Index: Source/core/platform/graphics/GraphicsContext3D.h |
diff --git a/Source/core/platform/graphics/GraphicsContext3D.h b/Source/core/platform/graphics/GraphicsContext3D.h |
deleted file mode 100644 |
index f976a12cb8e806aef681a74b3f4a5d602c869a65..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/GraphicsContext3D.h |
+++ /dev/null |
@@ -1,862 +0,0 @@ |
-/* |
- * Copyright (C) 2009 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef GraphicsContext3D_h |
-#define GraphicsContext3D_h |
- |
-#include "core/platform/graphics/Extensions3D.h" |
-#include "core/platform/graphics/Image.h" |
-#include "platform/geometry/IntRect.h" |
-#include "platform/graphics/GraphicsTypes3D.h" |
-#include "platform/weborigin/KURL.h" |
-#include "third_party/skia/include/core/SkBitmap.h" |
-#include "wtf/HashMap.h" |
-#include "wtf/HashSet.h" |
-#include "wtf/ListHashSet.h" |
-#include "wtf/Noncopyable.h" |
-#include "wtf/OwnPtr.h" |
-#include "wtf/PassOwnPtr.h" |
-#include "wtf/RefCounted.h" |
-#include "wtf/text/WTFString.h" |
- |
-// FIXME: Find a better way to avoid the name confliction for NO_ERROR. |
-#if OS(WIN) |
-#undef NO_ERROR |
-#endif |
- |
-class GrContext; |
- |
-namespace blink { |
-class WebGraphicsContext3D; |
-class WebGraphicsContext3DProvider; |
-} |
- |
-namespace WebCore { |
-class DrawingBuffer; |
-class Extensions3D; |
-class GraphicsContext3DContextLostCallbackAdapter; |
-class GraphicsContext3DErrorMessageCallbackAdapter; |
-class Image; |
-class ImageBuffer; |
-class IntRect; |
-class IntSize; |
- |
-struct ActiveInfo { |
- String name; |
- GC3Denum type; |
- GC3Dint size; |
-}; |
- |
-class GraphicsContext3D : public RefCounted<GraphicsContext3D> { |
-public: |
- enum { |
- DEPTH_BUFFER_BIT = 0x00000100, |
- STENCIL_BUFFER_BIT = 0x00000400, |
- COLOR_BUFFER_BIT = 0x00004000, |
- POINTS = 0x0000, |
- LINES = 0x0001, |
- LINE_LOOP = 0x0002, |
- LINE_STRIP = 0x0003, |
- TRIANGLES = 0x0004, |
- TRIANGLE_STRIP = 0x0005, |
- TRIANGLE_FAN = 0x0006, |
- ZERO = 0, |
- ONE = 1, |
- SRC_COLOR = 0x0300, |
- ONE_MINUS_SRC_COLOR = 0x0301, |
- SRC_ALPHA = 0x0302, |
- ONE_MINUS_SRC_ALPHA = 0x0303, |
- DST_ALPHA = 0x0304, |
- ONE_MINUS_DST_ALPHA = 0x0305, |
- DST_COLOR = 0x0306, |
- ONE_MINUS_DST_COLOR = 0x0307, |
- SRC_ALPHA_SATURATE = 0x0308, |
- FUNC_ADD = 0x8006, |
- BLEND_EQUATION = 0x8009, |
- BLEND_EQUATION_RGB = 0x8009, |
- BLEND_EQUATION_ALPHA = 0x883D, |
- FUNC_SUBTRACT = 0x800A, |
- FUNC_REVERSE_SUBTRACT = 0x800B, |
- BLEND_DST_RGB = 0x80C8, |
- BLEND_SRC_RGB = 0x80C9, |
- BLEND_DST_ALPHA = 0x80CA, |
- BLEND_SRC_ALPHA = 0x80CB, |
- CONSTANT_COLOR = 0x8001, |
- ONE_MINUS_CONSTANT_COLOR = 0x8002, |
- CONSTANT_ALPHA = 0x8003, |
- ONE_MINUS_CONSTANT_ALPHA = 0x8004, |
- BLEND_COLOR = 0x8005, |
- ARRAY_BUFFER = 0x8892, |
- ELEMENT_ARRAY_BUFFER = 0x8893, |
- ARRAY_BUFFER_BINDING = 0x8894, |
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, |
- STREAM_DRAW = 0x88E0, |
- STATIC_DRAW = 0x88E4, |
- DYNAMIC_DRAW = 0x88E8, |
- BUFFER_SIZE = 0x8764, |
- BUFFER_USAGE = 0x8765, |
- CURRENT_VERTEX_ATTRIB = 0x8626, |
- FRONT = 0x0404, |
- BACK = 0x0405, |
- FRONT_AND_BACK = 0x0408, |
- TEXTURE_2D = 0x0DE1, |
- CULL_FACE = 0x0B44, |
- BLEND = 0x0BE2, |
- DITHER = 0x0BD0, |
- STENCIL_TEST = 0x0B90, |
- DEPTH_TEST = 0x0B71, |
- SCISSOR_TEST = 0x0C11, |
- POLYGON_OFFSET_FILL = 0x8037, |
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E, |
- SAMPLE_COVERAGE = 0x80A0, |
- NO_ERROR = 0, |
- INVALID_ENUM = 0x0500, |
- INVALID_VALUE = 0x0501, |
- INVALID_OPERATION = 0x0502, |
- OUT_OF_MEMORY = 0x0505, |
- CW = 0x0900, |
- CCW = 0x0901, |
- LINE_WIDTH = 0x0B21, |
- ALIASED_POINT_SIZE_RANGE = 0x846D, |
- ALIASED_LINE_WIDTH_RANGE = 0x846E, |
- CULL_FACE_MODE = 0x0B45, |
- FRONT_FACE = 0x0B46, |
- DEPTH_RANGE = 0x0B70, |
- DEPTH_WRITEMASK = 0x0B72, |
- DEPTH_CLEAR_VALUE = 0x0B73, |
- DEPTH_FUNC = 0x0B74, |
- STENCIL_CLEAR_VALUE = 0x0B91, |
- STENCIL_FUNC = 0x0B92, |
- STENCIL_FAIL = 0x0B94, |
- STENCIL_PASS_DEPTH_FAIL = 0x0B95, |
- STENCIL_PASS_DEPTH_PASS = 0x0B96, |
- STENCIL_REF = 0x0B97, |
- STENCIL_VALUE_MASK = 0x0B93, |
- STENCIL_WRITEMASK = 0x0B98, |
- STENCIL_BACK_FUNC = 0x8800, |
- STENCIL_BACK_FAIL = 0x8801, |
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, |
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, |
- STENCIL_BACK_REF = 0x8CA3, |
- STENCIL_BACK_VALUE_MASK = 0x8CA4, |
- STENCIL_BACK_WRITEMASK = 0x8CA5, |
- VIEWPORT = 0x0BA2, |
- SCISSOR_BOX = 0x0C10, |
- COLOR_CLEAR_VALUE = 0x0C22, |
- COLOR_WRITEMASK = 0x0C23, |
- UNPACK_ALIGNMENT = 0x0CF5, |
- PACK_ALIGNMENT = 0x0D05, |
- MAX_TEXTURE_SIZE = 0x0D33, |
- MAX_VIEWPORT_DIMS = 0x0D3A, |
- SUBPIXEL_BITS = 0x0D50, |
- RED_BITS = 0x0D52, |
- GREEN_BITS = 0x0D53, |
- BLUE_BITS = 0x0D54, |
- ALPHA_BITS = 0x0D55, |
- DEPTH_BITS = 0x0D56, |
- STENCIL_BITS = 0x0D57, |
- POLYGON_OFFSET_UNITS = 0x2A00, |
- POLYGON_OFFSET_FACTOR = 0x8038, |
- TEXTURE_BINDING_2D = 0x8069, |
- SAMPLE_BUFFERS = 0x80A8, |
- SAMPLES = 0x80A9, |
- SAMPLE_COVERAGE_VALUE = 0x80AA, |
- SAMPLE_COVERAGE_INVERT = 0x80AB, |
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, |
- COMPRESSED_TEXTURE_FORMATS = 0x86A3, |
- DONT_CARE = 0x1100, |
- FASTEST = 0x1101, |
- NICEST = 0x1102, |
- GENERATE_MIPMAP_HINT = 0x8192, |
- BYTE = 0x1400, |
- UNSIGNED_BYTE = 0x1401, |
- SHORT = 0x1402, |
- UNSIGNED_SHORT = 0x1403, |
- INT = 0x1404, |
- UNSIGNED_INT = 0x1405, |
- FLOAT = 0x1406, |
- HALF_FLOAT_OES = 0x8D61, |
- FIXED = 0x140C, |
- DEPTH_COMPONENT = 0x1902, |
- ALPHA = 0x1906, |
- RGB = 0x1907, |
- RGBA = 0x1908, |
- BGRA = 0x80E1, |
- LUMINANCE = 0x1909, |
- LUMINANCE_ALPHA = 0x190A, |
- UNSIGNED_SHORT_4_4_4_4 = 0x8033, |
- UNSIGNED_SHORT_5_5_5_1 = 0x8034, |
- UNSIGNED_SHORT_5_6_5 = 0x8363, |
- FRAGMENT_SHADER = 0x8B30, |
- VERTEX_SHADER = 0x8B31, |
- MAX_VERTEX_ATTRIBS = 0x8869, |
- MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, |
- MAX_VARYING_VECTORS = 0x8DFC, |
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, |
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, |
- MAX_TEXTURE_IMAGE_UNITS = 0x8872, |
- MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, |
- SHADER_TYPE = 0x8B4F, |
- DELETE_STATUS = 0x8B80, |
- LINK_STATUS = 0x8B82, |
- VALIDATE_STATUS = 0x8B83, |
- ATTACHED_SHADERS = 0x8B85, |
- ACTIVE_UNIFORMS = 0x8B86, |
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, |
- ACTIVE_ATTRIBUTES = 0x8B89, |
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, |
- SHADING_LANGUAGE_VERSION = 0x8B8C, |
- CURRENT_PROGRAM = 0x8B8D, |
- NEVER = 0x0200, |
- LESS = 0x0201, |
- EQUAL = 0x0202, |
- LEQUAL = 0x0203, |
- GREATER = 0x0204, |
- NOTEQUAL = 0x0205, |
- GEQUAL = 0x0206, |
- ALWAYS = 0x0207, |
- KEEP = 0x1E00, |
- REPLACE = 0x1E01, |
- INCR = 0x1E02, |
- DECR = 0x1E03, |
- INVERT = 0x150A, |
- INCR_WRAP = 0x8507, |
- DECR_WRAP = 0x8508, |
- VENDOR = 0x1F00, |
- RENDERER = 0x1F01, |
- VERSION = 0x1F02, |
- EXTENSIONS = 0x1F03, |
- NEAREST = 0x2600, |
- LINEAR = 0x2601, |
- NEAREST_MIPMAP_NEAREST = 0x2700, |
- LINEAR_MIPMAP_NEAREST = 0x2701, |
- NEAREST_MIPMAP_LINEAR = 0x2702, |
- LINEAR_MIPMAP_LINEAR = 0x2703, |
- TEXTURE_MAG_FILTER = 0x2800, |
- TEXTURE_MIN_FILTER = 0x2801, |
- TEXTURE_WRAP_S = 0x2802, |
- TEXTURE_WRAP_T = 0x2803, |
- TEXTURE = 0x1702, |
- TEXTURE_CUBE_MAP = 0x8513, |
- TEXTURE_BINDING_CUBE_MAP = 0x8514, |
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, |
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, |
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, |
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, |
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, |
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, |
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, |
- TEXTURE0 = 0x84C0, |
- TEXTURE1 = 0x84C1, |
- TEXTURE2 = 0x84C2, |
- TEXTURE3 = 0x84C3, |
- TEXTURE4 = 0x84C4, |
- TEXTURE5 = 0x84C5, |
- TEXTURE6 = 0x84C6, |
- TEXTURE7 = 0x84C7, |
- TEXTURE8 = 0x84C8, |
- TEXTURE9 = 0x84C9, |
- TEXTURE10 = 0x84CA, |
- TEXTURE11 = 0x84CB, |
- TEXTURE12 = 0x84CC, |
- TEXTURE13 = 0x84CD, |
- TEXTURE14 = 0x84CE, |
- TEXTURE15 = 0x84CF, |
- TEXTURE16 = 0x84D0, |
- TEXTURE17 = 0x84D1, |
- TEXTURE18 = 0x84D2, |
- TEXTURE19 = 0x84D3, |
- TEXTURE20 = 0x84D4, |
- TEXTURE21 = 0x84D5, |
- TEXTURE22 = 0x84D6, |
- TEXTURE23 = 0x84D7, |
- TEXTURE24 = 0x84D8, |
- TEXTURE25 = 0x84D9, |
- TEXTURE26 = 0x84DA, |
- TEXTURE27 = 0x84DB, |
- TEXTURE28 = 0x84DC, |
- TEXTURE29 = 0x84DD, |
- TEXTURE30 = 0x84DE, |
- TEXTURE31 = 0x84DF, |
- ACTIVE_TEXTURE = 0x84E0, |
- REPEAT = 0x2901, |
- CLAMP_TO_EDGE = 0x812F, |
- MIRRORED_REPEAT = 0x8370, |
- FLOAT_VEC2 = 0x8B50, |
- FLOAT_VEC3 = 0x8B51, |
- FLOAT_VEC4 = 0x8B52, |
- INT_VEC2 = 0x8B53, |
- INT_VEC3 = 0x8B54, |
- INT_VEC4 = 0x8B55, |
- BOOL = 0x8B56, |
- BOOL_VEC2 = 0x8B57, |
- BOOL_VEC3 = 0x8B58, |
- BOOL_VEC4 = 0x8B59, |
- FLOAT_MAT2 = 0x8B5A, |
- FLOAT_MAT3 = 0x8B5B, |
- FLOAT_MAT4 = 0x8B5C, |
- SAMPLER_2D = 0x8B5E, |
- SAMPLER_CUBE = 0x8B60, |
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, |
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, |
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, |
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, |
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, |
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, |
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, |
- COMPILE_STATUS = 0x8B81, |
- INFO_LOG_LENGTH = 0x8B84, |
- SHADER_SOURCE_LENGTH = 0x8B88, |
- SHADER_COMPILER = 0x8DFA, |
- SHADER_BINARY_FORMATS = 0x8DF8, |
- NUM_SHADER_BINARY_FORMATS = 0x8DF9, |
- LOW_FLOAT = 0x8DF0, |
- MEDIUM_FLOAT = 0x8DF1, |
- HIGH_FLOAT = 0x8DF2, |
- LOW_INT = 0x8DF3, |
- MEDIUM_INT = 0x8DF4, |
- HIGH_INT = 0x8DF5, |
- FRAMEBUFFER = 0x8D40, |
- RENDERBUFFER = 0x8D41, |
- RGBA4 = 0x8056, |
- RGB5_A1 = 0x8057, |
- RGB565 = 0x8D62, |
- DEPTH_COMPONENT16 = 0x81A5, |
- STENCIL_INDEX = 0x1901, |
- STENCIL_INDEX8 = 0x8D48, |
- DEPTH_STENCIL = 0x84F9, |
- UNSIGNED_INT_24_8 = 0x84FA, |
- DEPTH24_STENCIL8 = 0x88F0, |
- RENDERBUFFER_WIDTH = 0x8D42, |
- RENDERBUFFER_HEIGHT = 0x8D43, |
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, |
- RENDERBUFFER_RED_SIZE = 0x8D50, |
- RENDERBUFFER_GREEN_SIZE = 0x8D51, |
- RENDERBUFFER_BLUE_SIZE = 0x8D52, |
- RENDERBUFFER_ALPHA_SIZE = 0x8D53, |
- RENDERBUFFER_DEPTH_SIZE = 0x8D54, |
- RENDERBUFFER_STENCIL_SIZE = 0x8D55, |
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, |
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, |
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, |
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, |
- COLOR_ATTACHMENT0 = 0x8CE0, |
- DEPTH_ATTACHMENT = 0x8D00, |
- STENCIL_ATTACHMENT = 0x8D20, |
- DEPTH_STENCIL_ATTACHMENT = 0x821A, |
- NONE = 0, |
- FRAMEBUFFER_COMPLETE = 0x8CD5, |
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, |
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, |
- FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9, |
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD, |
- FRAMEBUFFER_BINDING = 0x8CA6, |
- RENDERBUFFER_BINDING = 0x8CA7, |
- MAX_RENDERBUFFER_SIZE = 0x84E8, |
- INVALID_FRAMEBUFFER_OPERATION = 0x0506, |
- |
- // WebGL-specific enums |
- UNPACK_FLIP_Y_WEBGL = 0x9240, |
- UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241, |
- CONTEXT_LOST_WEBGL = 0x9242, |
- UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243, |
- BROWSER_DEFAULT_WEBGL = 0x9244 |
- }; |
- |
- // Context creation attributes. |
- struct Attributes { |
- Attributes() |
- : alpha(true) |
- , depth(true) |
- , stencil(false) |
- , antialias(true) |
- , premultipliedAlpha(true) |
- , preserveDrawingBuffer(false) |
- , noExtensions(false) |
- , shareResources(true) |
- , preferDiscreteGPU(false) |
- , failIfMajorPerformanceCaveat(false) |
- { |
- } |
- |
- bool alpha; |
- bool depth; |
- bool stencil; |
- bool antialias; |
- bool premultipliedAlpha; |
- bool preserveDrawingBuffer; |
- bool noExtensions; |
- bool shareResources; |
- bool preferDiscreteGPU; |
- bool failIfMajorPerformanceCaveat; |
- KURL topDocumentURL; |
- }; |
- |
- class ContextLostCallback { |
- public: |
- virtual void onContextLost() = 0; |
- virtual ~ContextLostCallback() {} |
- }; |
- |
- class ErrorMessageCallback { |
- public: |
- virtual void onErrorMessage(const String& message, GC3Dint id) = 0; |
- virtual ~ErrorMessageCallback() { } |
- }; |
- |
- void setContextLostCallback(PassOwnPtr<ContextLostCallback>); |
- void setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>); |
- |
- static PassRefPtr<GraphicsContext3D> create(Attributes); |
- |
- // Callers must make the context current before using it AND check that the context was created successfully |
- // via ContextLost before using the context in any way. Once made current on a thread, the context cannot |
- // be used on any other thread. |
- static PassRefPtr<GraphicsContext3D> createGraphicsContextFromWebContext(PassOwnPtr<blink::WebGraphicsContext3D>, bool preserveDrawingBuffer = false); |
- static PassRefPtr<GraphicsContext3D> createGraphicsContextFromProvider(PassOwnPtr<blink::WebGraphicsContext3DProvider>, bool preserveDrawingBuffer = false); |
- |
- ~GraphicsContext3D(); |
- |
- GrContext* grContext(); |
- blink::WebGraphicsContext3D* webContext() const { return m_impl; } |
- |
- bool makeContextCurrent(); |
- |
- uint32_t lastFlushID(); |
- |
- // Helper to texImage2D with pixel==0 case: pixels are initialized to 0. |
- // Return true if no GL error is synthesized. |
- // By default, alignment is 4, the OpenGL default setting. |
- bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4); |
- |
- //---------------------------------------------------------------------- |
- // Helpers for texture uploading and pixel readback. |
- // |
- |
- // Computes the components per pixel and bytes per component |
- // for the given format and type combination. Returns false if |
- // either was an invalid enum. |
- static bool computeFormatAndTypeParameters(GC3Denum format, |
- GC3Denum type, |
- unsigned int* componentsPerPixel, |
- unsigned int* bytesPerComponent); |
- |
- // Computes the image size in bytes. If paddingInBytes is not null, padding |
- // is also calculated in return. Returns NO_ERROR if succeed, otherwise |
- // return the suggested GL error indicating the cause of the failure: |
- // INVALID_VALUE if width/height is negative or overflow happens. |
- // INVALID_ENUM if format/type is illegal. |
- static GC3Denum computeImageSizeInBytes(GC3Denum format, |
- GC3Denum type, |
- GC3Dsizei width, |
- GC3Dsizei height, |
- GC3Dint alignment, |
- unsigned int* imageSizeInBytes, |
- unsigned int* paddingInBytes); |
- |
- // Attempt to enumerate all possible native image formats to |
- // reduce the amount of temporary allocations during texture |
- // uploading. This enum must be public because it is accessed |
- // by non-member functions. |
- enum DataFormat { |
- DataFormatRGBA8 = 0, |
- DataFormatRGBA16F, |
- DataFormatRGBA32F, |
- DataFormatRGB8, |
- DataFormatRGB16F, |
- DataFormatRGB32F, |
- DataFormatBGR8, |
- DataFormatBGRA8, |
- DataFormatARGB8, |
- DataFormatABGR8, |
- DataFormatRGBA5551, |
- DataFormatRGBA4444, |
- DataFormatRGB565, |
- DataFormatR8, |
- DataFormatR16F, |
- DataFormatR32F, |
- DataFormatRA8, |
- DataFormatRA16F, |
- DataFormatRA32F, |
- DataFormatAR8, |
- DataFormatA8, |
- DataFormatA16F, |
- DataFormatA32F, |
- DataFormatNumFormats |
- }; |
- |
- // Check if the format is one of the formats from the ImageData or DOM elements. |
- // The formats from ImageData is always RGBA8. |
- // The formats from DOM elements vary with Graphics ports. It can only be RGBA8 or BGRA8. |
- static ALWAYS_INLINE bool srcFormatComeFromDOMElementOrImageData(DataFormat SrcFormat) |
- { |
- return SrcFormat == DataFormatBGRA8 || SrcFormat == DataFormatRGBA8; |
- } |
- |
- //---------------------------------------------------------------------- |
- // Entry points for WebGL. |
- // |
- |
- void activeTexture(GC3Denum texture); |
- void attachShader(Platform3DObject program, Platform3DObject shader); |
- void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name); |
- void bindBuffer(GC3Denum target, Platform3DObject); |
- void bindFramebuffer(GC3Denum target, Platform3DObject); |
- void bindRenderbuffer(GC3Denum target, Platform3DObject); |
- void bindTexture(GC3Denum target, Platform3DObject); |
- void blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); |
- void blendEquation(GC3Denum mode); |
- void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha); |
- void blendFunc(GC3Denum sfactor, GC3Denum dfactor); |
- void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha); |
- |
- void bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage); |
- void bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage); |
- void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data); |
- |
- GC3Denum checkFramebufferStatus(GC3Denum target); |
- void clear(GC3Dbitfield mask); |
- void clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); |
- void clearDepth(GC3Dclampf depth); |
- void clearStencil(GC3Dint s); |
- void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha); |
- void compileShader(Platform3DObject); |
- |
- void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data); |
- void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data); |
- void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border); |
- void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
- void cullFace(GC3Denum mode); |
- void depthFunc(GC3Denum func); |
- void depthMask(GC3Dboolean flag); |
- void depthRange(GC3Dclampf zNear, GC3Dclampf zFar); |
- void detachShader(Platform3DObject, Platform3DObject); |
- void disable(GC3Denum cap); |
- void disableVertexAttribArray(GC3Duint index); |
- void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); |
- void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset); |
- |
- void enable(GC3Denum cap); |
- void enableVertexAttribArray(GC3Duint index); |
- void finish(); |
- void flush(); |
- void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject); |
- void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level); |
- void frontFace(GC3Denum mode); |
- void generateMipmap(GC3Denum target); |
- |
- bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&); |
- bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&); |
- void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders); |
- GC3Dint getAttribLocation(Platform3DObject, const String& name); |
- void getBooleanv(GC3Denum pname, GC3Dboolean* value); |
- void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); |
- Attributes getContextAttributes(); |
- GC3Denum getError(); |
- void getFloatv(GC3Denum pname, GC3Dfloat* value); |
- void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value); |
- void getIntegerv(GC3Denum pname, GC3Dint* value); |
- void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value); |
- String getProgramInfoLog(Platform3DObject); |
- void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); |
- void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value); |
- String getShaderInfoLog(Platform3DObject); |
- void getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, GC3Dint* range, GC3Dint* precision); |
- String getShaderSource(Platform3DObject); |
- String getString(GC3Denum name); |
- void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value); |
- void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); |
- void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value); |
- void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value); |
- GC3Dint getUniformLocation(Platform3DObject, const String& name); |
- void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value); |
- void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value); |
- GC3Dsizeiptr getVertexAttribOffset(GC3Duint index, GC3Denum pname); |
- |
- void hint(GC3Denum target, GC3Denum mode); |
- GC3Dboolean isBuffer(Platform3DObject); |
- GC3Dboolean isEnabled(GC3Denum cap); |
- GC3Dboolean isFramebuffer(Platform3DObject); |
- GC3Dboolean isProgram(Platform3DObject); |
- GC3Dboolean isRenderbuffer(Platform3DObject); |
- GC3Dboolean isShader(Platform3DObject); |
- GC3Dboolean isTexture(Platform3DObject); |
- void lineWidth(GC3Dfloat); |
- void linkProgram(Platform3DObject); |
- void pixelStorei(GC3Denum pname, GC3Dint param); |
- void polygonOffset(GC3Dfloat factor, GC3Dfloat units); |
- |
- void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data); |
- |
- void releaseShaderCompiler(); |
- |
- void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); |
- void sampleCoverage(GC3Dclampf value, GC3Dboolean invert); |
- void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
- void shaderSource(Platform3DObject, const String& string); |
- void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); |
- void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask); |
- void stencilMask(GC3Duint mask); |
- void stencilMaskSeparate(GC3Denum face, GC3Duint mask); |
- void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); |
- void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass); |
- |
- void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels); |
- void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); |
- void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); |
- void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels); |
- |
- void uniform1f(GC3Dint location, GC3Dfloat x); |
- void uniform1fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); |
- void uniform1i(GC3Dint location, GC3Dint x); |
- void uniform1iv(GC3Dint location, GC3Dsizei, GC3Dint* v); |
- void uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y); |
- void uniform2fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); |
- void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y); |
- void uniform2iv(GC3Dint location, GC3Dsizei, GC3Dint* v); |
- void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); |
- void uniform3fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); |
- void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z); |
- void uniform3iv(GC3Dint location, GC3Dsizei, GC3Dint* v); |
- void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); |
- void uniform4fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); |
- void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w); |
- void uniform4iv(GC3Dint location, GC3Dsizei, GC3Dint* v); |
- void uniformMatrix2fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value); |
- void uniformMatrix3fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value); |
- void uniformMatrix4fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value); |
- |
- void useProgram(Platform3DObject); |
- void validateProgram(Platform3DObject); |
- |
- void vertexAttrib1f(GC3Duint index, GC3Dfloat x); |
- void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values); |
- void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y); |
- void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values); |
- void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); |
- void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values); |
- void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); |
- void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values); |
- void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, |
- GC3Dsizei stride, GC3Dintptr offset); |
- |
- void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
- |
- void markContextChanged(); |
- void markLayerComposited(); |
- bool layerComposited() const; |
- |
- void paintRenderingResultsToCanvas(ImageBuffer*, DrawingBuffer*); |
- PassRefPtr<Uint8ClampedArray> paintRenderingResultsToImageData(DrawingBuffer*, int&, int&); |
- |
- // Support for buffer creation and deletion |
- Platform3DObject createBuffer(); |
- Platform3DObject createFramebuffer(); |
- Platform3DObject createProgram(); |
- Platform3DObject createRenderbuffer(); |
- Platform3DObject createShader(GC3Denum); |
- Platform3DObject createTexture(); |
- |
- void deleteBuffer(Platform3DObject); |
- void deleteFramebuffer(Platform3DObject); |
- void deleteProgram(Platform3DObject); |
- void deleteRenderbuffer(Platform3DObject); |
- void deleteShader(Platform3DObject); |
- void deleteTexture(Platform3DObject); |
- |
- // Synthesizes an OpenGL error which will be returned from a |
- // later call to getError. This is used to emulate OpenGL ES |
- // 2.0 behavior on the desktop and to enforce additional error |
- // checking mandated by WebGL. |
- // |
- // Per the behavior of glGetError, this stores at most one |
- // instance of any given error, and returns them from calls to |
- // getError in the order they were added. |
- void synthesizeGLError(GC3Denum error); |
- |
- // Support for extensions. Returns a non-null object, though not |
- // all methods it contains may necessarily be supported on the |
- // current hardware. Must call Extensions3D::supports() to |
- // determine this. |
- Extensions3D* extensions(); |
- |
- static unsigned getClearBitsByFormat(GC3Denum); |
- |
- enum ChannelBits { |
- ChannelRed = 1, |
- ChannelGreen = 2, |
- ChannelBlue = 4, |
- ChannelAlpha = 8, |
- ChannelDepth = 16, |
- ChannelStencil = 32, |
- ChannelRGB = ChannelRed | ChannelGreen | ChannelBlue, |
- ChannelRGBA = ChannelRGB | ChannelAlpha, |
- }; |
- |
- static unsigned getChannelBitsByFormat(GC3Denum); |
- |
- // Possible alpha operations that may need to occur during |
- // pixel packing. FIXME: kAlphaDoUnmultiply is lossy and must |
- // be removed. |
- enum AlphaOp { |
- AlphaDoNothing = 0, |
- AlphaDoPremultiply = 1, |
- AlphaDoUnmultiply = 2 |
- }; |
- |
- enum ImageHtmlDomSource { |
- HtmlDomImage = 0, |
- HtmlDomCanvas = 1, |
- HtmlDomVideo = 2, |
- HtmlDomNone = 3 |
- }; |
- |
- class ImageExtractor { |
- public: |
- ImageExtractor(Image*, ImageHtmlDomSource, bool premultiplyAlpha, bool ignoreGammaAndColorProfile); |
- |
- ~ImageExtractor(); |
- |
- bool extractSucceeded() { return m_extractSucceeded; } |
- const void* imagePixelData() { return m_imagePixelData; } |
- unsigned imageWidth() { return m_imageWidth; } |
- unsigned imageHeight() { return m_imageHeight; } |
- DataFormat imageSourceFormat() { return m_imageSourceFormat; } |
- AlphaOp imageAlphaOp() { return m_alphaOp; } |
- unsigned imageSourceUnpackAlignment() { return m_imageSourceUnpackAlignment; } |
- ImageHtmlDomSource imageHtmlDomSource() { return m_imageHtmlDomSource; } |
- private: |
- // Extract the image and keeps track of its status, such as width, height, Source Alignment, format and AlphaOp etc. |
- // This needs to lock the resources or relevant data if needed and return true upon success |
- bool extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile); |
- |
- RefPtr<NativeImageSkia> m_nativeImage; |
- RefPtr<NativeImageSkia> m_skiaImage; |
- Image* m_image; |
- ImageHtmlDomSource m_imageHtmlDomSource; |
- bool m_extractSucceeded; |
- const void* m_imagePixelData; |
- unsigned m_imageWidth; |
- unsigned m_imageHeight; |
- DataFormat m_imageSourceFormat; |
- AlphaOp m_alphaOp; |
- unsigned m_imageSourceUnpackAlignment; |
- }; |
- |
- // The Following functions are implemented in GraphicsContext3DImagePacking.cpp |
- |
- // Packs the contents of the given Image which is passed in |pixels| into the passed Vector |
- // according to the given format and type, and obeying the flipY and AlphaOp flags. |
- // Returns true upon success. |
- static bool packImageData(Image*, const void* pixels, GC3Denum format, GC3Denum type, bool flipY, AlphaOp, DataFormat sourceFormat, unsigned width, unsigned height, unsigned sourceUnpackAlignment, Vector<uint8_t>& data); |
- |
- // Extracts the contents of the given ImageData into the passed Vector, |
- // packing the pixel data according to the given format and type, |
- // and obeying the flipY and premultiplyAlpha flags. Returns true |
- // upon success. |
- static bool extractImageData(const uint8_t*, const IntSize&, GC3Denum format, GC3Denum type, bool flipY, bool premultiplyAlpha, Vector<uint8_t>& data); |
- |
- // Helper function which extracts the user-supplied texture |
- // data, applying the flipY and premultiplyAlpha parameters. |
- // If the data is not tightly packed according to the passed |
- // unpackAlignment, the output data will be tightly packed. |
- // Returns true if successful, false if any error occurred. |
- static bool extractTextureData(unsigned width, unsigned height, GC3Denum format, GC3Denum type, unsigned unpackAlignment, bool flipY, bool premultiplyAlpha, const void* pixels, Vector<uint8_t>& data); |
- |
- // End GraphicsContext3DImagePacking.cpp functions |
- |
- // This is the order of bytes to use when doing a readback. |
- enum ReadbackOrder { |
- ReadbackRGBA, |
- ReadbackSkia |
- }; |
- |
- // Helper function which does a readback from the currently-bound |
- // framebuffer into a buffer of a certain size with 4-byte pixels. |
- void readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder, AlphaOp); |
- |
-private: |
- friend class Extensions3D; |
- |
- GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3D>, bool preserveDrawingBuffer); |
- GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3DProvider>, bool preserveDrawingBuffer); |
- |
- // Helper for packImageData/extractImageData/extractTextureData which implement packing of pixel |
- // data into the specified OpenGL destination format and type. |
- // A sourceUnpackAlignment of zero indicates that the source |
- // data is tightly packed. Non-zero values may take a slow path. |
- // Destination data will have no gaps between rows. |
- // Implemented in GraphicsContext3DImagePacking.cpp |
- static bool packPixels(const uint8_t* sourceData, DataFormat sourceDataFormat, unsigned width, unsigned height, unsigned sourceUnpackAlignment, unsigned destinationFormat, unsigned destinationType, AlphaOp, void* destinationData, bool flipY); |
- |
- void paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer*); |
- // Helper function to flip a bitmap vertically. |
- void flipVertically(uint8_t* data, int width, int height); |
- |
- // Extensions3D support. |
- bool supportsExtension(const String& name); |
- bool ensureExtensionEnabled(const String& name); |
- bool isExtensionEnabled(const String& name); |
- |
- void initializeExtensions(); |
- |
- bool preserveDrawingBuffer() const { return m_preserveDrawingBuffer; } |
- |
- OwnPtr<blink::WebGraphicsContext3DProvider> m_provider; |
- blink::WebGraphicsContext3D* m_impl; |
- OwnPtr<GraphicsContext3DContextLostCallbackAdapter> m_contextLostCallbackAdapter; |
- OwnPtr<GraphicsContext3DErrorMessageCallbackAdapter> m_errorMessageCallbackAdapter; |
- OwnPtr<blink::WebGraphicsContext3D> m_ownedWebContext; |
- OwnPtr<Extensions3D> m_extensions; |
- bool m_initializedAvailableExtensions; |
- HashSet<String> m_enabledExtensions; |
- HashSet<String> m_requestableExtensions; |
- bool m_layerComposited; |
- bool m_preserveDrawingBuffer; |
- int m_packAlignment; |
- |
- enum ResourceSafety { |
- ResourceSafetyUnknown, |
- ResourceSafe, |
- ResourceUnsafe |
- }; |
- ResourceSafety m_resourceSafety; |
- |
- // If the width and height of the Canvas's backing store don't |
- // match those that we were given in the most recent call to |
- // reshape(), then we need an intermediate bitmap to read back the |
- // frame buffer into. This seems to happen when CSS styles are |
- // used to resize the Canvas. |
- SkBitmap m_resizingBitmap; |
- |
- GrContext* m_grContext; |
- |
- // Used to flip a bitmap vertically. |
- Vector<uint8_t> m_scanline; |
-}; |
- |
-} // namespace WebCore |
- |
-#endif // GraphicsContext3D_h |