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Issue 2366623002: services/ui: Initialize all of gpu in one thread. (Closed)
Patch Set: . Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/gpu/gpu_service_internal.h" 5 #include "services/ui/gpu/gpu_service_internal.h"
6 6
7 #include "base/memory/shared_memory.h" 7 #include "base/memory/shared_memory.h"
8 #include "base/threading/thread_task_runner_handle.h" 8 #include "base/threading/thread_task_runner_handle.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "gpu/command_buffer/service/gpu_switches.h" 10 #include "gpu/command_buffer/service/gpu_switches.h"
(...skipping 10 matching lines...) Expand all
21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" 21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h"
22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" 22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h"
23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" 23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h"
24 #include "media/gpu/ipc/service/media_service.h" 24 #include "media/gpu/ipc/service/media_service.h"
25 #include "ui/gl/gl_implementation.h" 25 #include "ui/gl/gl_implementation.h"
26 #include "ui/gl/gl_switches.h" 26 #include "ui/gl/gl_switches.h"
27 #include "ui/gl/gpu_switching_manager.h" 27 #include "ui/gl/gpu_switching_manager.h"
28 #include "ui/gl/init/gl_factory.h" 28 #include "ui/gl/init/gl_factory.h"
29 #include "url/gurl.h" 29 #include "url/gurl.h"
30 30
31 namespace {
32
33 #if defined(OS_WIN)
34 std::unique_ptr<base::MessagePump> CreateMessagePumpWin() {
35 base::MessagePumpForGpu::InitFactory();
36 return base::MessageLoop::CreateMessagePumpForType(
37 base::MessageLoop::TYPE_UI);
38 }
39 #endif // defined(OS_WIN)
40
41 #if defined(USE_X11)
42 std::unique_ptr<base::MessagePump> CreateMessagePumpX11() {
43 // TODO(sad): This should create a TYPE_UI message pump, and create a
44 // PlatformEventSource when gpu process split happens.
45 return base::MessageLoop::CreateMessagePumpForType(
46 base::MessageLoop::TYPE_DEFAULT);
47 }
48 #endif // defined(USE_X11)
49
50 #if defined(OS_MACOSX)
51 std::unique_ptr<base::MessagePump> CreateMessagePumpMac() {
52 return base::MakeUnique<base::MessagePumpCFRunLoop>();
53 }
54 #endif // defined(OS_MACOSX)
55
56 } // namespace
57
58 namespace ui { 31 namespace ui {
59 32
60 GpuServiceInternal::GpuServiceInternal( 33 GpuServiceInternal::GpuServiceInternal(
61 const gpu::GPUInfo& gpu_info, 34 const gpu::GPUInfo& gpu_info,
62 gpu::GpuWatchdogThread* watchdog_thread, 35 gpu::GpuWatchdogThread* watchdog_thread,
63 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) 36 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory,
64 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), 37 scoped_refptr<base::SingleThreadTaskRunner> io_runner)
38 : io_runner_(std::move(io_runner)),
65 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, 39 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
66 base::WaitableEvent::InitialState::NOT_SIGNALED), 40 base::WaitableEvent::InitialState::NOT_SIGNALED),
67 gpu_thread_("GpuThread"),
68 io_thread_("GpuIOThread"),
69 watchdog_thread_(watchdog_thread), 41 watchdog_thread_(watchdog_thread),
70 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), 42 gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
71 gpu_info_(gpu_info), 43 gpu_info_(gpu_info),
72 binding_(this) { 44 binding_(this) {}
73 base::Thread::Options thread_options;
74
75 #if defined(OS_WIN)
76 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpWin);
77 #elif defined(USE_X11)
78 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpX11);
79 #elif defined(OS_LINUX)
80 thread_options.message_loop_type = base::MessageLoop::TYPE_DEFAULT;
81 #elif defined(OS_MACOSX)
82 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpMac);
83 #else
84 thread_options.message_loop_type = base::MessageLoop::TYPE_IO;
85 #endif
86
87 #if defined(OS_ANDROID) || defined(OS_CHROMEOS)
88 thread_options.priority = base::ThreadPriority::DISPLAY;
89 #endif
90 CHECK(gpu_thread_.StartWithOptions(thread_options));
91
92 // TODO(sad): We do not need the IO thread once gpu has a separate process. It
93 // should be possible to use |main_task_runner_| for doing IO tasks.
94 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0);
95 thread_options.priority = base::ThreadPriority::NORMAL;
96 #if defined(OS_ANDROID) || defined(OS_CHROMEOS)
97 // TODO(reveman): Remove this in favor of setting it explicitly for each type
98 // of process.
99 thread_options.priority = base::ThreadPriority::DISPLAY;
100 #endif
101 CHECK(io_thread_.StartWithOptions(thread_options));
102 }
103 45
104 GpuServiceInternal::~GpuServiceInternal() { 46 GpuServiceInternal::~GpuServiceInternal() {
105 // Tear down the binding in the gpu thread. 47 binding_.Close();
106 gpu_thread_.task_runner()->PostTask( 48 media_service_.reset();
107 FROM_HERE, base::Bind(&GpuServiceInternal::TearDownGpuThread, 49 gpu_channel_manager_.reset();
108 base::Unretained(this))); 50 owned_sync_point_manager_.reset();
109 gpu_thread_.Stop();
110 51
111 // Signal this event before destroying the child process. That way all 52 // Signal this event before destroying the child process. That way all
112 // background threads can cleanup. 53 // background threads can cleanup.
113 // For example, in the renderer the RenderThread instances will be able to 54 // For example, in the renderer the RenderThread instances will be able to
114 // notice shutdown before the render process begins waiting for them to exit. 55 // notice shutdown before the render process begins waiting for them to exit.
115 shutdown_event_.Signal(); 56 shutdown_event_.Signal();
116 io_thread_.Stop();
117 } 57 }
118 58
119 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { 59 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) {
120 // Unretained() is OK here since the thread/task runner is owned by |this|.
121 gpu_thread_.task_runner()->PostTask(
122 FROM_HERE,
123 base::Bind(&GpuServiceInternal::BindOnGpuThread, base::Unretained(this),
124 base::Passed(std::move(request))));
125 }
126
127 void GpuServiceInternal::BindOnGpuThread(
128 mojom::GpuServiceInternalRequest request) {
129 binding_.Close(); 60 binding_.Close();
130 binding_.Bind(std::move(request)); 61 binding_.Bind(std::move(request));
131 } 62 }
132 63
133 void GpuServiceInternal::TearDownGpuThread() {
134 binding_.Close();
135 media_service_.reset();
136 gpu_channel_manager_.reset();
137 owned_sync_point_manager_.reset();
138 }
139
140 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( 64 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer(
141 gfx::GpuMemoryBufferId id, 65 gfx::GpuMemoryBufferId id,
142 const gfx::Size& size, 66 const gfx::Size& size,
143 gfx::BufferFormat format, 67 gfx::BufferFormat format,
144 gfx::BufferUsage usage, 68 gfx::BufferUsage usage,
145 int client_id, 69 int client_id,
146 gpu::SurfaceHandle surface_handle) { 70 gpu::SurfaceHandle surface_handle) {
147 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); 71 DCHECK(CalledOnValidThread());
148 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( 72 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
149 id, size, format, usage, client_id, surface_handle); 73 id, size, format, usage, client_id, surface_handle);
150 } 74 }
151 75
152 void GpuServiceInternal::DestroyGpuMemoryBuffer( 76 void GpuServiceInternal::DestroyGpuMemoryBuffer(
153 gfx::GpuMemoryBufferId id, 77 gfx::GpuMemoryBufferId id,
154 int client_id, 78 int client_id,
155 const gpu::SyncToken& sync_token) { 79 const gpu::SyncToken& sync_token) {
156 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); 80 DCHECK(CalledOnValidThread());
157 if (gpu_channel_manager_) 81 if (gpu_channel_manager_)
158 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); 82 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
159 } 83 }
160 84
161 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { 85 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) {
162 NOTIMPLEMENTED(); 86 NOTIMPLEMENTED();
163 } 87 }
164 88
165 void GpuServiceInternal::DidDestroyChannel(int client_id) { 89 void GpuServiceInternal::DidDestroyChannel(int client_id) {
166 media_service_->RemoveChannel(client_id); 90 media_service_->RemoveChannel(client_id);
(...skipping 22 matching lines...) Expand all
189 gpu::SurfaceHandle child_window) { 113 gpu::SurfaceHandle child_window) {
190 ::SetParent(child_window, parent_window); 114 ::SetParent(child_window, parent_window);
191 } 115 }
192 #endif 116 #endif
193 117
194 void GpuServiceInternal::SetActiveURL(const GURL& url) { 118 void GpuServiceInternal::SetActiveURL(const GURL& url) {
195 // TODO(penghuang): implement this function. 119 // TODO(penghuang): implement this function.
196 } 120 }
197 121
198 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { 122 void GpuServiceInternal::Initialize(const InitializeCallback& callback) {
199 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); 123 DCHECK(CalledOnValidThread());
200 gpu_info_.video_decode_accelerator_capabilities = 124 gpu_info_.video_decode_accelerator_capabilities =
201 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); 125 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
202 gpu_info_.video_encode_accelerator_supported_profiles = 126 gpu_info_.video_encode_accelerator_supported_profiles =
203 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); 127 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
204 gpu_info_.jpeg_decode_accelerator_supported = 128 gpu_info_.jpeg_decode_accelerator_supported =
205 media::GpuJpegDecodeAccelerator::IsSupported(); 129 media::GpuJpegDecodeAccelerator::IsSupported();
206 130
207 DCHECK(!owned_sync_point_manager_); 131 DCHECK(!owned_sync_point_manager_);
208 const bool allow_threaded_wait = false; 132 const bool allow_threaded_wait = false;
209 owned_sync_point_manager_.reset( 133 owned_sync_point_manager_.reset(
210 new gpu::SyncPointManager(allow_threaded_wait)); 134 new gpu::SyncPointManager(allow_threaded_wait));
211 135
212 // Defer creation of the render thread. This is to prevent it from handling 136 // Defer creation of the render thread. This is to prevent it from handling
213 // IPC messages before the sandbox has been enabled and all other necessary 137 // IPC messages before the sandbox has been enabled and all other necessary
214 // initialization has succeeded. 138 // initialization has succeeded.
215 gpu_channel_manager_.reset(new gpu::GpuChannelManager( 139 gpu_channel_manager_.reset(new gpu::GpuChannelManager(
216 gpu_preferences_, this, watchdog_thread_, 140 gpu_preferences_, this, watchdog_thread_,
217 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), 141 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(),
218 &shutdown_event_, owned_sync_point_manager_.get(), 142 &shutdown_event_, owned_sync_point_manager_.get(),
219 gpu_memory_buffer_factory_)); 143 gpu_memory_buffer_factory_));
220 144
221 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); 145 media_service_.reset(new media::MediaService(gpu_channel_manager_.get()));
222 callback.Run(gpu_info_); 146 callback.Run(gpu_info_);
223 } 147 }
224 148
225 void GpuServiceInternal::EstablishGpuChannel( 149 void GpuServiceInternal::EstablishGpuChannel(
226 int32_t client_id, 150 int32_t client_id,
227 uint64_t client_tracing_id, 151 uint64_t client_tracing_id,
228 bool is_gpu_host, 152 bool is_gpu_host,
229 const EstablishGpuChannelCallback& callback) { 153 const EstablishGpuChannelCallback& callback) {
230 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); 154 DCHECK(CalledOnValidThread());
231 155
232 if (!gpu_channel_manager_) { 156 if (!gpu_channel_manager_) {
233 callback.Run(mojo::ScopedMessagePipeHandle()); 157 callback.Run(mojo::ScopedMessagePipeHandle());
234 return; 158 return;
235 } 159 }
236 160
237 const bool preempts = is_gpu_host; 161 const bool preempts = is_gpu_host;
238 const bool allow_view_command_buffers = is_gpu_host; 162 const bool allow_view_command_buffers = is_gpu_host;
239 const bool allow_real_time_streams = is_gpu_host; 163 const bool allow_real_time_streams = is_gpu_host;
240 mojo::ScopedMessagePipeHandle channel_handle; 164 mojo::ScopedMessagePipeHandle channel_handle;
241 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( 165 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel(
242 client_id, client_tracing_id, preempts, allow_view_command_buffers, 166 client_id, client_tracing_id, preempts, allow_view_command_buffers,
243 allow_real_time_streams); 167 allow_real_time_streams);
244 channel_handle.reset(handle.mojo_handle); 168 channel_handle.reset(handle.mojo_handle);
245 media_service_->AddChannel(client_id); 169 media_service_->AddChannel(client_id);
246 callback.Run(std::move(channel_handle)); 170 callback.Run(std::move(channel_handle));
247 } 171 }
248 172
249 } // namespace ui 173 } // namespace ui
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