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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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434 | 434 |
435 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_Fra
gCoord.y, gl_FragCoord.zw);\n", | 435 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_Fra
gCoord.y, gl_FragCoord.zw);\n", |
436 kCoordName, rtHeightName); | 436 kCoordName, rtHeightName); |
437 fSetupFragPosition = true; | 437 fSetupFragPosition = true; |
438 } | 438 } |
439 SkASSERT(fRTHeightUniform.isValid()); | 439 SkASSERT(fRTHeightUniform.isValid()); |
440 return kCoordName; | 440 return kCoordName; |
441 } | 441 } |
442 } | 442 } |
443 | 443 |
444 | |
445 void GrGLShaderBuilder::fsEmitFunction(GrSLType returnType, | 444 void GrGLShaderBuilder::fsEmitFunction(GrSLType returnType, |
446 const char* name, | 445 const char* name, |
447 int argCnt, | 446 int argCnt, |
448 const GrGLShaderVar* args, | 447 const GrGLShaderVar* args, |
449 const char* body, | 448 const char* body, |
450 SkString* outName) { | 449 SkString* outName) { |
451 fFSFunctions.append(GrGLSLTypeString(returnType)); | 450 fFSFunctions.append(GrGLSLTypeString(returnType)); |
452 this->nameVariable(outName, '\0', name); | 451 this->nameVariable(outName, '\0', name); |
453 fFSFunctions.appendf(" %s", outName->c_str()); | 452 fFSFunctions.appendf(" %s", outName->c_str()); |
454 fFSFunctions.append("("); | 453 fFSFunctions.append("("); |
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913 GL_CALL(BindAttribLocation(programId, | 912 GL_CALL(BindAttribLocation(programId, |
914 header.fCoverageAttributeIndex, | 913 header.fCoverageAttributeIndex, |
915 coverage_attribute_name())); | 914 coverage_attribute_name())); |
916 } | 915 } |
917 | 916 |
918 const AttributePair* attribEnd = fEffectAttributes.end(); | 917 const AttributePair* attribEnd = fEffectAttributes.end(); |
919 for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attr
ibEnd; ++attrib) { | 918 for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attr
ibEnd; ++attrib) { |
920 GL_CALL(BindAttribLocation(programId, attrib->fIndex, attrib->fName.c_s
tr())); | 919 GL_CALL(BindAttribLocation(programId, attrib->fIndex, attrib->fName.c_s
tr())); |
921 } | 920 } |
922 } | 921 } |
| 922 |
| 923 //////////////////////////////////////////////////////////////////////////////// |
| 924 |
| 925 GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu, |
| 926 GrGLUniformManager&
uniformManager, |
| 927 const GrGLProgramDe
sc& desc) |
| 928 : INHERITED(gpu, uniformManager, desc) |
| 929 , fNumTexCoordSets(0) { |
| 930 |
| 931 SkASSERT(!desc.getHeader().fHasVertexCode); |
| 932 SkASSERT(gpu->glCaps().fixedFunctionSupport()); |
| 933 SkASSERT(gpu->glCaps().pathStencilingSupport()); |
| 934 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorIn
put); |
| 935 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverag
eInput); |
| 936 } |
| 937 |
| 938 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( |
| 939 const GrEffectStage* effectStages[], |
| 940 const EffectKey effectKeys[], |
| 941 int effectCnt, |
| 942 SkString* inOutFSColor, |
| 943 GrSLConstantVec* fsInOutColorKnownValue) { |
| 944 |
| 945 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); |
| 946 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, |
| 947 effectStages, |
| 948 effectKeys, |
| 949 effectCnt, |
| 950 inOutFSColor, |
| 951 fsInOutColorKnownValue); |
| 952 return texGenEffectsBuilder.finish(); |
| 953 } |
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