| Index: services/ui/ws/gpu_service_proxy.cc
|
| diff --git a/services/ui/ws/gpu_service_proxy.cc b/services/ui/ws/gpu_service_proxy.cc
|
| index 721c1494d21c6befef11d2a8183cb14e188e42c4..b74db0239c6858467da55a321ba54fc1467e6800 100644
|
| --- a/services/ui/ws/gpu_service_proxy.cc
|
| +++ b/services/ui/ws/gpu_service_proxy.cc
|
| @@ -29,9 +29,10 @@ GpuServiceProxy::GpuServiceProxy(GpuServiceProxyDelegate* delegate)
|
| main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()),
|
| shutdown_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC,
|
| base::WaitableEvent::InitialState::NOT_SIGNALED) {
|
| + gpu_main_.OnStart();
|
| // TODO(sad): Once GPU process is split, this would look like:
|
| // connector->ConnectToInterface("mojo:gpu", &gpu_service_);
|
| - gpu_main_.Add(GetProxy(&gpu_service_));
|
| + gpu_main_.Create(GetProxy(&gpu_service_));
|
| gpu_service_->Initialize(
|
| base::Bind(&GpuServiceProxy::OnInitialized, base::Unretained(this)));
|
| }
|
|
|