| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLRenderTarget_DEFINED | 9 #ifndef GrGLRenderTarget_DEFINED |
| 10 #define GrGLRenderTarget_DEFINED | 10 #define GrGLRenderTarget_DEFINED |
| 11 | 11 |
| 12 #include "GrGLIRect.h" | 12 #include "GrGLIRect.h" |
| 13 #include "GrRenderTarget.h" | 13 #include "GrRenderTarget.h" |
| 14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
| 15 | 15 |
| 16 class GrGLGpu; | 16 class GrGLGpu; |
| 17 class GrGLStencilAttachment; |
| 17 | 18 |
| 18 class GrGLRenderTarget : public GrRenderTarget { | 19 class GrGLRenderTarget : public GrRenderTarget { |
| 19 public: | 20 public: |
| 20 // set fTexFBOID to this value to indicate that it is multisampled but | 21 // set fTexFBOID to this value to indicate that it is multisampled but |
| 21 // Gr doesn't know how to resolve it. | 22 // Gr doesn't know how to resolve it. |
| 22 enum { kUnresolvableFBOID = 0 }; | 23 enum { kUnresolvableFBOID = 0 }; |
| 23 | 24 |
| 24 struct IDDesc { | 25 struct IDDesc { |
| 25 GrGLuint fRTFBOID; | 26 GrGLuint fRTFBOID; |
| 26 GrGLuint fTexFBOID; | 27 GrGLuint fTexFBOID; |
| 27 GrGLuint fMSColorRenderbufferID; | 28 GrGLuint fMSColorRenderbufferID; |
| 28 GrGpuResource::LifeCycle fLifeCycle; | 29 GrGpuResource::LifeCycle fLifeCycle; |
| 29 GrRenderTarget::SampleConfig fSampleConfig; | 30 GrRenderTarget::SampleConfig fSampleConfig; |
| 30 }; | 31 }; |
| 31 | 32 |
| 32 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); | 33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, |
| 34 const GrSurfaceDesc&, |
| 35 const IDDesc&, |
| 36 int stencilBits); |
| 33 | 37 |
| 34 void setViewport(const GrGLIRect& rect) { fViewport = rect; } | 38 void setViewport(const GrGLIRect& rect) { fViewport = rect; } |
| 35 const GrGLIRect& getViewport() const { return fViewport; } | 39 const GrGLIRect& getViewport() const { return fViewport; } |
| 36 | 40 |
| 37 // The following two functions return the same ID when a | 41 // The following two functions return the same ID when a |
| 38 // texture/render target is multisampled, and different IDs when | 42 // texture/render target is multisampled, and different IDs when |
| 39 // it is. | 43 // it is. |
| 40 // FBO ID used to render into | 44 // FBO ID used to render into |
| 41 GrGLuint renderFBOID() const { return fRTFBOID; } | 45 GrGLuint renderFBOID() const { return fRTFBOID; } |
| 42 // FBO ID that has texture ID attached. | 46 // FBO ID that has texture ID attached. |
| (...skipping 28 matching lines...) Expand all Loading... |
| 71 | 75 |
| 72 void init(const GrSurfaceDesc&, const IDDesc&); | 76 void init(const GrSurfaceDesc&, const IDDesc&); |
| 73 | 77 |
| 74 void onAbandon() override; | 78 void onAbandon() override; |
| 75 void onRelease() override; | 79 void onRelease() override; |
| 76 | 80 |
| 77 // In protected because subclass GrGLTextureRenderTarget calls this version. | 81 // In protected because subclass GrGLTextureRenderTarget calls this version. |
| 78 size_t onGpuMemorySize() const override; | 82 size_t onGpuMemorySize() const override; |
| 79 | 83 |
| 80 private: | 84 private: |
| 85 // This ctor is used only for creating wrapped render targets and is only ca
lled for the static |
| 86 // create function CreateWrapped(...). |
| 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA
ttachment*); |
| 88 |
| 89 GrGLGpu* getGLGpu() const; |
| 90 bool completeStencilAttachment() override; |
| 91 |
| 81 GrGLuint fRTFBOID; | 92 GrGLuint fRTFBOID; |
| 82 GrGLuint fTexFBOID; | 93 GrGLuint fTexFBOID; |
| 83 GrGLuint fMSColorRenderbufferID; | 94 GrGLuint fMSColorRenderbufferID; |
| 84 | 95 |
| 85 // We track this separately from GrGpuResource because this may be both a te
xture and a render | 96 // We track this separately from GrGpuResource because this may be both a te
xture and a render |
| 86 // target, and the texture may be wrapped while the render target is not. | 97 // target, and the texture may be wrapped while the render target is not. |
| 87 LifeCycle fRTLifecycle; | 98 LifeCycle fRTLifecycle; |
| 88 | 99 |
| 89 // when we switch to this render target we want to set the viewport to | 100 // when we switch to this render target we want to set the viewport to |
| 90 // only render to content area (as opposed to the whole allocation) and | 101 // only render to content area (as opposed to the whole allocation) and |
| 91 // we want the rendering to be at top left (GL has origin in bottom left) | 102 // we want the rendering to be at top left (GL has origin in bottom left) |
| 92 GrGLIRect fViewport; | 103 GrGLIRect fViewport; |
| 93 | 104 |
| 94 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and | 105 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and |
| 95 // release zero out the IDs and the cache needs to know the size even after
those actions. | 106 // release zero out the IDs and the cache needs to know the size even after
those actions. |
| 96 size_t fGpuMemorySize; | 107 size_t fGpuMemorySize; |
| 97 | 108 |
| 98 typedef GrRenderTarget INHERITED; | 109 typedef GrRenderTarget INHERITED; |
| 99 }; | 110 }; |
| 100 | 111 |
| 101 #endif | 112 #endif |
| OLD | NEW |