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Move some of the adding stencil attachment logic of Gpu and into Render Target.
The new flow of calls for attaching a Stencil looks like:
Client
rt->attachStencilAttachment()
gpu->getStencilAttachment()
glgpu->createStencilAttachment()
glrt->completeStencilAttachment() //actually attaches
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/ec00d94199fad7723b5987b86c1abef8ddafe2d8
Total comments: 4
Total comments: 3
Total comments: 1
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include/gpu/GrRenderTarget.h
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src/gpu/GrClipMaskManager.cpp
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src/gpu/GrDrawContext.cpp
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src/gpu/GrDrawTarget.cpp
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src/gpu/GrGpu.h
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src/gpu/GrGpu.cpp
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src/gpu/GrRenderTarget.cpp
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src/gpu/GrRenderTargetPriv.h
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src/gpu/GrResourceProvider.h
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src/gpu/GrResourceProvider.cpp
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src/gpu/GrTest.cpp
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src/gpu/gl/GrGLGpu.h
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src/gpu/gl/GrGLGpu.cpp
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src/gpu/gl/GrGLRenderTarget.h
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src/gpu/gl/GrGLRenderTarget.cpp
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tests/ResourceCacheTest.cpp
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Total messages: 13 (3 generated)
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