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  Use vertexless shaders when NVpr is available
Adds support for vertexless shaders and enables them when
NV_path_rendering is available. This takes a
GrGLFragmentOnlyShaderBuilder class, a GrGLTexGenEffectArray class,
support for setting TexGen and the projection matrix in GrGpuGL, and
code for setting the GL fixed function state where necessary.
Committed:  http://code.google.com/p/skia/source/detail?r=11620
   
  
  
  
  
   
  
  
  
  
  
   
  
  
  
    
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