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Side by Side Diff: cc/output/shader.h

Issue 2675813002: Make LUTs independent of YUV in cc shaders (Closed)
Patch Set: compile fix Created 3 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_SHADER_H_ 5 #ifndef CC_OUTPUT_SHADER_H_
6 #define CC_OUTPUT_SHADER_H_ 6 #define CC_OUTPUT_SHADER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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123 // U and V planes have separate textures. 123 // U and V planes have separate textures.
124 UV_TEXTURE_MODE_U_V, 124 UV_TEXTURE_MODE_U_V,
125 }; 125 };
126 126
127 enum YUVAlphaTextureMode { 127 enum YUVAlphaTextureMode {
128 YUV_ALPHA_TEXTURE_MODE_NA, 128 YUV_ALPHA_TEXTURE_MODE_NA,
129 YUV_NO_ALPHA_TEXTURE, 129 YUV_NO_ALPHA_TEXTURE,
130 YUV_HAS_ALPHA_TEXTURE, 130 YUV_HAS_ALPHA_TEXTURE,
131 }; 131 };
132 132
133 enum ColorConversionMode {
ccameron 2017/02/02 23:38:07 Please leave this as an enum instead of a boolean
134 // No color conversion is performed.
135 COLOR_CONVERSION_MODE_NONE,
136 // Conversion is done directly from YUV to output RGB space, via a 3D texture
137 // represented as a 2D texture.
138 COLOR_CONVERSION_MODE_LUT_FROM_YUV,
139 };
140
141 // TODO(ccameron): Merge this with BlendMode. 133 // TODO(ccameron): Merge this with BlendMode.
142 enum FragColorMode { 134 enum FragColorMode {
143 FRAG_COLOR_MODE_DEFAULT, 135 FRAG_COLOR_MODE_DEFAULT,
144 FRAG_COLOR_MODE_OPAQUE, 136 FRAG_COLOR_MODE_OPAQUE,
145 FRAG_COLOR_MODE_APPLY_BLEND_MODE, 137 FRAG_COLOR_MODE_APPLY_BLEND_MODE,
146 }; 138 };
147 139
148 enum MaskMode { 140 enum MaskMode {
149 NO_MASK = 0, 141 NO_MASK = 0,
150 HAS_MASK = 1, 142 HAS_MASK = 1,
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276 TexCoordPrecision tex_coord_precision_ = TEX_COORD_PRECISION_NA; 268 TexCoordPrecision tex_coord_precision_ = TEX_COORD_PRECISION_NA;
277 SamplerType sampler_type_ = SAMPLER_TYPE_NA; 269 SamplerType sampler_type_ = SAMPLER_TYPE_NA;
278 270
279 BlendMode blend_mode_ = BLEND_MODE_NONE; 271 BlendMode blend_mode_ = BLEND_MODE_NONE;
280 bool mask_for_background_ = false; 272 bool mask_for_background_ = false;
281 273
282 // YUV-only parameters. 274 // YUV-only parameters.
283 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_ALPHA_TEXTURE_MODE_NA; 275 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_ALPHA_TEXTURE_MODE_NA;
284 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_UV; 276 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_UV;
285 277
286 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE;
287
288 // YUV uniform locations. 278 // YUV uniform locations.
289 int y_texture_location_ = -1; 279 int y_texture_location_ = -1;
290 int u_texture_location_ = -1; 280 int u_texture_location_ = -1;
291 int v_texture_location_ = -1; 281 int v_texture_location_ = -1;
292 int uv_texture_location_ = -1; 282 int uv_texture_location_ = -1;
293 int a_texture_location_ = -1; 283 int a_texture_location_ = -1;
294 int ya_clamp_rect_location_ = -1; 284 int ya_clamp_rect_location_ = -1;
295 int uv_clamp_rect_location_ = -1; 285 int uv_clamp_rect_location_ = -1;
296 286
297 // Analytic YUV to RGB convertion. 287 // LUT
298 int yuv_matrix_location_ = -1; 288 bool has_lut_ = false;
299 int yuv_adj_location_ = -1;
ccameron 2017/02/02 23:38:07 Please continue to use these uniforms instead of c
300
301 // LUT YUV to color-converted RGB.
302 int lut_texture_location_ = -1; 289 int lut_texture_location_ = -1;
303 int lut_size_location_ = -1; 290 int lut_size_location_ = -1;
291
292 bool has_resource_offset_ = false;
304 int resource_multiplier_location_ = -1; 293 int resource_multiplier_location_ = -1;
305 int resource_offset_location_ = -1; 294 int resource_offset_location_ = -1;
306 295
307 private: 296 private:
308 friend class Program; 297 friend class Program;
309 298
310 std::string GetHelperFunctions() const; 299 std::string GetHelperFunctions() const;
311 std::string GetBlendFunction() const; 300 std::string GetBlendFunction() const;
312 std::string GetBlendFunctionBodyForAlpha() const; 301 std::string GetBlendFunctionBodyForAlpha() const;
313 std::string GetBlendFunctionBodyForRGB() const; 302 std::string GetBlendFunctionBodyForRGB() const;
314 303
315 DISALLOW_COPY_AND_ASSIGN(FragmentShader); 304 DISALLOW_COPY_AND_ASSIGN(FragmentShader);
316 }; 305 };
317 306
318 } // namespace cc 307 } // namespace cc
319 308
320 #endif // CC_OUTPUT_SHADER_H_ 309 #endif // CC_OUTPUT_SHADER_H_
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