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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrRenderTarget.h" | 10 #include "GrRenderTarget.h" |
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65 | 65 |
66 INHERITED::onAbandon(); | 66 INHERITED::onAbandon(); |
67 } | 67 } |
68 | 68 |
69 /////////////////////////////////////////////////////////////////////////////// | 69 /////////////////////////////////////////////////////////////////////////////// |
70 | 70 |
71 void GrRenderTargetPriv::didAttachStencilAttachment(GrStencilAttachment* stencil Attachment) { | 71 void GrRenderTargetPriv::didAttachStencilAttachment(GrStencilAttachment* stencil Attachment) { |
72 SkRefCnt_SafeAssign(fRenderTarget->fStencilAttachment, stencilAttachment); | 72 SkRefCnt_SafeAssign(fRenderTarget->fStencilAttachment, stencilAttachment); |
73 } | 73 } |
74 | 74 |
75 GrStencilAttachment* GrRenderTargetPriv::attachStencilAttachment() const { | 75 GrStencilAttachment* GrRenderTargetPriv::attachStencilAttachment() { |
76 if (fRenderTarget->fStencilAttachment) { | 76 if (fRenderTarget->fStencilAttachment) { |
77 return fRenderTarget->fStencilAttachment; | 77 return fRenderTarget->fStencilAttachment; |
78 } | 78 } |
79 if (!fRenderTarget->wasDestroyed() && fRenderTarget->canAttemptStencilAttach ment()) { | 79 if (!fRenderTarget->wasDestroyed() && fRenderTarget->canAttemptStencilAttach ment()) { |
80 fRenderTarget->getGpu()->attachStencilAttachmentToRenderTarget(fRenderTa rget); | 80 bool newStencil = fRenderTarget->getGpu()->getStencilAttachment( |
81 fRenderTarget, &fRenderTarget->fStencilAttachment); | |
jvanverth1
2015/09/14 18:35:07
Indent to (, or at least further over.
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82 if (!fRenderTarget->completeStencilAttachment()) { | |
83 SkSafeSetNull(fRenderTarget->fStencilAttachment); | |
84 } else { | |
85 if (newStencil) { | |
86 // Right now we're clearing the stencil attachment here after it is | |
87 // attached to an RT for the first time. When we start matching | |
88 // stencil buffers with smaller color targets this will no longe r | |
89 // be correct because it won't be guaranteed to clear the entire | |
90 // sb. | |
91 // We used to clear down in the GL subclass using a special purp ose | |
92 // FBO. But iOS doesn't allow a stencil-only FBO. It reports uns upported | |
93 // FBO status. | |
94 fRenderTarget->getGpu()->clearStencil(fRenderTarget); | |
95 } | |
96 } | |
81 } | 97 } |
82 return fRenderTarget->fStencilAttachment; | 98 return fRenderTarget->fStencilAttachment; |
83 } | 99 } |
100 | |
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