Descriptionservices/ui: Initialize all of gpu in one thread.
The current code initializes GL, some of the gpu components (e.g.
GpuMemoryBufferFactory) in one thread, and then uses them in the gpu
thread. This is not correct, and causes some platforms to also crash.
So, move all of GL/gpu initializations into the dedicated gpu thread.
BUG=none
Committed: https://crrev.com/5b860bd1502a646db283473be4d68d275d51a002
Cr-Commit-Position: refs/heads/master@{#420974}
Patch Set 1 #Patch Set 2 : . #Patch Set 3 : . #
Total comments: 4
Dependent Patchsets: Messages
Total messages: 27 (18 generated)
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