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Issue 2675813002: Make LUTs independent of YUV in cc shaders (Closed)

Created:
3 years, 10 months ago by hubbe
Modified:
3 years, 10 months ago
Reviewers:
ccameron
CC:
chromium-reviews, cc-bugs_chromium.org
Target Ref:
refs/pending/heads/master
Project:
chromium
Visibility:
Public.

Description

Make LUTs independent of YUV in cc shaders Also, make YUV->RGB conversion use the already existing color matrix instead of having a separate one. This Cl is in preparation for adding color conversion support to TextureQuad which in turn will be needed to implement hardware- decoded HDR on windows. BUG=682416 CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel

Patch Set 1 #

Patch Set 2 : compile fix #

Total comments: 3
Unified diffs Side-by-side diffs Delta from patch set Stats (+106 lines, -94 lines) Patch
M cc/output/gl_renderer.cc View 4 chunks +27 lines, -9 lines 0 comments Download
M cc/output/gl_renderer_unittest.cc View 1 1 chunk +2 lines, -3 lines 0 comments Download
M cc/output/program_binding.h View 7 chunks +9 lines, -10 lines 0 comments Download
M cc/output/program_binding.cc View 3 chunks +9 lines, -3 lines 0 comments Download
M cc/output/shader.h View 3 chunks +4 lines, -15 lines 2 comments Download
M cc/output/shader.cc View 5 chunks +55 lines, -54 lines 1 comment Download

Messages

Total messages: 16 (11 generated)
hubbe
CRreview says this is "unsent", so I'm sending it again just to be sure.
3 years, 10 months ago (2017-02-02 21:27:32 UTC) #12
hubbe
Manually inspected the layout tests failures. They are all single-pixel rounding changes. We should re-baseline ...
3 years, 10 months ago (2017-02-02 22:19:51 UTC) #13
ccameron
I like the general structure. There are a handful of issues, and this will merge-conflict-crazily ...
3 years, 10 months ago (2017-02-02 23:38:07 UTC) #14
ccameron
I've incorporated (most of) this into https://codereview.chromium.org/2674763003 -- does that look like a good point ...
3 years, 10 months ago (2017-02-03 00:44:11 UTC) #15
chromium-reviews
3 years, 10 months ago (2017-02-03 01:02:20 UTC) #16
Message was sent while issue was closed.
Yes it does. I might need to break out the resource offset/multiplier
matrix so that it can be used on RGB textures, but if I do, I can do that
later.

     /Hubbe

On Thu, Feb 2, 2017 at 4:44 PM, <ccameron@chromium.org> wrote:

> I've incorporated (most of) this into https://codereview.chromium.
> org/2674763003
> -- does that look like a good point to go from?
>
> https://codereview.chromium.org/2675813002/
>

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