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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ | 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ |
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ | 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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87 BlendMode blend_mode, | 87 BlendMode blend_mode, |
88 AAMode aa_mode, | 88 AAMode aa_mode, |
89 MaskMode mask_mode, | 89 MaskMode mask_mode, |
90 bool mask_for_background, | 90 bool mask_for_background, |
91 bool has_color_matrix); | 91 bool has_color_matrix); |
92 static ProgramKey VideoStream(TexCoordPrecision precision); | 92 static ProgramKey VideoStream(TexCoordPrecision precision); |
93 static ProgramKey YUVVideo(TexCoordPrecision precision, | 93 static ProgramKey YUVVideo(TexCoordPrecision precision, |
94 SamplerType sampler, | 94 SamplerType sampler, |
95 YUVAlphaTextureMode yuv_alpha_texture_mode, | 95 YUVAlphaTextureMode yuv_alpha_texture_mode, |
96 UVTextureMode uv_texture_mode, | 96 UVTextureMode uv_texture_mode, |
97 ColorConversionMode color_conversion_mode); | 97 bool use_lut); |
98 | 98 |
99 bool operator==(const ProgramKey& other) const; | 99 bool operator==(const ProgramKey& other) const; |
100 | 100 |
101 private: | 101 private: |
102 ProgramKey(); | 102 ProgramKey(); |
103 friend struct ProgramKeyHash; | 103 friend struct ProgramKeyHash; |
104 friend class Program; | 104 friend class Program; |
105 | 105 |
106 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER; | 106 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER; |
107 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA; | 107 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA; |
108 SamplerType sampler_ = SAMPLER_TYPE_NA; | 108 SamplerType sampler_ = SAMPLER_TYPE_NA; |
109 BlendMode blend_mode_ = BLEND_MODE_NONE; | 109 BlendMode blend_mode_ = BLEND_MODE_NONE; |
110 AAMode aa_mode_ = NO_AA; | 110 AAMode aa_mode_ = NO_AA; |
111 SwizzleMode swizzle_mode_ = NO_SWIZZLE; | 111 SwizzleMode swizzle_mode_ = NO_SWIZZLE; |
112 bool is_opaque_ = false; | 112 bool is_opaque_ = false; |
113 | 113 |
114 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA; | 114 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA; |
115 bool has_background_color_ = false; | 115 bool has_background_color_ = false; |
116 | 116 |
117 MaskMode mask_mode_ = NO_MASK; | 117 MaskMode mask_mode_ = NO_MASK; |
118 bool mask_for_background_ = false; | 118 bool mask_for_background_ = false; |
119 bool has_color_matrix_ = false; | 119 bool has_color_matrix_ = false; |
| 120 bool has_resource_offset_ = false; |
| 121 bool has_lut_ = false; |
120 | 122 |
121 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_NO_ALPHA_TEXTURE; | 123 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_NO_ALPHA_TEXTURE; |
122 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_NA; | 124 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_NA; |
123 | |
124 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE; | |
125 }; | 125 }; |
126 | 126 |
127 struct ProgramKeyHash { | 127 struct ProgramKeyHash { |
128 size_t operator()(const ProgramKey& key) const { | 128 size_t operator()(const ProgramKey& key) const { |
129 return (static_cast<size_t>(key.type_) << 0) ^ | 129 return (static_cast<size_t>(key.type_) << 0) ^ |
130 (static_cast<size_t>(key.precision_) << 3) ^ | 130 (static_cast<size_t>(key.precision_) << 3) ^ |
131 (static_cast<size_t>(key.sampler_) << 6) ^ | 131 (static_cast<size_t>(key.sampler_) << 6) ^ |
132 (static_cast<size_t>(key.blend_mode_) << 9) ^ | 132 (static_cast<size_t>(key.blend_mode_) << 9) ^ |
133 (static_cast<size_t>(key.aa_mode_) << 15) ^ | 133 (static_cast<size_t>(key.aa_mode_) << 15) ^ |
134 (static_cast<size_t>(key.swizzle_mode_) << 16) ^ | 134 (static_cast<size_t>(key.swizzle_mode_) << 16) ^ |
135 (static_cast<size_t>(key.is_opaque_) << 17) ^ | 135 (static_cast<size_t>(key.is_opaque_) << 17) ^ |
136 (static_cast<size_t>(key.premultiplied_alpha_) << 19) ^ | 136 (static_cast<size_t>(key.premultiplied_alpha_) << 19) ^ |
137 (static_cast<size_t>(key.has_background_color_) << 20) ^ | 137 (static_cast<size_t>(key.has_background_color_) << 20) ^ |
138 (static_cast<size_t>(key.mask_mode_) << 21) ^ | 138 (static_cast<size_t>(key.mask_mode_) << 21) ^ |
139 (static_cast<size_t>(key.mask_for_background_) << 22) ^ | 139 (static_cast<size_t>(key.mask_for_background_) << 22) ^ |
140 (static_cast<size_t>(key.has_color_matrix_) << 23) ^ | 140 (static_cast<size_t>(key.has_color_matrix_) << 23) ^ |
141 (static_cast<size_t>(key.yuv_alpha_texture_mode_) << 24) ^ | 141 (static_cast<size_t>(key.yuv_alpha_texture_mode_) << 24) ^ |
142 (static_cast<size_t>(key.uv_texture_mode_) << 25) ^ | 142 (static_cast<size_t>(key.uv_texture_mode_) << 25) ^ |
143 (static_cast<size_t>(key.color_conversion_mode_) << 26); | 143 (static_cast<size_t>(key.has_lut_) << 26) ^ |
| 144 (static_cast<size_t>(key.has_resource_offset_) << 27); |
144 } | 145 } |
145 }; | 146 }; |
146 | 147 |
147 class Program : public ProgramBindingBase { | 148 class Program : public ProgramBindingBase { |
148 public: | 149 public: |
149 Program() {} | 150 Program() {} |
150 | 151 |
151 void Initialize(ContextProvider* context_provider, const ProgramKey& key) { | 152 void Initialize(ContextProvider* context_provider, const ProgramKey& key) { |
152 // Set parameters that are common to all sub-classes. | 153 // Set parameters that are common to all sub-classes. |
153 vertex_shader_.aa_mode_ = key.aa_mode_; | 154 vertex_shader_.aa_mode_ = key.aa_mode_; |
154 fragment_shader_.aa_mode_ = key.aa_mode_; | 155 fragment_shader_.aa_mode_ = key.aa_mode_; |
155 fragment_shader_.blend_mode_ = key.blend_mode_; | 156 fragment_shader_.blend_mode_ = key.blend_mode_; |
156 fragment_shader_.tex_coord_precision_ = key.precision_; | 157 fragment_shader_.tex_coord_precision_ = key.precision_; |
157 fragment_shader_.sampler_type_ = key.sampler_; | 158 fragment_shader_.sampler_type_ = key.sampler_; |
158 fragment_shader_.swizzle_mode_ = key.swizzle_mode_; | 159 fragment_shader_.swizzle_mode_ = key.swizzle_mode_; |
159 fragment_shader_.premultiply_alpha_mode_ = key.premultiplied_alpha_; | 160 fragment_shader_.premultiply_alpha_mode_ = key.premultiplied_alpha_; |
160 fragment_shader_.mask_mode_ = key.mask_mode_; | 161 fragment_shader_.mask_mode_ = key.mask_mode_; |
161 fragment_shader_.mask_for_background_ = key.mask_for_background_; | 162 fragment_shader_.mask_for_background_ = key.mask_for_background_; |
| 163 fragment_shader_.has_color_matrix_ = key.has_color_matrix_; |
| 164 fragment_shader_.has_resource_offset_ = key.has_resource_offset_; |
| 165 fragment_shader_.has_lut_ = key.has_lut_; |
162 | 166 |
163 switch (key.type_) { | 167 switch (key.type_) { |
164 case PROGRAM_TYPE_DEBUG_BORDER: | 168 case PROGRAM_TYPE_DEBUG_BORDER: |
165 InitializeDebugBorderProgram(); | 169 InitializeDebugBorderProgram(); |
166 break; | 170 break; |
167 case PROGRAM_TYPE_SOLID_COLOR: | 171 case PROGRAM_TYPE_SOLID_COLOR: |
168 InitializeSolidColorProgram(key); | 172 InitializeSolidColorProgram(key); |
169 break; | 173 break; |
170 case PROGRAM_TYPE_TILE: | 174 case PROGRAM_TYPE_TILE: |
171 InitializeTileProgram(key); | 175 InitializeTileProgram(key); |
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259 int uv_texture_location() const { | 263 int uv_texture_location() const { |
260 return fragment_shader_.uv_texture_location_; | 264 return fragment_shader_.uv_texture_location_; |
261 } | 265 } |
262 int a_texture_location() const { | 266 int a_texture_location() const { |
263 return fragment_shader_.a_texture_location_; | 267 return fragment_shader_.a_texture_location_; |
264 } | 268 } |
265 int lut_texture_location() const { | 269 int lut_texture_location() const { |
266 return fragment_shader_.lut_texture_location_; | 270 return fragment_shader_.lut_texture_location_; |
267 } | 271 } |
268 int lut_size_location() const { return fragment_shader_.lut_size_location_; } | 272 int lut_size_location() const { return fragment_shader_.lut_size_location_; } |
269 int yuv_matrix_location() const { | |
270 return fragment_shader_.yuv_matrix_location_; | |
271 } | |
272 int yuv_adj_location() const { return fragment_shader_.yuv_adj_location_; } | |
273 int ya_clamp_rect_location() const { | 273 int ya_clamp_rect_location() const { |
274 return fragment_shader_.ya_clamp_rect_location_; | 274 return fragment_shader_.ya_clamp_rect_location_; |
275 } | 275 } |
276 int uv_clamp_rect_location() const { | 276 int uv_clamp_rect_location() const { |
277 return fragment_shader_.uv_clamp_rect_location_; | 277 return fragment_shader_.uv_clamp_rect_location_; |
278 } | 278 } |
279 int resource_multiplier_location() const { | 279 int resource_multiplier_location() const { |
280 return fragment_shader_.resource_multiplier_location_; | 280 return fragment_shader_.resource_multiplier_location_; |
281 } | 281 } |
282 int resource_offset_location() const { | 282 int resource_offset_location() const { |
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358 } else { | 358 } else { |
359 vertex_shader_.position_source_ = | 359 vertex_shader_.position_source_ = |
360 POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; | 360 POSITION_SOURCE_ATTRIBUTE_INDEXED_UNIFORM; |
361 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_POSITION; | 361 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_POSITION; |
362 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_TRANSLATED_VEC4; | 362 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_TRANSLATED_VEC4; |
363 } | 363 } |
364 | 364 |
365 // Initialize fragment program. | 365 // Initialize fragment program. |
366 fragment_shader_.frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; | 366 fragment_shader_.frag_color_mode_ = FRAG_COLOR_MODE_APPLY_BLEND_MODE; |
367 fragment_shader_.has_uniform_alpha_ = true; | 367 fragment_shader_.has_uniform_alpha_ = true; |
368 fragment_shader_.has_color_matrix_ = key.has_color_matrix_; | |
369 if (key.mask_mode_ == HAS_MASK) { | 368 if (key.mask_mode_ == HAS_MASK) { |
370 fragment_shader_.ignore_sampler_type_ = true; | 369 fragment_shader_.ignore_sampler_type_ = true; |
371 } else { | 370 } else { |
372 DCHECK(!key.mask_for_background_); | 371 DCHECK(!key.mask_for_background_); |
373 } | 372 } |
374 } | 373 } |
375 | 374 |
376 void InitializeVideoStreamProgram(const ProgramKey& key) { | 375 void InitializeVideoStreamProgram(const ProgramKey& key) { |
377 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; | 376 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
378 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_MATRIX; | 377 vertex_shader_.tex_coord_transform_ = TEX_COORD_TRANSFORM_MATRIX; |
379 vertex_shader_.has_matrix_ = true; | 378 vertex_shader_.has_matrix_ = true; |
380 DCHECK_EQ(key.sampler_, SAMPLER_TYPE_EXTERNAL_OES); | 379 DCHECK_EQ(key.sampler_, SAMPLER_TYPE_EXTERNAL_OES); |
381 } | 380 } |
382 | 381 |
383 void InitializeYUVVideo(const ProgramKey& key) { | 382 void InitializeYUVVideo(const ProgramKey& key) { |
384 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; | 383 vertex_shader_.tex_coord_source_ = TEX_COORD_SOURCE_ATTRIBUTE; |
385 vertex_shader_.has_matrix_ = true; | 384 vertex_shader_.has_matrix_ = true; |
386 vertex_shader_.is_ya_uv_ = true; | 385 vertex_shader_.is_ya_uv_ = true; |
387 | 386 |
388 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_YUV_TEXTURES; | 387 fragment_shader_.input_color_type_ = INPUT_COLOR_SOURCE_YUV_TEXTURES; |
389 fragment_shader_.has_uniform_alpha_ = true; | 388 fragment_shader_.has_uniform_alpha_ = true; |
390 fragment_shader_.yuv_alpha_texture_mode_ = key.yuv_alpha_texture_mode_; | 389 fragment_shader_.yuv_alpha_texture_mode_ = key.yuv_alpha_texture_mode_; |
391 fragment_shader_.uv_texture_mode_ = key.uv_texture_mode_; | 390 fragment_shader_.uv_texture_mode_ = key.uv_texture_mode_; |
392 fragment_shader_.color_conversion_mode_ = key.color_conversion_mode_; | 391 DCHECK(key.has_lut_ || key.has_color_matrix_); |
393 } | 392 } |
394 | 393 |
395 void InitializeInternal(ContextProvider* context_provider) { | 394 void InitializeInternal(ContextProvider* context_provider) { |
396 DCHECK(context_provider); | 395 DCHECK(context_provider); |
397 DCHECK(!initialized_); | 396 DCHECK(!initialized_); |
398 | 397 |
399 if (IsContextLost(context_provider->ContextGL())) | 398 if (IsContextLost(context_provider->ContextGL())) |
400 return; | 399 return; |
401 | 400 |
402 if (!ProgramBindingBase::Init(context_provider->ContextGL(), | 401 if (!ProgramBindingBase::Init(context_provider->ContextGL(), |
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423 | 422 |
424 VertexShader vertex_shader_; | 423 VertexShader vertex_shader_; |
425 FragmentShader fragment_shader_; | 424 FragmentShader fragment_shader_; |
426 | 425 |
427 DISALLOW_COPY_AND_ASSIGN(Program); | 426 DISALLOW_COPY_AND_ASSIGN(Program); |
428 }; | 427 }; |
429 | 428 |
430 } // namespace cc | 429 } // namespace cc |
431 | 430 |
432 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ | 431 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ |
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