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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSL.h" | 8 #include "GrGLSL.h" |
9 #include "GrGLShaderVar.h" | 9 #include "GrGLShaderVar.h" |
10 #include "SkString.h" | 10 #include "SkString.h" |
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84 } | 84 } |
85 case k310es_GrGLSLGeneration: | 85 case k310es_GrGLSLGeneration: |
86 SkASSERT(kGLES_GrGLStandard == info.standard()); | 86 SkASSERT(kGLES_GrGLStandard == info.standard()); |
87 return "#version 310 es\n"; | 87 return "#version 310 es\n"; |
88 default: | 88 default: |
89 SkFAIL("Unknown GL version."); | 89 SkFAIL("Unknown GL version."); |
90 return ""; // suppress warning | 90 return ""; // suppress warning |
91 } | 91 } |
92 } | 92 } |
93 | 93 |
94 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard
s, SkString* out) { | |
95 // Desktop GLSL has added precision qualifiers but they don't do anything. | |
96 if (kGLES_GrGLStandard == s) { | |
97 switch (p) { | |
98 case kHigh_GrSLPrecision: | |
99 out->append("precision highp float;\n"); | |
100 break; | |
101 case kMedium_GrSLPrecision: | |
102 out->append("precision mediump float;\n"); | |
103 break; | |
104 case kLow_GrSLPrecision: | |
105 out->append("precision lowp float;\n"); | |
106 break; | |
107 default: | |
108 SkFAIL("Unknown precision value."); | |
109 } | |
110 } | |
111 } | |
112 | |
113 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor) { | 94 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor) { |
114 if (mulFactor.isOnes()) { | 95 if (mulFactor.isOnes()) { |
115 *outAppend = SkString(); | 96 *outAppend = SkString(); |
116 } | 97 } |
117 | 98 |
118 if (mulFactor.isZeros()) { | 99 if (mulFactor.isZeros()) { |
119 outAppend->appendf("%s = vec4(0);", vec4VarName); | 100 outAppend->appendf("%s = vec4(0);", vec4VarName); |
120 } else { | 101 } else { |
121 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); | 102 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); |
122 } | 103 } |
123 } | 104 } |
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