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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
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488 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; | 488 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; |
489 | 489 |
490 GrSurfaceDesc desc; | 490 GrSurfaceDesc desc; |
491 desc.fConfig = wrapDesc.fConfig; | 491 desc.fConfig = wrapDesc.fConfig; |
492 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; | 492 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; |
493 desc.fWidth = wrapDesc.fWidth; | 493 desc.fWidth = wrapDesc.fWidth; |
494 desc.fHeight = wrapDesc.fHeight; | 494 desc.fHeight = wrapDesc.fHeight; |
495 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount()
); | 495 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount()
); |
496 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); | 496 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
497 | 497 |
498 GrRenderTarget* tgt = new GrGLRenderTarget(this, desc, idDesc); | 498 return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencil
Bits); |
499 if (wrapDesc.fStencilBits) { | |
500 GrGLStencilAttachment::IDDesc sbDesc; | |
501 GrGLStencilAttachment::Format format; | |
502 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; | |
503 format.fPacked = false; | |
504 format.fStencilBits = wrapDesc.fStencilBits; | |
505 format.fTotalBits = wrapDesc.fStencilBits; | |
506 GrGLStencilAttachment* sb = new GrGLStencilAttachment( | |
507 this, sbDesc, desc.fWidth, desc.fHeight, desc.fSampleCnt, format
); | |
508 tgt->renderTargetPriv().didAttachStencilAttachment(sb); | |
509 sb->unref(); | |
510 } | |
511 return tgt; | |
512 } | 499 } |
513 | 500 |
514 //////////////////////////////////////////////////////////////////////////////// | 501 //////////////////////////////////////////////////////////////////////////////// |
515 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, | 502 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
516 size_t rowBytes, GrPixelConfig srcConfig, | 503 size_t rowBytes, GrPixelConfig srcConfig, |
517 DrawPreference* drawPreference, | 504 DrawPreference* drawPreference, |
518 WritePixelTempDrawInfo* tempDrawInfo) { | 505 WritePixelTempDrawInfo* tempDrawInfo) { |
519 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf
ace->config())) { | 506 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf
ace->config())) { |
520 return false; | 507 return false; |
521 } | 508 } |
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1234 fPixelConfigToStencilIndex[config] = kUnsupportedStencilIndex; | 1221 fPixelConfigToStencilIndex[config] = kUnsupportedStencilIndex; |
1235 return kUnsupportedStencilIndex; | 1222 return kUnsupportedStencilIndex; |
1236 } | 1223 } |
1237 | 1224 |
1238 // unbind the texture from the texture unit before binding it to the fra
me buffer | 1225 // unbind the texture from the texture unit before binding it to the fra
me buffer |
1239 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); | 1226 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); |
1240 | 1227 |
1241 // Create Framebuffer | 1228 // Create Framebuffer |
1242 GrGLuint fb; | 1229 GrGLuint fb; |
1243 GL_CALL(GenFramebuffers(1, &fb)); | 1230 GL_CALL(GenFramebuffers(1, &fb)); |
1244 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); | 1231 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); |
1245 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | 1232 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
1246 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, | 1233 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, |
1247 GR_GL_COLOR_ATTACHMENT0, | 1234 GR_GL_COLOR_ATTACHMENT0, |
1248 GR_GL_TEXTURE_2D, | 1235 GR_GL_TEXTURE_2D, |
1249 colorID, | 1236 colorID, |
1250 0)); | 1237 0)); |
1251 | 1238 |
1252 // look over formats till I find a compatible one | 1239 // look over formats till I find a compatible one |
1253 int stencilFmtCnt = this->glCaps().stencilFormats().count(); | 1240 int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
1254 GrGLuint sbRBID = 0; | 1241 GrGLuint sbRBID = 0; |
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1297 } | 1284 } |
1298 GL_CALL(DeleteTextures(1, &colorID)); | 1285 GL_CALL(DeleteTextures(1, &colorID)); |
1299 GL_CALL(DeleteRenderbuffers(1, &sbRBID)); | 1286 GL_CALL(DeleteRenderbuffers(1, &sbRBID)); |
1300 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); | 1287 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); |
1301 GL_CALL(DeleteFramebuffers(1, &fb)); | 1288 GL_CALL(DeleteFramebuffers(1, &fb)); |
1302 } | 1289 } |
1303 SkASSERT(kUnknownStencilIndex != fPixelConfigToStencilIndex[config]); | 1290 SkASSERT(kUnknownStencilIndex != fPixelConfigToStencilIndex[config]); |
1304 return fPixelConfigToStencilIndex[config]; | 1291 return fPixelConfigToStencilIndex[config]; |
1305 } | 1292 } |
1306 | 1293 |
1307 bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid
th, int height) { | 1294 GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRen
derTarget* rt, |
| 1295 int width, |
| 1296 int height)
{ |
1308 // All internally created RTs are also textures. We don't create | 1297 // All internally created RTs are also textures. We don't create |
1309 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. | 1298 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. |
1310 SkASSERT(rt->asTexture()); | 1299 SkASSERT(rt->asTexture()); |
1311 SkASSERT(width >= rt->width()); | 1300 SkASSERT(width >= rt->width()); |
1312 SkASSERT(height >= rt->height()); | 1301 SkASSERT(height >= rt->height()); |
1313 | 1302 |
1314 int samples = rt->numStencilSamples(); | 1303 int samples = rt->numStencilSamples(); |
1315 GrGLStencilAttachment::IDDesc sbDesc; | 1304 GrGLStencilAttachment::IDDesc sbDesc; |
1316 | 1305 |
1317 int sIdx = this->getCompatibleStencilIndex(rt->config()); | 1306 int sIdx = this->getCompatibleStencilIndex(rt->config()); |
1318 if (sIdx == kUnsupportedStencilIndex) { | 1307 if (sIdx == kUnsupportedStencilIndex) { |
1319 return false; | 1308 return nullptr; |
1320 } | 1309 } |
1321 | 1310 |
1322 if (!sbDesc.fRenderbufferID) { | 1311 if (!sbDesc.fRenderbufferID) { |
1323 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); | 1312 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
1324 } | 1313 } |
1325 if (!sbDesc.fRenderbufferID) { | 1314 if (!sbDesc.fRenderbufferID) { |
1326 return false; | 1315 return nullptr; |
1327 } | 1316 } |
1328 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); | 1317 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
1329 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; | 1318 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; |
1330 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | 1319 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
1331 // we do this "if" so that we don't call the multisample | 1320 // we do this "if" so that we don't call the multisample |
1332 // version on a GL that doesn't have an MSAA extension. | 1321 // version on a GL that doesn't have an MSAA extension. |
1333 if (samples > 0) { | 1322 if (samples > 0) { |
1334 SkAssertResult(renderbuffer_storage_msaa(*fGLContext, | 1323 SkAssertResult(renderbuffer_storage_msaa(*fGLContext, |
1335 samples, | 1324 samples, |
1336 sFmt.fInternalFormat, | 1325 sFmt.fInternalFormat, |
1337 width, height)); | 1326 width, height)); |
1338 } else { | 1327 } else { |
1339 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFE
R, | 1328 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFE
R, |
1340 sFmt.fInternalFor
mat, | 1329 sFmt.fInternalFor
mat, |
1341 width, height)); | 1330 width, height)); |
1342 SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterfa
ce())); | 1331 SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterfa
ce())); |
1343 } | 1332 } |
1344 fStats.incStencilAttachmentCreates(); | 1333 fStats.incStencilAttachmentCreates(); |
1345 // After sized formats we attempt an unsized format and take | 1334 // After sized formats we attempt an unsized format and take |
1346 // whatever sizes GL gives us. In that case we query for the size. | 1335 // whatever sizes GL gives us. In that case we query for the size. |
1347 GrGLStencilAttachment::Format format = sFmt; | 1336 GrGLStencilAttachment::Format format = sFmt; |
1348 get_stencil_rb_sizes(this->glInterface(), &format); | 1337 get_stencil_rb_sizes(this->glInterface(), &format); |
1349 SkAutoTUnref<GrGLStencilAttachment> sb( | 1338 GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, |
1350 new GrGLStencilAttachment(this, sbDesc, width, height, samples, format))
; | 1339 sbDesc, |
1351 SkAssertResult(this->attachStencilAttachmentToRenderTarget(sb, rt)); | 1340 width, |
1352 rt->renderTargetPriv().didAttachStencilAttachment(sb); | 1341 height, |
1353 // This work around is currently breaking on windows 7 hd2000 bot when we bi
nd a color buffer | 1342 samples, |
1354 #if 0 | 1343 format); |
1355 // Clear the stencil buffer. We use a special purpose FBO for this so that t
he | 1344 return stencil; |
1356 // entire stencil buffer is cleared, even if it is attached to an FBO with a | |
1357 // smaller color target. | |
1358 if (0 == fStencilClearFBOID) { | |
1359 GL_CALL(GenFramebuffers(1, &fStencilClearFBOID)); | |
1360 } | |
1361 | |
1362 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID)); | |
1363 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | |
1364 fStats.incRenderTargetBinds(); | |
1365 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1366 GR_GL_STENCIL_ATTACHMENT, | |
1367 GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID))
; | |
1368 if (sFmt.fPacked) { | |
1369 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1370 GR_GL_DEPTH_ATTACHMENT, | |
1371 GR_GL_RENDERBUFFER, sbDesc.fRenderbuffer
ID)); | |
1372 } | |
1373 | |
1374 GL_CALL(ClearStencil(0)); | |
1375 // Many GL implementations seem to have trouble with clearing an FBO with on
ly | |
1376 // a stencil buffer. | |
1377 GrGLuint tempRB; | |
1378 GL_CALL(GenRenderbuffers(1, &tempRB)); | |
1379 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB)); | |
1380 if (samples > 0) { | |
1381 renderbuffer_storage_msaa(fGLContext, samples, GR_GL_RGBA8, width, heigh
t); | |
1382 } else { | |
1383 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, heig
ht)); | |
1384 } | |
1385 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1386 GR_GL_COLOR_ATTACHMENT0, | |
1387 GR_GL_RENDERBUFFER, tempRB)); | |
1388 | |
1389 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | |
1390 | |
1391 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1392 GR_GL_COLOR_ATTACHMENT0, | |
1393 GR_GL_RENDERBUFFER, 0)); | |
1394 GL_CALL(DeleteRenderbuffers(1, &tempRB)); | |
1395 | |
1396 // Unbind the SB from the FBO so that we don't keep it alive. | |
1397 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1398 GR_GL_STENCIL_ATTACHMENT, | |
1399 GR_GL_RENDERBUFFER, 0)); | |
1400 if (sFmt.fPacked) { | |
1401 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1402 GR_GL_DEPTH_ATTACHMENT, | |
1403 GR_GL_RENDERBUFFER, 0)); | |
1404 } | |
1405 #endif | |
1406 return true; | |
1407 } | |
1408 | |
1409 bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrR
enderTarget* rt) { | |
1410 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | |
1411 | |
1412 GrGLuint fbo = glrt->renderFBOID(); | |
1413 | |
1414 if (nullptr == sb) { | |
1415 if (rt->renderTargetPriv().getStencilAttachment()) { | |
1416 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1417 GR_GL_STENCIL_ATTACHMENT, | |
1418 GR_GL_RENDERBUFFER, 0)); | |
1419 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1420 GR_GL_DEPTH_ATTACHMENT, | |
1421 GR_GL_RENDERBUFFER, 0)); | |
1422 #ifdef SK_DEBUG | |
1423 GrGLenum status; | |
1424 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
1425 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | |
1426 #endif | |
1427 } | |
1428 return true; | |
1429 } else { | |
1430 GrGLStencilAttachment* glsb = static_cast<GrGLStencilAttachment*>(sb); | |
1431 GrGLuint rb = glsb->renderbufferID(); | |
1432 | |
1433 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | |
1434 fStats.incRenderTargetBinds(); | |
1435 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); | |
1436 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1437 GR_GL_STENCIL_ATTACHMENT, | |
1438 GR_GL_RENDERBUFFER, rb)); | |
1439 if (glsb->format().fPacked) { | |
1440 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1441 GR_GL_DEPTH_ATTACHMENT, | |
1442 GR_GL_RENDERBUFFER, rb)); | |
1443 } else { | |
1444 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
1445 GR_GL_DEPTH_ATTACHMENT, | |
1446 GR_GL_RENDERBUFFER, 0)); | |
1447 } | |
1448 | |
1449 #ifdef SK_DEBUG | |
1450 GrGLenum status; | |
1451 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
1452 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | |
1453 #endif | |
1454 return true; | |
1455 } | |
1456 } | 1345 } |
1457 | 1346 |
1458 //////////////////////////////////////////////////////////////////////////////// | 1347 //////////////////////////////////////////////////////////////////////////////// |
1459 | 1348 |
1460 GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { | 1349 GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { |
1461 GrGLVertexBuffer::Desc desc; | 1350 GrGLVertexBuffer::Desc desc; |
1462 desc.fDynamic = dynamic; | 1351 desc.fDynamic = dynamic; |
1463 desc.fSizeInBytes = size; | 1352 desc.fSizeInBytes = size; |
1464 | 1353 |
1465 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { | 1354 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
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3271 this->setVertexArrayID(gpu, 0); | 3160 this->setVertexArrayID(gpu, 0); |
3272 } | 3161 } |
3273 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3162 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3274 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3163 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3275 fDefaultVertexArrayAttribState.resize(attrCount); | 3164 fDefaultVertexArrayAttribState.resize(attrCount); |
3276 } | 3165 } |
3277 attribState = &fDefaultVertexArrayAttribState; | 3166 attribState = &fDefaultVertexArrayAttribState; |
3278 } | 3167 } |
3279 return attribState; | 3168 return attribState; |
3280 } | 3169 } |
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