| 28 | |
| 29 Type GetType(const std::string& type); | |
| 30 | |
| 31 // A Buffer is data stored as binary blob in little-endian format. | |
| 32 using Buffer = std::string; | |
| 33 | |
| 34 // The following structures match the objects defined in glTF 1.0 standard. | |
| 35 // https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#properties -reference | |
| 36 | |
| 37 // A BufferView is subset of data in a buffer. | |
| 38 struct BufferView { | |
| 39 const Buffer* buffer; | |
| 40 int byte_length = 0; | |
| 41 int byte_offset; | |
| 42 int target = GL_ARRAY_BUFFER; | |
| 43 }; | |
| 44 | |
| 45 // An Accessor is a typed view into a BufferView. | |
| 46 struct Accessor { | |
| 47 const BufferView* buffer_view; | |
| 48 int byte_offset; | |
| 49 // TODO(acondor): byte_stride is on BufferView in glTF 2.0. | |
| 50 int byte_stride = 0; | |
| 51 int component_type; | |
| 52 int count; | |
| 53 Type type; | |
| 54 }; | |
| 55 | |
| 56 // A Mesh is a set of primitives to be rendered. | |
| 57 struct Mesh { | |
| 58 // A Primitive describes a geometry to be rendered. | |
| 59 struct Primitive { | |
| 60 std::map<std::string, const Accessor*> attributes; | |
| 61 const Accessor* indices; | |
| 62 int mode; | |
| 63 Primitive(); | |
| 64 ~Primitive(); | |
| 65 }; | |
| 66 | |
| 67 std::vector<std::unique_ptr<Primitive>> primitives; | |
| 68 Mesh(); | |
| 69 ~Mesh(); | |
| 70 }; | |
| 71 | |
| 72 // A Node in the node hierarchy. | |
| 73 struct Node { | |
| 74 std::vector<const Node*> children; | |
| 75 // TODO(acondor): There is only one mesh per node in glTF 2.0. | |
| 76 std::vector<const Mesh*> meshes; | |
| 77 Node(); | |
| 78 ~Node(); | |
| 79 }; | |
| 80 | |
| 81 // The root nodes of a scene. | |
| 82 struct Scene { | |
| 83 std::vector<const Node*> nodes; | |
| 84 Scene(); | |
| 85 ~Scene(); | |
| 86 }; | |
| 87 | |
| 88 class Asset { | |
| 89 public: | |
| 90 Asset(); | |
| 91 virtual ~Asset(); | |
| 92 | |
| 93 std::size_t AddBuffer(std::unique_ptr<Buffer> buffer) { | |
|
bajones
2017/03/21 15:44:23
I know this are all pretty simple functions, but I
acondor_
2017/03/22 16:25:28
Done.
| |
| 94 auto id = buffers_.size(); | |
| 95 buffers_.push_back(std::move(buffer)); | |
| 96 return id; | |
| 97 } | |
| 98 | |
| 99 std::size_t AddBufferView(std::unique_ptr<BufferView> buffer_view) { | |
| 100 auto id = buffer_views_.size(); | |
| 101 buffer_views_.push_back(std::move(buffer_view)); | |
| 102 return id; | |
| 103 } | |
| 104 | |
| 105 std::size_t AddAccessor(std::unique_ptr<Accessor> accessor) { | |
| 106 auto id = accessors_.size(); | |
| 107 accessors_.push_back(std::move(accessor)); | |
| 108 return id; | |
| 109 } | |
| 110 | |
| 111 std::size_t AddMesh(std::unique_ptr<Mesh> mesh) { | |
| 112 auto id = meshes_.size(); | |
| 113 meshes_.push_back(std::move(mesh)); | |
| 114 return id; | |
| 115 } | |
| 116 | |
| 117 std::size_t AddNode(std::unique_ptr<Node> node) { | |
| 118 auto id = nodes_.size(); | |
| 119 nodes_.push_back(std::move(node)); | |
| 120 return id; | |
| 121 } | |
| 122 | |
| 123 std::size_t AddScene(std::unique_ptr<Scene> scene) { | |
| 124 auto id = scenes_.size(); | |
| 125 scenes_.push_back(std::move(scene)); | |
| 126 return id; | |
| 127 } | |
| 128 | |
| 129 const Buffer* GetBuffer(std::size_t id) const { | |
| 130 return id < buffers_.size() ? buffers_[id].get() : nullptr; | |
| 131 } | |
| 132 | |
| 133 const BufferView* GetBufferView(std::size_t id) const { | |
| 134 return id < buffer_views_.size() ? buffer_views_[id].get() : nullptr; | |
| 135 } | |
| 136 | |
| 137 const Accessor* GetAccessor(std::size_t id) const { | |
| 138 return id < accessors_.size() ? accessors_[id].get() : nullptr; | |
| 139 } | |
| 140 | |
| 141 const Mesh* GetMesh(std::size_t id) const { | |
| 142 return id < meshes_.size() ? meshes_[id].get() : nullptr; | |
| 143 } | |
| 144 | |
| 145 const Node* GetNode(std::size_t id) const { | |
| 146 return id < nodes_.size() ? nodes_[id].get() : nullptr; | |
| 147 } | |
| 148 | |
| 149 const Scene* GetScene(std::size_t id) const { | |
| 150 return id < scenes_.size() ? scenes_[id].get() : nullptr; | |
| 151 } | |
| 152 | |
| 153 const Scene* GetScene() const { return scene_; } | |
| 154 | |
| 155 void SetScene(const Scene* scene) { scene_ = scene; } | |
| 156 | |
| 157 private: | |
| 158 std::vector<std::unique_ptr<Buffer>> buffers_; | |
| 159 std::vector<std::unique_ptr<BufferView>> buffer_views_; | |
| 160 std::vector<std::unique_ptr<Accessor>> accessors_; | |
| 161 std::vector<std::unique_ptr<Mesh>> meshes_; | |
| 162 std::vector<std::unique_ptr<Node>> nodes_; | |
| 163 std::vector<std::unique_ptr<Scene>> scenes_; | |
| 164 const Scene* scene_; | |
| 165 }; | |
| 166 | |
| 167 } // namespace gltf | |
| 168 | |
| 169 } // namespace vr_shell | |
| 170 | |
| 171 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_GLTF_ASSET_H_ | |
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