Index: src/gpu/gl/GrGLSL.cpp |
diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLSL.cpp |
index f4caf5201292ffbe837129d077fccbbc1d0586b1..d388d9120a1d3fc43891ba47a50f2f4221ddb432 100644 |
--- a/src/gpu/gl/GrGLSL.cpp |
+++ b/src/gpu/gl/GrGLSL.cpp |
@@ -91,25 +91,6 @@ |
} |
} |
-void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) { |
- // Desktop GLSL has added precision qualifiers but they don't do anything. |
- if (kGLES_GrGLStandard == s) { |
- switch (p) { |
- case kHigh_GrSLPrecision: |
- out->append("precision highp float;\n"); |
- break; |
- case kMedium_GrSLPrecision: |
- out->append("precision mediump float;\n"); |
- break; |
- case kLow_GrSLPrecision: |
- out->append("precision lowp float;\n"); |
- break; |
- default: |
- SkFAIL("Unknown precision value."); |
- } |
- } |
-} |
- |
void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) { |
if (mulFactor.isOnes()) { |
*outAppend = SkString(); |