DescriptionRemove invariant for input in fragment shader
This CL enables a ANGLE workaround which removes invariant declaration
for GLSL >= 4.20 on all platforms except AMD Linux because AMD's driver
obviously contradicts the spec by forcing invariance to match
between vertex and fragment shaders.
BUG=639760, 659326
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Committed: https://crrev.com/fdc6ab7c454d400dfc3d68ace3e4bcd192e3e5d5
Cr-Commit-Position: refs/heads/master@{#428625}
Patch Set 1 #Patch Set 2 : change workaround name #Patch Set 3 : exclude AMD #
Total comments: 1
Patch Set 4 : fix workaround description #
Messages
Total messages: 17 (10 generated)
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