Index: src/gpu/gl/GrGLSL.h |
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h |
index db8e1bdca5092a42f7524604d462c88d3b4bf9e4..99671c130e0c5e3a431cc5b74a0ba27f2be7594c 100644 |
--- a/src/gpu/gl/GrGLSL.h |
+++ b/src/gpu/gl/GrGLSL.h |
@@ -55,24 +55,6 @@ |
* version. |
*/ |
const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); |
- |
-/** |
- * Adds a line of GLSL code to declare the default precision for float types. |
- */ |
-void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out); |
- |
-/** |
- * Gets the name of the function that should be used to sample a 2D texture. Coord type is used |
- * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f). |
- */ |
-inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGeneration glslGen) { |
- if (kVec2f_GrSLType == coordType) { |
- return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
- } else { |
- SkASSERT(kVec3f_GrSLType == coordType); |
- return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj"; |
- } |
-} |
/** |
* Converts a GrSLType to a string containing the name of the equivalent GLSL type. |