DescriptionMake LUTs independent of YUV in cc shaders
Also, make YUV->RGB conversion use the already existing color matrix
instead of having a separate one.
This Cl is in preparation for adding color conversion support to
TextureQuad which in turn will be needed to implement hardware-
decoded HDR on windows.
BUG=682416
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Patch Set 1 #Patch Set 2 : compile fix #
Total comments: 3
Messages
Total messages: 16 (11 generated)
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