Index: src/gpu/gl/GrGLVertexArray.h |
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h |
index afb23c5d204281c3703cc6e9835b352ea91763ed..a8feb73087583796ed4d71b200754925059f3327 100644 |
--- a/src/gpu/gl/GrGLVertexArray.h |
+++ b/src/gpu/gl/GrGLVertexArray.h |
@@ -67,9 +67,9 @@ |
* assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex |
* array object. |
*/ |
- void set(GrGLGpu*, |
- int attribIndex, |
- GrGLuint vertexBufferID, |
+ void set(const GrGLGpu*, |
+ int index, |
+ GrGLVertexBuffer*, |
GrGLint size, |
GrGLenum type, |
GrGLboolean normalized, |
@@ -147,7 +147,7 @@ |
* This is a version of the above function that also binds an index buffer to the vertex |
* array object. |
*/ |
- GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBufferID); |
+ GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrGLIndexBuffer*); |
void notifyIndexBufferDelete(GrGLuint bufferID); |