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Side by Side Diff: src/gpu/gl/GrGLSL.cpp

Issue 1142003003: Revert of Move copy-surface-as-draw fallback to GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@vares
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSL.h" 8 #include "GrGLSL.h"
9 #include "GrGLShaderVar.h" 9 #include "GrGLShaderVar.h"
10 #include "SkString.h" 10 #include "SkString.h"
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
84 } 84 }
85 case k310es_GrGLSLGeneration: 85 case k310es_GrGLSLGeneration:
86 SkASSERT(kGLES_GrGLStandard == info.standard()); 86 SkASSERT(kGLES_GrGLStandard == info.standard());
87 return "#version 310 es\n"; 87 return "#version 310 es\n";
88 default: 88 default:
89 SkFAIL("Unknown GL version."); 89 SkFAIL("Unknown GL version.");
90 return ""; // suppress warning 90 return ""; // suppress warning
91 } 91 }
92 } 92 }
93 93
94 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
95 // Desktop GLSL has added precision qualifiers but they don't do anything.
96 if (kGLES_GrGLStandard == s) {
97 switch (p) {
98 case kHigh_GrSLPrecision:
99 out->append("precision highp float;\n");
100 break;
101 case kMedium_GrSLPrecision:
102 out->append("precision mediump float;\n");
103 break;
104 case kLow_GrSLPrecision:
105 out->append("precision lowp float;\n");
106 break;
107 default:
108 SkFAIL("Unknown precision value.");
109 }
110 }
111 }
112
113 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor) { 94 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor) {
114 if (mulFactor.isOnes()) { 95 if (mulFactor.isOnes()) {
115 *outAppend = SkString(); 96 *outAppend = SkString();
116 } 97 }
117 98
118 if (mulFactor.isZeros()) { 99 if (mulFactor.isZeros()) {
119 outAppend->appendf("%s = vec4(0);", vec4VarName); 100 outAppend->appendf("%s = vec4(0);", vec4VarName);
120 } else { 101 } else {
121 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); 102 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
122 } 103 }
123 } 104 }
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