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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
| (...skipping 1286 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1297 } | 1297 } |
| 1298 GL_CALL(DeleteTextures(1, &colorID)); | 1298 GL_CALL(DeleteTextures(1, &colorID)); |
| 1299 GL_CALL(DeleteRenderbuffers(1, &sbRBID)); | 1299 GL_CALL(DeleteRenderbuffers(1, &sbRBID)); |
| 1300 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); | 1300 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); |
| 1301 GL_CALL(DeleteFramebuffers(1, &fb)); | 1301 GL_CALL(DeleteFramebuffers(1, &fb)); |
| 1302 } | 1302 } |
| 1303 SkASSERT(kUnknownStencilIndex != fPixelConfigToStencilIndex[config]); | 1303 SkASSERT(kUnknownStencilIndex != fPixelConfigToStencilIndex[config]); |
| 1304 return fPixelConfigToStencilIndex[config]; | 1304 return fPixelConfigToStencilIndex[config]; |
| 1305 } | 1305 } |
| 1306 | 1306 |
| 1307 bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid th, int height) { | 1307 GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRen derTarget* rt, |
| 1308 int width, | |
| 1309 int height) { | |
| 1308 // All internally created RTs are also textures. We don't create | 1310 // All internally created RTs are also textures. We don't create |
| 1309 // SBs for a client's standalone RT (that is a RT that isn't also a texture) . | 1311 // SBs for a client's standalone RT (that is a RT that isn't also a texture) . |
| 1310 SkASSERT(rt->asTexture()); | 1312 SkASSERT(rt->asTexture()); |
| 1311 SkASSERT(width >= rt->width()); | 1313 SkASSERT(width >= rt->width()); |
| 1312 SkASSERT(height >= rt->height()); | 1314 SkASSERT(height >= rt->height()); |
| 1313 | 1315 |
| 1314 int samples = rt->numStencilSamples(); | 1316 int samples = rt->numStencilSamples(); |
| 1315 GrGLStencilAttachment::IDDesc sbDesc; | 1317 GrGLStencilAttachment::IDDesc sbDesc; |
| 1316 | 1318 |
| 1317 int sIdx = this->getCompatibleStencilIndex(rt->config()); | 1319 int sIdx = this->getCompatibleStencilIndex(rt->config()); |
| 1318 if (sIdx == kUnsupportedStencilIndex) { | 1320 if (sIdx == kUnsupportedStencilIndex) { |
| 1319 return false; | 1321 return nullptr; |
| 1320 } | 1322 } |
| 1321 | 1323 |
| 1322 if (!sbDesc.fRenderbufferID) { | 1324 if (!sbDesc.fRenderbufferID) { |
| 1323 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); | 1325 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
| 1324 } | 1326 } |
| 1325 if (!sbDesc.fRenderbufferID) { | 1327 if (!sbDesc.fRenderbufferID) { |
| 1326 return false; | 1328 return nullptr; |
| 1327 } | 1329 } |
| 1328 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); | 1330 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
| 1329 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; | 1331 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; |
| 1330 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | 1332 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| 1331 // we do this "if" so that we don't call the multisample | 1333 // we do this "if" so that we don't call the multisample |
| 1332 // version on a GL that doesn't have an MSAA extension. | 1334 // version on a GL that doesn't have an MSAA extension. |
| 1333 if (samples > 0) { | 1335 if (samples > 0) { |
| 1334 SkAssertResult(renderbuffer_storage_msaa(*fGLContext, | 1336 SkAssertResult(renderbuffer_storage_msaa(*fGLContext, |
| 1335 samples, | 1337 samples, |
| 1336 sFmt.fInternalFormat, | 1338 sFmt.fInternalFormat, |
| 1337 width, height)); | 1339 width, height)); |
| 1338 } else { | 1340 } else { |
| 1339 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFE R, | 1341 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFE R, |
| 1340 sFmt.fInternalFor mat, | 1342 sFmt.fInternalFor mat, |
| 1341 width, height)); | 1343 width, height)); |
| 1342 SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterfa ce())); | 1344 SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterfa ce())); |
| 1343 } | 1345 } |
| 1344 fStats.incStencilAttachmentCreates(); | 1346 fStats.incStencilAttachmentCreates(); |
| 1345 // After sized formats we attempt an unsized format and take | 1347 // After sized formats we attempt an unsized format and take |
| 1346 // whatever sizes GL gives us. In that case we query for the size. | 1348 // whatever sizes GL gives us. In that case we query for the size. |
| 1347 GrGLStencilAttachment::Format format = sFmt; | 1349 GrGLStencilAttachment::Format format = sFmt; |
| 1348 get_stencil_rb_sizes(this->glInterface(), &format); | 1350 get_stencil_rb_sizes(this->glInterface(), &format); |
| 1349 SkAutoTUnref<GrGLStencilAttachment> sb( | 1351 GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, |
| 1350 new GrGLStencilAttachment(this, sbDesc, width, height, samples, format)) ; | 1352 sbDesc, |
| 1351 SkAssertResult(this->attachStencilAttachmentToRenderTarget(sb, rt)); | 1353 width, |
| 1352 rt->renderTargetPriv().didAttachStencilAttachment(sb); | 1354 height, |
| 1353 // This work around is currently breaking on windows 7 hd2000 bot when we bi nd a color buffer | 1355 samples, |
| 1354 #if 0 | 1356 format); |
|
egdaniel
2015/09/11 17:59:49
I removed this workaround code here. Happy to but
bsalomon
2015/09/14 19:35:10
I think it is ok to delete for now.
| |
| 1355 // Clear the stencil buffer. We use a special purpose FBO for this so that t he | 1357 return stencil; |
| 1356 // entire stencil buffer is cleared, even if it is attached to an FBO with a | |
| 1357 // smaller color target. | |
| 1358 if (0 == fStencilClearFBOID) { | |
| 1359 GL_CALL(GenFramebuffers(1, &fStencilClearFBOID)); | |
| 1360 } | |
| 1361 | |
| 1362 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID)); | |
| 1363 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | |
| 1364 fStats.incRenderTargetBinds(); | |
| 1365 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1366 GR_GL_STENCIL_ATTACHMENT, | |
| 1367 GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)) ; | |
| 1368 if (sFmt.fPacked) { | |
| 1369 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1370 GR_GL_DEPTH_ATTACHMENT, | |
| 1371 GR_GL_RENDERBUFFER, sbDesc.fRenderbuffer ID)); | |
| 1372 } | |
| 1373 | |
| 1374 GL_CALL(ClearStencil(0)); | |
| 1375 // Many GL implementations seem to have trouble with clearing an FBO with on ly | |
| 1376 // a stencil buffer. | |
| 1377 GrGLuint tempRB; | |
| 1378 GL_CALL(GenRenderbuffers(1, &tempRB)); | |
| 1379 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB)); | |
| 1380 if (samples > 0) { | |
| 1381 renderbuffer_storage_msaa(fGLContext, samples, GR_GL_RGBA8, width, heigh t); | |
| 1382 } else { | |
| 1383 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, heig ht)); | |
| 1384 } | |
| 1385 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1386 GR_GL_COLOR_ATTACHMENT0, | |
| 1387 GR_GL_RENDERBUFFER, tempRB)); | |
| 1388 | |
| 1389 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | |
| 1390 | |
| 1391 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1392 GR_GL_COLOR_ATTACHMENT0, | |
| 1393 GR_GL_RENDERBUFFER, 0)); | |
| 1394 GL_CALL(DeleteRenderbuffers(1, &tempRB)); | |
| 1395 | |
| 1396 // Unbind the SB from the FBO so that we don't keep it alive. | |
| 1397 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1398 GR_GL_STENCIL_ATTACHMENT, | |
| 1399 GR_GL_RENDERBUFFER, 0)); | |
| 1400 if (sFmt.fPacked) { | |
| 1401 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1402 GR_GL_DEPTH_ATTACHMENT, | |
| 1403 GR_GL_RENDERBUFFER, 0)); | |
| 1404 } | |
| 1405 #endif | |
| 1406 return true; | |
| 1407 } | |
| 1408 | |
| 1409 bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrR enderTarget* rt) { | |
| 1410 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | |
| 1411 | |
| 1412 GrGLuint fbo = glrt->renderFBOID(); | |
| 1413 | |
| 1414 if (nullptr == sb) { | |
| 1415 if (rt->renderTargetPriv().getStencilAttachment()) { | |
| 1416 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1417 GR_GL_STENCIL_ATTACHMENT, | |
| 1418 GR_GL_RENDERBUFFER, 0)); | |
| 1419 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1420 GR_GL_DEPTH_ATTACHMENT, | |
| 1421 GR_GL_RENDERBUFFER, 0)); | |
| 1422 #ifdef SK_DEBUG | |
| 1423 GrGLenum status; | |
| 1424 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| 1425 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | |
| 1426 #endif | |
| 1427 } | |
| 1428 return true; | |
| 1429 } else { | |
| 1430 GrGLStencilAttachment* glsb = static_cast<GrGLStencilAttachment*>(sb); | |
| 1431 GrGLuint rb = glsb->renderbufferID(); | |
| 1432 | |
| 1433 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | |
| 1434 fStats.incRenderTargetBinds(); | |
| 1435 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo)); | |
| 1436 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1437 GR_GL_STENCIL_ATTACHMENT, | |
| 1438 GR_GL_RENDERBUFFER, rb)); | |
| 1439 if (glsb->format().fPacked) { | |
| 1440 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1441 GR_GL_DEPTH_ATTACHMENT, | |
| 1442 GR_GL_RENDERBUFFER, rb)); | |
| 1443 } else { | |
| 1444 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| 1445 GR_GL_DEPTH_ATTACHMENT, | |
| 1446 GR_GL_RENDERBUFFER, 0)); | |
| 1447 } | |
| 1448 | |
| 1449 #ifdef SK_DEBUG | |
| 1450 GrGLenum status; | |
| 1451 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| 1452 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | |
| 1453 #endif | |
| 1454 return true; | |
| 1455 } | |
| 1456 } | 1358 } |
| 1457 | 1359 |
| 1458 //////////////////////////////////////////////////////////////////////////////// | 1360 //////////////////////////////////////////////////////////////////////////////// |
| 1459 | 1361 |
| 1460 GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { | 1362 GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { |
| 1461 GrGLVertexBuffer::Desc desc; | 1363 GrGLVertexBuffer::Desc desc; |
| 1462 desc.fDynamic = dynamic; | 1364 desc.fDynamic = dynamic; |
| 1463 desc.fSizeInBytes = size; | 1365 desc.fSizeInBytes = size; |
| 1464 | 1366 |
| 1465 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { | 1367 if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) { |
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| 3272 this->setVertexArrayID(gpu, 0); | 3174 this->setVertexArrayID(gpu, 0); |
| 3273 } | 3175 } |
| 3274 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3176 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 3275 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3177 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 3276 fDefaultVertexArrayAttribState.resize(attrCount); | 3178 fDefaultVertexArrayAttribState.resize(attrCount); |
| 3277 } | 3179 } |
| 3278 attribState = &fDefaultVertexArrayAttribState; | 3180 attribState = &fDefaultVertexArrayAttribState; |
| 3279 } | 3181 } |
| 3280 return attribState; | 3182 return attribState; |
| 3281 } | 3183 } |
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