| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
| 11 | 11 |
| 12 #include "GrCaps.h" | 12 #include "GrCaps.h" |
| 13 #include "GrContext.h" | 13 #include "GrContext.h" |
| 14 #include "GrGpuResourcePriv.h" | 14 #include "GrGpuResourcePriv.h" |
| 15 #include "GrIndexBuffer.h" | 15 #include "GrIndexBuffer.h" |
| 16 #include "GrPathRendering.h" | 16 #include "GrPathRendering.h" |
| 17 #include "GrPipeline.h" | 17 #include "GrPipeline.h" |
| 18 #include "GrResourceCache.h" | 18 #include "GrResourceCache.h" |
| 19 #include "GrResourceProvider.h" |
| 19 #include "GrRenderTargetPriv.h" | 20 #include "GrRenderTargetPriv.h" |
| 20 #include "GrStencilAttachment.h" | 21 #include "GrStencilAttachment.h" |
| 21 #include "GrSurfacePriv.h" | 22 #include "GrSurfacePriv.h" |
| 22 #include "GrVertexBuffer.h" | 23 #include "GrVertexBuffer.h" |
| 23 #include "GrVertices.h" | 24 #include "GrVertices.h" |
| 24 | 25 |
| 25 GrVertices& GrVertices::operator =(const GrVertices& di) { | 26 GrVertices& GrVertices::operator =(const GrVertices& di) { |
| 26 fPrimitiveType = di.fPrimitiveType; | 27 fPrimitiveType = di.fPrimitiveType; |
| 27 fStartVertex = di.fStartVertex; | 28 fStartVertex = di.fStartVertex; |
| 28 fStartIndex = di.fStartIndex; | 29 fStartIndex = di.fStartIndex; |
| (...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 127 } | 128 } |
| 128 if (tex) { | 129 if (tex) { |
| 129 fStats.incTextureCreates(); | 130 fStats.incTextureCreates(); |
| 130 if (srcData) { | 131 if (srcData) { |
| 131 fStats.incTextureUploads(); | 132 fStats.incTextureUploads(); |
| 132 } | 133 } |
| 133 } | 134 } |
| 134 return tex; | 135 return tex; |
| 135 } | 136 } |
| 136 | 137 |
| 137 bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { | |
| 138 SkASSERT(nullptr == rt->renderTargetPriv().getStencilAttachment()); | |
| 139 GrUniqueKey sbKey; | |
| 140 | |
| 141 int width = rt->width(); | |
| 142 int height = rt->height(); | |
| 143 #if 0 | |
| 144 if (this->caps()->oversizedStencilSupport()) { | |
| 145 width = SkNextPow2(width); | |
| 146 height = SkNextPow2(height); | |
| 147 } | |
| 148 #endif | |
| 149 | |
| 150 GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, | |
| 151 rt->numStencilSamples(), &sbKey); | |
| 152 SkAutoTUnref<GrStencilAttachment> sb(static_cast<GrStencilAttachment*>( | |
| 153 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); | |
| 154 if (sb) { | |
| 155 if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { | |
| 156 rt->renderTargetPriv().didAttachStencilAttachment(sb); | |
| 157 return true; | |
| 158 } | |
| 159 return false; | |
| 160 } | |
| 161 if (this->createStencilAttachmentForRenderTarget(rt, width, height)) { | |
| 162 // Right now we're clearing the stencil buffer here after it is | |
| 163 // attached to an RT for the first time. When we start matching | |
| 164 // stencil buffers with smaller color targets this will no longer | |
| 165 // be correct because it won't be guaranteed to clear the entire | |
| 166 // sb. | |
| 167 // We used to clear down in the GL subclass using a special purpose | |
| 168 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | |
| 169 // FBO status. | |
| 170 this->clearStencil(rt); | |
| 171 GrStencilAttachment* sb = rt->renderTargetPriv().getStencilAttachment(); | |
| 172 sb->resourcePriv().setUniqueKey(sbKey); | |
| 173 return true; | |
| 174 } else { | |
| 175 return false; | |
| 176 } | |
| 177 } | |
| 178 | |
| 179 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwn
ership ownership) { | 138 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwn
ership ownership) { |
| 180 this->handleDirtyContext(); | 139 this->handleDirtyContext(); |
| 181 GrTexture* tex = this->onWrapBackendTexture(desc, ownership); | 140 GrTexture* tex = this->onWrapBackendTexture(desc, ownership); |
| 182 if (nullptr == tex) { | 141 if (nullptr == tex) { |
| 183 return nullptr; | 142 return nullptr; |
| 184 } | 143 } |
| 185 // TODO: defer this and attach dynamically | 144 // TODO: defer this and attach dynamically |
| 186 GrRenderTarget* tgt = tex->asRenderTarget(); | 145 GrRenderTarget* tgt = tex->asRenderTarget(); |
| 187 if (tgt && !this->attachStencilAttachmentToRenderTarget(tgt)) { | 146 if (tgt && !fContext->resourceProvider()->attachStencilAttachment(tgt)) { |
| 188 tex->unref(); | 147 tex->unref(); |
| 189 return nullptr; | 148 return nullptr; |
| 190 } else { | 149 } else { |
| 191 return tex; | 150 return tex; |
| 192 } | 151 } |
| 193 } | 152 } |
| 194 | 153 |
| 195 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc, | 154 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc, |
| 196 GrWrapOwnership ownership) { | 155 GrWrapOwnership ownership) { |
| 197 this->handleDirtyContext(); | 156 this->handleDirtyContext(); |
| (...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 362 this->xferBarrier(args.fPipeline->getRenderTarget(), barrierType); | 321 this->xferBarrier(args.fPipeline->getRenderTarget(), barrierType); |
| 363 } | 322 } |
| 364 | 323 |
| 365 GrVertices::Iterator iter; | 324 GrVertices::Iterator iter; |
| 366 const GrNonInstancedVertices* verts = iter.init(vertices); | 325 const GrNonInstancedVertices* verts = iter.init(vertices); |
| 367 do { | 326 do { |
| 368 this->onDraw(args, *verts); | 327 this->onDraw(args, *verts); |
| 369 fStats.incNumDraws(); | 328 fStats.incNumDraws(); |
| 370 } while ((verts = iter.next())); | 329 } while ((verts = iter.next())); |
| 371 } | 330 } |
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