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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 #include <stdio.h> | 10 #include <stdio.h> |
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3815 if (workarounds().rewrite_texelfetchoffset_to_texelfetch) | 3815 if (workarounds().rewrite_texelfetchoffset_to_texelfetch) |
3816 driver_bug_workarounds |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH; | 3816 driver_bug_workarounds |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH; |
3817 if (workarounds().add_and_true_to_loop_condition) | 3817 if (workarounds().add_and_true_to_loop_condition) |
3818 driver_bug_workarounds |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION; | 3818 driver_bug_workarounds |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION; |
3819 if (workarounds().rewrite_do_while_loops) | 3819 if (workarounds().rewrite_do_while_loops) |
3820 driver_bug_workarounds |= SH_REWRITE_DO_WHILE_LOOPS; | 3820 driver_bug_workarounds |= SH_REWRITE_DO_WHILE_LOOPS; |
3821 if (workarounds().emulate_isnan_on_float) | 3821 if (workarounds().emulate_isnan_on_float) |
3822 driver_bug_workarounds |= SH_EMULATE_ISNAN_FLOAT_FUNCTION; | 3822 driver_bug_workarounds |= SH_EMULATE_ISNAN_FLOAT_FUNCTION; |
3823 if (workarounds().use_unused_standard_shared_blocks) | 3823 if (workarounds().use_unused_standard_shared_blocks) |
3824 driver_bug_workarounds |= SH_USE_UNUSED_STANDARD_SHARED_BLOCKS; | 3824 driver_bug_workarounds |= SH_USE_UNUSED_STANDARD_SHARED_BLOCKS; |
| 3825 if (workarounds().dont_remove_invariant_for_fragment_input) |
| 3826 driver_bug_workarounds |= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT; |
3825 | 3827 |
3826 resources.WEBGL_debug_shader_precision = | 3828 resources.WEBGL_debug_shader_precision = |
3827 group_->gpu_preferences().emulate_shader_precision; | 3829 group_->gpu_preferences().emulate_shader_precision; |
3828 | 3830 |
3829 ShShaderOutput shader_output_language = | 3831 ShShaderOutput shader_output_language = |
3830 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info()); | 3832 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info()); |
3831 | 3833 |
3832 vertex_translator_ = shader_translator_cache()->GetTranslator( | 3834 vertex_translator_ = shader_translator_cache()->GetTranslator( |
3833 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, | 3835 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, |
3834 driver_bug_workarounds); | 3836 driver_bug_workarounds); |
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18705 } | 18707 } |
18706 | 18708 |
18707 // Include the auto-generated part of this file. We split this because it means | 18709 // Include the auto-generated part of this file. We split this because it means |
18708 // we can easily edit the non-auto generated parts right here in this file | 18710 // we can easily edit the non-auto generated parts right here in this file |
18709 // instead of having to edit some template or the code generator. | 18711 // instead of having to edit some template or the code generator. |
18710 #include "base/macros.h" | 18712 #include "base/macros.h" |
18711 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 18713 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
18712 | 18714 |
18713 } // namespace gles2 | 18715 } // namespace gles2 |
18714 } // namespace gpu | 18716 } // namespace gpu |
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