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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ | 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ |
| 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ | 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
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| 87 BlendMode blend_mode, | 87 BlendMode blend_mode, |
| 88 AAMode aa_mode, | 88 AAMode aa_mode, |
| 89 MaskMode mask_mode, | 89 MaskMode mask_mode, |
| 90 bool mask_for_background, | 90 bool mask_for_background, |
| 91 bool has_color_matrix); | 91 bool has_color_matrix); |
| 92 static ProgramKey VideoStream(TexCoordPrecision precision); | 92 static ProgramKey VideoStream(TexCoordPrecision precision); |
| 93 static ProgramKey YUVVideo(TexCoordPrecision precision, | 93 static ProgramKey YUVVideo(TexCoordPrecision precision, |
| 94 SamplerType sampler, | 94 SamplerType sampler, |
| 95 YUVAlphaTextureMode yuv_alpha_texture_mode, | 95 YUVAlphaTextureMode yuv_alpha_texture_mode, |
| 96 UVTextureMode uv_texture_mode, | 96 UVTextureMode uv_texture_mode, |
| 97 ColorConversionMode color_conversion_mode); | 97 bool use_lut); |
| 98 | 98 |
| 99 bool operator==(const ProgramKey& other) const; | 99 bool operator==(const ProgramKey& other) const; |
| 100 | 100 |
| 101 private: | 101 private: |
| 102 ProgramKey(); | 102 ProgramKey(); |
| 103 friend struct ProgramKeyHash; | 103 friend struct ProgramKeyHash; |
| 104 friend class Program; | 104 friend class Program; |
| 105 | 105 |
| 106 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER; | 106 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER; |
| 107 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA; | 107 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA; |
| 108 SamplerType sampler_ = SAMPLER_TYPE_NA; | 108 SamplerType sampler_ = SAMPLER_TYPE_NA; |
| 109 BlendMode blend_mode_ = BLEND_MODE_NONE; | 109 BlendMode blend_mode_ = BLEND_MODE_NONE; |
| 110 AAMode aa_mode_ = NO_AA; | 110 AAMode aa_mode_ = NO_AA; |
| 111 SwizzleMode swizzle_mode_ = NO_SWIZZLE; | 111 SwizzleMode swizzle_mode_ = NO_SWIZZLE; |
| 112 bool is_opaque_ = false; | 112 bool is_opaque_ = false; |
| 113 | 113 |
| 114 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA; | 114 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA; |
| 115 bool has_background_color_ = false; | 115 bool has_background_color_ = false; |
| 116 | 116 |
| 117 MaskMode mask_mode_ = NO_MASK; | 117 MaskMode mask_mode_ = NO_MASK; |
| 118 bool mask_for_background_ = false; | 118 bool mask_for_background_ = false; |
| 119 bool has_color_matrix_ = false; | 119 bool has_color_matrix_ = false; |
| 120 bool has_resource_offset_ = false; |
| 121 bool has_lut_ = false; |
| 120 | 122 |
| 121 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_NO_ALPHA_TEXTURE; | 123 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_NO_ALPHA_TEXTURE; |
| 122 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_NA; | 124 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_NA; |
| 123 | |
| 124 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE; | |
| 125 }; | 125 }; |
| 126 | 126 |
| 127 struct ProgramKeyHash { | 127 struct ProgramKeyHash { |
| 128 size_t operator()(const ProgramKey& key) const { | 128 size_t operator()(const ProgramKey& key) const { |
| 129 return (static_cast<size_t>(key.type_) << 0) ^ | 129 return (static_cast<size_t>(key.type_) << 0) ^ |
| 130 (static_cast<size_t>(key.precision_) << 3) ^ | 130 (static_cast<size_t>(key.precision_) << 3) ^ |
| 131 (static_cast<size_t>(key.sampler_) << 6) ^ | 131 (static_cast<size_t>(key.sampler_) << 6) ^ |
| 132 (static_cast<size_t>(key.blend_mode_) << 9) ^ | 132 (static_cast<size_t>(key.blend_mode_) << 9) ^ |
| 133 (static_cast<size_t>(key.aa_mode_) << 15) ^ | 133 (static_cast<size_t>(key.aa_mode_) << 15) ^ |
| 134 (static_cast<size_t>(key.swizzle_mode_) << 16) ^ | 134 (static_cast<size_t>(key.swizzle_mode_) << 16) ^ |
| 135 (static_cast<size_t>(key.is_opaque_) << 17) ^ | 135 (static_cast<size_t>(key.is_opaque_) << 17) ^ |
| 136 (static_cast<size_t>(key.premultiplied_alpha_) << 19) ^ | 136 (static_cast<size_t>(key.premultiplied_alpha_) << 19) ^ |
| 137 (static_cast<size_t>(key.has_background_color_) << 20) ^ | 137 (static_cast<size_t>(key.has_background_color_) << 20) ^ |
| 138 (static_cast<size_t>(key.mask_mode_) << 21) ^ | 138 (static_cast<size_t>(key.mask_mode_) << 21) ^ |
| 139 (static_cast<size_t>(key.mask_for_background_) << 22) ^ | 139 (static_cast<size_t>(key.mask_for_background_) << 22) ^ |
| 140 (static_cast<size_t>(key.has_color_matrix_) << 23) ^ | 140 (static_cast<size_t>(key.has_color_matrix_) << 23) ^ |
| 141 (static_cast<size_t>(key.yuv_alpha_texture_mode_) << 24) ^ | 141 (static_cast<size_t>(key.yuv_alpha_texture_mode_) << 24) ^ |
| 142 (static_cast<size_t>(key.uv_texture_mode_) << 25) ^ | 142 (static_cast<size_t>(key.uv_texture_mode_) << 25) ^ |
| 143 (static_cast<size_t>(key.color_conversion_mode_) << 26); | 143 (static_cast<size_t>(key.has_lut_) << 26) ^ |
| 144 (static_cast<size_t>(key.has_resource_offset_) << 27); |
| 144 } | 145 } |
| 145 }; | 146 }; |
| 146 | 147 |
| 147 class Program : public ProgramBindingBase { | 148 class Program : public ProgramBindingBase { |
| 148 public: | 149 public: |
| 149 Program() {} | 150 Program() {} |
| 150 | 151 |
| 151 void Initialize(ContextProvider* context_provider, const ProgramKey& key) { | 152 void Initialize(ContextProvider* context_provider, const ProgramKey& key) { |
| 152 // Set parameters that are common to all sub-classes. | 153 // Set parameters that are common to all sub-classes. |
| 153 vertex_shader_.aa_mode_ = key.aa_mode_; | 154 vertex_shader_.aa_mode_ = key.aa_mode_; |
| 154 fragment_shader_.aa_mode_ = key.aa_mode_; | 155 fragment_shader_.aa_mode_ = key.aa_mode_; |
| 155 fragment_shader_.blend_mode_ = key.blend_mode_; | 156 fragment_shader_.blend_mode_ = key.blend_mode_; |
| 156 fragment_shader_.tex_coord_precision_ = key.precision_; | 157 fragment_shader_.tex_coord_precision_ = key.precision_; |
| 157 fragment_shader_.sampler_type_ = key.sampler_; | 158 fragment_shader_.sampler_type_ = key.sampler_; |
| 158 fragment_shader_.swizzle_mode_ = key.swizzle_mode_; | 159 fragment_shader_.swizzle_mode_ = key.swizzle_mode_; |
| 159 fragment_shader_.premultiply_alpha_mode_ = key.premultiplied_alpha_; | 160 fragment_shader_.premultiply_alpha_mode_ = key.premultiplied_alpha_; |
| 160 fragment_shader_.mask_mode_ = key.mask_mode_; | 161 fragment_shader_.mask_mode_ = key.mask_mode_; |
| 161 fragment_shader_.mask_for_background_ = key.mask_for_background_; | 162 fragment_shader_.mask_for_background_ = key.mask_for_background_; |
| 163 fragment_shader_.has_color_matrix_ = key.has_color_matrix_; |
| 164 fragment_shader_.has_resource_offset_ = key.has_resource_offset_; |
| 165 fragment_shader_.has_lut_ = key.has_lut_; |
| 162 | 166 |
| 163 switch (key.type_) { | 167 switch (key.type_) { |
| 164 case PROGRAM_TYPE_DEBUG_BORDER: | 168 case PROGRAM_TYPE_DEBUG_BORDER: |
| 165 InitializeDebugBorderProgram(); | 169 InitializeDebugBorderProgram(); |
| 166 break; | 170 break; |
| 167 case PROGRAM_TYPE_SOLID_COLOR: | 171 case PROGRAM_TYPE_SOLID_COLOR: |
| 168 InitializeSolidColorProgram(key); | 172 InitializeSolidColorProgram(key); |
| 169 break; | 173 break; |
| 170 case PROGRAM_TYPE_TILE: | 174 case PROGRAM_TYPE_TILE: |
| 171 InitializeTileProgram(key); | 175 InitializeTileProgram(key); |
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| 259 int uv_texture_location() const { | 263 int uv_texture_location() const { |
| 260 return fragment_shader_.uv_texture_location_; | 264 return fragment_shader_.uv_texture_location_; |
| 261 } | 265 } |
| 262 int a_texture_location() const { | 266 int a_texture_location() const { |
| 263 return fragment_shader_.a_texture_location_; | 267 return fragment_shader_.a_texture_location_; |
| 264 } | 268 } |
| 265 int lut_texture_location() const { | 269 int lut_texture_location() const { |
| 266 return fragment_shader_.lut_texture_location_; | 270 return fragment_shader_.lut_texture_location_; |
| 267 } | 271 } |
| 268 int lut_size_location() const { return fragment_shader_.lut_size_location_; } | 272 int lut_size_location() const { return fragment_shader_.lut_size_location_; } |
| 269 int yuv_matrix_location() const { | |
| 270 return fragment_shader_.yuv_matrix_location_; | |
| 271 } | |
| 272 int yuv_adj_location() const { return fragment_shader_.yuv_adj_location_; } | |
| 273 int ya_clamp_rect_location() const { | 273 int ya_clamp_rect_location() const { |
| 274 return fragment_shader_.ya_clamp_rect_location_; | 274 return fragment_shader_.ya_clamp_rect_location_; |
| 275 } | 275 } |
| 276 int uv_clamp_rect_location() const { | 276 int uv_clamp_rect_location() const { |
| 277 return fragment_shader_.uv_clamp_rect_location_; | 277 return fragment_shader_.uv_clamp_rect_location_; |
| 278 } | 278 } |
| 279 int resource_multiplier_location() const { | 279 int resource_multiplier_location() const { |
| 280 return fragment_shader_.resource_multiplier_location_; | 280 return fragment_shader_.resource_multiplier_location_; |
| 281 } | 281 } |
| 282 int resource_offset_location() const { | 282 int resource_offset_location() const { |
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| 358 } else { | 358 } else { |
| 359 vertex_shader_.position_source_ = | 359 vertex_shader_.position_source_ = |
| 360 POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; | 360 POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; |
| 361 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_POSITION; | 361 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_POSITION; |
| 362 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_TRANSLATED_VEC4; | 362 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_TRANSLATED_VEC4; |
| 363 } | 363 } |
| 364 | 364 |
| 365 // Initialize fragment program. | 365 // Initialize fragment program. |
| 366 fragment_shader_.frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | 366 fragment_shader_.frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
| 367 fragment_shader_.has_uniform_alpha_ = true; | 367 fragment_shader_.has_uniform_alpha_ = true; |
| 368 fragment_shader_.has_color_matrix_ = key.has_color_matrix_; | |
| 369 if (key.mask_mode_ == HAS_MASK) { | 368 if (key.mask_mode_ == HAS_MASK) { |
| 370 fragment_shader_.ignore_sampler_type_ = true; | 369 fragment_shader_.ignore_sampler_type_ = true; |
| 371 } else { | 370 } else { |
| 372 DCHECK(!key.mask_for_background_); | 371 DCHECK(!key.mask_for_background_); |
| 373 } | 372 } |
| 374 } | 373 } |
| 375 | 374 |
| 376 void InitializeVideoStreamProgram(const ProgramKey& key) { | 375 void InitializeVideoStreamProgram(const ProgramKey& key) { |
| 377 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; | 376 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
| 378 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_MATRIX; | 377 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_MATRIX; |
| 379 vertex_shader_.has_matrix_ = true; | 378 vertex_shader_.has_matrix_ = true; |
| 380 DCHECK_EQ(key.sampler_, SAMPLER_TYPE_EXTERNAL_OES); | 379 DCHECK_EQ(key.sampler_, SAMPLER_TYPE_EXTERNAL_OES); |
| 381 } | 380 } |
| 382 | 381 |
| 383 void InitializeYUVVideo(const ProgramKey& key) { | 382 void InitializeYUVVideo(const ProgramKey& key) { |
| 384 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; | 383 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
| 385 vertex_shader_.has_matrix_ = true; | 384 vertex_shader_.has_matrix_ = true; |
| 386 vertex_shader_.is_ya_uv_ = true; | 385 vertex_shader_.is_ya_uv_ = true; |
| 387 | 386 |
| 388 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_YUV_TEXTURES; | 387 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_YUV_TEXTURES; |
| 389 fragment_shader_.has_uniform_alpha_ = true; | 388 fragment_shader_.has_uniform_alpha_ = true; |
| 390 fragment_shader_.yuv_alpha_texture_mode_ = key.yuv_alpha_texture_mode_; | 389 fragment_shader_.yuv_alpha_texture_mode_ = key.yuv_alpha_texture_mode_; |
| 391 fragment_shader_.uv_texture_mode_ = key.uv_texture_mode_; | 390 fragment_shader_.uv_texture_mode_ = key.uv_texture_mode_; |
| 392 fragment_shader_.color_conversion_mode_ = key.color_conversion_mode_; | 391 DCHECK(key.has_lut_ || key.has_color_matrix_); |
| 393 } | 392 } |
| 394 | 393 |
| 395 void InitializeInternal(ContextProvider* context_provider) { | 394 void InitializeInternal(ContextProvider* context_provider) { |
| 396 DCHECK(context_provider); | 395 DCHECK(context_provider); |
| 397 DCHECK(!initialized_); | 396 DCHECK(!initialized_); |
| 398 | 397 |
| 399 if (IsContextLost(context_provider->ContextGL())) | 398 if (IsContextLost(context_provider->ContextGL())) |
| 400 return; | 399 return; |
| 401 | 400 |
| 402 if (!ProgramBindingBase::Init(context_provider->ContextGL(), | 401 if (!ProgramBindingBase::Init(context_provider->ContextGL(), |
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| 423 | 422 |
| 424 VertexShader vertex_shader_; | 423 VertexShader vertex_shader_; |
| 425 FragmentShader fragment_shader_; | 424 FragmentShader fragment_shader_; |
| 426 | 425 |
| 427 DISALLOW_COPY_AND_ASSIGN(Program); | 426 DISALLOW_COPY_AND_ASSIGN(Program); |
| 428 }; | 427 }; |
| 429 | 428 |
| 430 } // namespace cc | 429 } // namespace cc |
| 431 | 430 |
| 432 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ | 431 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ |
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