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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service_internal.h" |
| 6 | 6 |
| 7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
| 8 #include "base/threading/thread_task_runner_handle.h" | 8 #include "base/threading/thread_task_runner_handle.h" |
| 9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
| 10 #include "gpu/command_buffer/service/gpu_switches.h" | 10 #include "gpu/command_buffer/service/gpu_switches.h" |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | 21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
| 22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | 22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
| 23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | 23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
| 24 #include "media/gpu/ipc/service/media_service.h" | 24 #include "media/gpu/ipc/service/media_service.h" |
| 25 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
| 26 #include "ui/gl/gl_switches.h" | 26 #include "ui/gl/gl_switches.h" |
| 27 #include "ui/gl/gpu_switching_manager.h" | 27 #include "ui/gl/gpu_switching_manager.h" |
| 28 #include "ui/gl/init/gl_factory.h" | 28 #include "ui/gl/init/gl_factory.h" |
| 29 #include "url/gurl.h" | 29 #include "url/gurl.h" |
| 30 | 30 |
| 31 namespace { | |
| 32 | |
| 33 #if defined(OS_WIN) | |
| 34 std::unique_ptr<base::MessagePump> CreateMessagePumpWin() { | |
| 35 base::MessagePumpForGpu::InitFactory(); | |
| 36 return base::MessageLoop::CreateMessagePumpForType( | |
| 37 base::MessageLoop::TYPE_UI); | |
| 38 } | |
| 39 #endif // defined(OS_WIN) | |
| 40 | |
| 41 #if defined(USE_X11) | |
| 42 std::unique_ptr<base::MessagePump> CreateMessagePumpX11() { | |
| 43 // TODO(sad): This should create a TYPE_UI message pump, and create a | |
| 44 // PlatformEventSource when gpu process split happens. | |
| 45 return base::MessageLoop::CreateMessagePumpForType( | |
| 46 base::MessageLoop::TYPE_DEFAULT); | |
| 47 } | |
| 48 #endif // defined(USE_X11) | |
| 49 | |
| 50 #if defined(OS_MACOSX) | |
| 51 std::unique_ptr<base::MessagePump> CreateMessagePumpMac() { | |
| 52 return base::MakeUnique<base::MessagePumpCFRunLoop>(); | |
| 53 } | |
| 54 #endif // defined(OS_MACOSX) | |
| 55 | |
| 56 } // namespace | |
| 57 | |
| 58 namespace ui { | 31 namespace ui { |
| 59 | 32 |
| 60 GpuServiceInternal::GpuServiceInternal( | 33 GpuServiceInternal::GpuServiceInternal( |
| 61 const gpu::GPUInfo& gpu_info, | 34 const gpu::GPUInfo& gpu_info, |
| 62 gpu::GpuWatchdogThread* watchdog_thread, | 35 gpu::GpuWatchdogThread* watchdog_thread, |
| 63 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 36 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, |
| 64 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 37 scoped_refptr<base::SingleThreadTaskRunner> io_runner) |
| 38 : io_runner_(std::move(io_runner)), |
| 65 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 39 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
| 66 base::WaitableEvent::InitialState::NOT_SIGNALED), | 40 base::WaitableEvent::InitialState::NOT_SIGNALED), |
| 67 gpu_thread_("GpuThread"), | |
| 68 io_thread_("GpuIOThread"), | |
| 69 watchdog_thread_(watchdog_thread), | 41 watchdog_thread_(watchdog_thread), |
| 70 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 42 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
| 71 gpu_info_(gpu_info), | 43 gpu_info_(gpu_info), |
| 72 binding_(this) { | 44 binding_(this) {} |
| 73 base::Thread::Options thread_options; | |
| 74 | |
| 75 #if defined(OS_WIN) | |
| 76 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpWin); | |
| 77 #elif defined(USE_X11) | |
| 78 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpX11); | |
| 79 #elif defined(OS_LINUX) | |
| 80 thread_options.message_loop_type = base::MessageLoop::TYPE_DEFAULT; | |
| 81 #elif defined(OS_MACOSX) | |
| 82 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpMac); | |
| 83 #else | |
| 84 thread_options.message_loop_type = base::MessageLoop::TYPE_IO; | |
| 85 #endif | |
| 86 | |
| 87 #if defined(OS_ANDROID) || defined(OS_CHROMEOS) | |
| 88 thread_options.priority = base::ThreadPriority::DISPLAY; | |
| 89 #endif | |
| 90 CHECK(gpu_thread_.StartWithOptions(thread_options)); | |
| 91 | |
| 92 // TODO(sad): We do not need the IO thread once gpu has a separate process. It | |
| 93 // should be possible to use |main_task_runner_| for doing IO tasks. | |
| 94 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); | |
| 95 thread_options.priority = base::ThreadPriority::NORMAL; | |
| 96 #if defined(OS_ANDROID) || defined(OS_CHROMEOS) | |
| 97 // TODO(reveman): Remove this in favor of setting it explicitly for each type | |
| 98 // of process. | |
| 99 thread_options.priority = base::ThreadPriority::DISPLAY; | |
| 100 #endif | |
| 101 CHECK(io_thread_.StartWithOptions(thread_options)); | |
| 102 } | |
| 103 | 45 |
| 104 GpuServiceInternal::~GpuServiceInternal() { | 46 GpuServiceInternal::~GpuServiceInternal() { |
| 105 // Tear down the binding in the gpu thread. | 47 binding_.Close(); |
| 106 gpu_thread_.task_runner()->PostTask( | 48 media_service_.reset(); |
| 107 FROM_HERE, base::Bind(&GpuServiceInternal::TearDownGpuThread, | 49 gpu_channel_manager_.reset(); |
| 108 base::Unretained(this))); | 50 owned_sync_point_manager_.reset(); |
| 109 gpu_thread_.Stop(); | |
| 110 | 51 |
| 111 // Signal this event before destroying the child process. That way all | 52 // Signal this event before destroying the child process. That way all |
| 112 // background threads can cleanup. | 53 // background threads can cleanup. |
| 113 // For example, in the renderer the RenderThread instances will be able to | 54 // For example, in the renderer the RenderThread instances will be able to |
| 114 // notice shutdown before the render process begins waiting for them to exit. | 55 // notice shutdown before the render process begins waiting for them to exit. |
| 115 shutdown_event_.Signal(); | 56 shutdown_event_.Signal(); |
| 116 io_thread_.Stop(); | |
| 117 } | 57 } |
| 118 | 58 |
| 119 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { | 59 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { |
| 120 // Unretained() is OK here since the thread/task runner is owned by |this|. | |
| 121 gpu_thread_.task_runner()->PostTask( | |
| 122 FROM_HERE, | |
| 123 base::Bind(&GpuServiceInternal::BindOnGpuThread, base::Unretained(this), | |
| 124 base::Passed(std::move(request)))); | |
| 125 } | |
| 126 | |
| 127 void GpuServiceInternal::BindOnGpuThread( | |
| 128 mojom::GpuServiceInternalRequest request) { | |
| 129 binding_.Close(); | 60 binding_.Close(); |
| 130 binding_.Bind(std::move(request)); | 61 binding_.Bind(std::move(request)); |
| 131 } | 62 } |
| 132 | 63 |
| 133 void GpuServiceInternal::TearDownGpuThread() { | |
| 134 binding_.Close(); | |
| 135 media_service_.reset(); | |
| 136 gpu_channel_manager_.reset(); | |
| 137 owned_sync_point_manager_.reset(); | |
| 138 } | |
| 139 | |
| 140 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( | 64 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( |
| 141 gfx::GpuMemoryBufferId id, | 65 gfx::GpuMemoryBufferId id, |
| 142 const gfx::Size& size, | 66 const gfx::Size& size, |
| 143 gfx::BufferFormat format, | 67 gfx::BufferFormat format, |
| 144 gfx::BufferUsage usage, | 68 gfx::BufferUsage usage, |
| 145 int client_id, | 69 int client_id, |
| 146 gpu::SurfaceHandle surface_handle) { | 70 gpu::SurfaceHandle surface_handle) { |
| 147 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | 71 DCHECK(CalledOnValidThread()); |
| 148 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( | 72 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( |
| 149 id, size, format, usage, client_id, surface_handle); | 73 id, size, format, usage, client_id, surface_handle); |
| 150 } | 74 } |
| 151 | 75 |
| 152 void GpuServiceInternal::DestroyGpuMemoryBuffer( | 76 void GpuServiceInternal::DestroyGpuMemoryBuffer( |
| 153 gfx::GpuMemoryBufferId id, | 77 gfx::GpuMemoryBufferId id, |
| 154 int client_id, | 78 int client_id, |
| 155 const gpu::SyncToken& sync_token) { | 79 const gpu::SyncToken& sync_token) { |
| 156 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | 80 DCHECK(CalledOnValidThread()); |
| 157 if (gpu_channel_manager_) | 81 if (gpu_channel_manager_) |
| 158 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | 82 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| 159 } | 83 } |
| 160 | 84 |
| 161 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { | 85 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { |
| 162 NOTIMPLEMENTED(); | 86 NOTIMPLEMENTED(); |
| 163 } | 87 } |
| 164 | 88 |
| 165 void GpuServiceInternal::DidDestroyChannel(int client_id) { | 89 void GpuServiceInternal::DidDestroyChannel(int client_id) { |
| 166 media_service_->RemoveChannel(client_id); | 90 media_service_->RemoveChannel(client_id); |
| (...skipping 22 matching lines...) Expand all Loading... |
| 189 gpu::SurfaceHandle child_window) { | 113 gpu::SurfaceHandle child_window) { |
| 190 ::SetParent(child_window, parent_window); | 114 ::SetParent(child_window, parent_window); |
| 191 } | 115 } |
| 192 #endif | 116 #endif |
| 193 | 117 |
| 194 void GpuServiceInternal::SetActiveURL(const GURL& url) { | 118 void GpuServiceInternal::SetActiveURL(const GURL& url) { |
| 195 // TODO(penghuang): implement this function. | 119 // TODO(penghuang): implement this function. |
| 196 } | 120 } |
| 197 | 121 |
| 198 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { | 122 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { |
| 199 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | 123 DCHECK(CalledOnValidThread()); |
| 200 gpu_info_.video_decode_accelerator_capabilities = | 124 gpu_info_.video_decode_accelerator_capabilities = |
| 201 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | 125 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
| 202 gpu_info_.video_encode_accelerator_supported_profiles = | 126 gpu_info_.video_encode_accelerator_supported_profiles = |
| 203 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | 127 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
| 204 gpu_info_.jpeg_decode_accelerator_supported = | 128 gpu_info_.jpeg_decode_accelerator_supported = |
| 205 media::GpuJpegDecodeAccelerator::IsSupported(); | 129 media::GpuJpegDecodeAccelerator::IsSupported(); |
| 206 | 130 |
| 207 DCHECK(!owned_sync_point_manager_); | 131 DCHECK(!owned_sync_point_manager_); |
| 208 const bool allow_threaded_wait = false; | 132 const bool allow_threaded_wait = false; |
| 209 owned_sync_point_manager_.reset( | 133 owned_sync_point_manager_.reset( |
| 210 new gpu::SyncPointManager(allow_threaded_wait)); | 134 new gpu::SyncPointManager(allow_threaded_wait)); |
| 211 | 135 |
| 212 // Defer creation of the render thread. This is to prevent it from handling | 136 // Defer creation of the render thread. This is to prevent it from handling |
| 213 // IPC messages before the sandbox has been enabled and all other necessary | 137 // IPC messages before the sandbox has been enabled and all other necessary |
| 214 // initialization has succeeded. | 138 // initialization has succeeded. |
| 215 gpu_channel_manager_.reset(new gpu::GpuChannelManager( | 139 gpu_channel_manager_.reset(new gpu::GpuChannelManager( |
| 216 gpu_preferences_, this, watchdog_thread_, | 140 gpu_preferences_, this, watchdog_thread_, |
| 217 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), | 141 base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), |
| 218 &shutdown_event_, owned_sync_point_manager_.get(), | 142 &shutdown_event_, owned_sync_point_manager_.get(), |
| 219 gpu_memory_buffer_factory_)); | 143 gpu_memory_buffer_factory_)); |
| 220 | 144 |
| 221 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); | 145 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); |
| 222 callback.Run(gpu_info_); | 146 callback.Run(gpu_info_); |
| 223 } | 147 } |
| 224 | 148 |
| 225 void GpuServiceInternal::EstablishGpuChannel( | 149 void GpuServiceInternal::EstablishGpuChannel( |
| 226 int32_t client_id, | 150 int32_t client_id, |
| 227 uint64_t client_tracing_id, | 151 uint64_t client_tracing_id, |
| 228 bool is_gpu_host, | 152 bool is_gpu_host, |
| 229 const EstablishGpuChannelCallback& callback) { | 153 const EstablishGpuChannelCallback& callback) { |
| 230 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | 154 DCHECK(CalledOnValidThread()); |
| 231 | 155 |
| 232 if (!gpu_channel_manager_) { | 156 if (!gpu_channel_manager_) { |
| 233 callback.Run(mojo::ScopedMessagePipeHandle()); | 157 callback.Run(mojo::ScopedMessagePipeHandle()); |
| 234 return; | 158 return; |
| 235 } | 159 } |
| 236 | 160 |
| 237 const bool preempts = is_gpu_host; | 161 const bool preempts = is_gpu_host; |
| 238 const bool allow_view_command_buffers = is_gpu_host; | 162 const bool allow_view_command_buffers = is_gpu_host; |
| 239 const bool allow_real_time_streams = is_gpu_host; | 163 const bool allow_real_time_streams = is_gpu_host; |
| 240 mojo::ScopedMessagePipeHandle channel_handle; | 164 mojo::ScopedMessagePipeHandle channel_handle; |
| 241 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( | 165 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
| 242 client_id, client_tracing_id, preempts, allow_view_command_buffers, | 166 client_id, client_tracing_id, preempts, allow_view_command_buffers, |
| 243 allow_real_time_streams); | 167 allow_real_time_streams); |
| 244 channel_handle.reset(handle.mojo_handle); | 168 channel_handle.reset(handle.mojo_handle); |
| 245 media_service_->AddChannel(client_id); | 169 media_service_->AddChannel(client_id); |
| 246 callback.Run(std::move(channel_handle)); | 170 callback.Run(std::move(channel_handle)); |
| 247 } | 171 } |
| 248 | 172 |
| 249 } // namespace ui | 173 } // namespace ui |
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