| Index: Source/core/platform/graphics/GraphicsContext3D.h
|
| diff --git a/Source/core/platform/graphics/GraphicsContext3D.h b/Source/core/platform/graphics/GraphicsContext3D.h
|
| deleted file mode 100644
|
| index f976a12cb8e806aef681a74b3f4a5d602c869a65..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/GraphicsContext3D.h
|
| +++ /dev/null
|
| @@ -1,862 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2009 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef GraphicsContext3D_h
|
| -#define GraphicsContext3D_h
|
| -
|
| -#include "core/platform/graphics/Extensions3D.h"
|
| -#include "core/platform/graphics/Image.h"
|
| -#include "platform/geometry/IntRect.h"
|
| -#include "platform/graphics/GraphicsTypes3D.h"
|
| -#include "platform/weborigin/KURL.h"
|
| -#include "third_party/skia/include/core/SkBitmap.h"
|
| -#include "wtf/HashMap.h"
|
| -#include "wtf/HashSet.h"
|
| -#include "wtf/ListHashSet.h"
|
| -#include "wtf/Noncopyable.h"
|
| -#include "wtf/OwnPtr.h"
|
| -#include "wtf/PassOwnPtr.h"
|
| -#include "wtf/RefCounted.h"
|
| -#include "wtf/text/WTFString.h"
|
| -
|
| -// FIXME: Find a better way to avoid the name confliction for NO_ERROR.
|
| -#if OS(WIN)
|
| -#undef NO_ERROR
|
| -#endif
|
| -
|
| -class GrContext;
|
| -
|
| -namespace blink {
|
| -class WebGraphicsContext3D;
|
| -class WebGraphicsContext3DProvider;
|
| -}
|
| -
|
| -namespace WebCore {
|
| -class DrawingBuffer;
|
| -class Extensions3D;
|
| -class GraphicsContext3DContextLostCallbackAdapter;
|
| -class GraphicsContext3DErrorMessageCallbackAdapter;
|
| -class Image;
|
| -class ImageBuffer;
|
| -class IntRect;
|
| -class IntSize;
|
| -
|
| -struct ActiveInfo {
|
| - String name;
|
| - GC3Denum type;
|
| - GC3Dint size;
|
| -};
|
| -
|
| -class GraphicsContext3D : public RefCounted<GraphicsContext3D> {
|
| -public:
|
| - enum {
|
| - DEPTH_BUFFER_BIT = 0x00000100,
|
| - STENCIL_BUFFER_BIT = 0x00000400,
|
| - COLOR_BUFFER_BIT = 0x00004000,
|
| - POINTS = 0x0000,
|
| - LINES = 0x0001,
|
| - LINE_LOOP = 0x0002,
|
| - LINE_STRIP = 0x0003,
|
| - TRIANGLES = 0x0004,
|
| - TRIANGLE_STRIP = 0x0005,
|
| - TRIANGLE_FAN = 0x0006,
|
| - ZERO = 0,
|
| - ONE = 1,
|
| - SRC_COLOR = 0x0300,
|
| - ONE_MINUS_SRC_COLOR = 0x0301,
|
| - SRC_ALPHA = 0x0302,
|
| - ONE_MINUS_SRC_ALPHA = 0x0303,
|
| - DST_ALPHA = 0x0304,
|
| - ONE_MINUS_DST_ALPHA = 0x0305,
|
| - DST_COLOR = 0x0306,
|
| - ONE_MINUS_DST_COLOR = 0x0307,
|
| - SRC_ALPHA_SATURATE = 0x0308,
|
| - FUNC_ADD = 0x8006,
|
| - BLEND_EQUATION = 0x8009,
|
| - BLEND_EQUATION_RGB = 0x8009,
|
| - BLEND_EQUATION_ALPHA = 0x883D,
|
| - FUNC_SUBTRACT = 0x800A,
|
| - FUNC_REVERSE_SUBTRACT = 0x800B,
|
| - BLEND_DST_RGB = 0x80C8,
|
| - BLEND_SRC_RGB = 0x80C9,
|
| - BLEND_DST_ALPHA = 0x80CA,
|
| - BLEND_SRC_ALPHA = 0x80CB,
|
| - CONSTANT_COLOR = 0x8001,
|
| - ONE_MINUS_CONSTANT_COLOR = 0x8002,
|
| - CONSTANT_ALPHA = 0x8003,
|
| - ONE_MINUS_CONSTANT_ALPHA = 0x8004,
|
| - BLEND_COLOR = 0x8005,
|
| - ARRAY_BUFFER = 0x8892,
|
| - ELEMENT_ARRAY_BUFFER = 0x8893,
|
| - ARRAY_BUFFER_BINDING = 0x8894,
|
| - ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
|
| - STREAM_DRAW = 0x88E0,
|
| - STATIC_DRAW = 0x88E4,
|
| - DYNAMIC_DRAW = 0x88E8,
|
| - BUFFER_SIZE = 0x8764,
|
| - BUFFER_USAGE = 0x8765,
|
| - CURRENT_VERTEX_ATTRIB = 0x8626,
|
| - FRONT = 0x0404,
|
| - BACK = 0x0405,
|
| - FRONT_AND_BACK = 0x0408,
|
| - TEXTURE_2D = 0x0DE1,
|
| - CULL_FACE = 0x0B44,
|
| - BLEND = 0x0BE2,
|
| - DITHER = 0x0BD0,
|
| - STENCIL_TEST = 0x0B90,
|
| - DEPTH_TEST = 0x0B71,
|
| - SCISSOR_TEST = 0x0C11,
|
| - POLYGON_OFFSET_FILL = 0x8037,
|
| - SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
|
| - SAMPLE_COVERAGE = 0x80A0,
|
| - NO_ERROR = 0,
|
| - INVALID_ENUM = 0x0500,
|
| - INVALID_VALUE = 0x0501,
|
| - INVALID_OPERATION = 0x0502,
|
| - OUT_OF_MEMORY = 0x0505,
|
| - CW = 0x0900,
|
| - CCW = 0x0901,
|
| - LINE_WIDTH = 0x0B21,
|
| - ALIASED_POINT_SIZE_RANGE = 0x846D,
|
| - ALIASED_LINE_WIDTH_RANGE = 0x846E,
|
| - CULL_FACE_MODE = 0x0B45,
|
| - FRONT_FACE = 0x0B46,
|
| - DEPTH_RANGE = 0x0B70,
|
| - DEPTH_WRITEMASK = 0x0B72,
|
| - DEPTH_CLEAR_VALUE = 0x0B73,
|
| - DEPTH_FUNC = 0x0B74,
|
| - STENCIL_CLEAR_VALUE = 0x0B91,
|
| - STENCIL_FUNC = 0x0B92,
|
| - STENCIL_FAIL = 0x0B94,
|
| - STENCIL_PASS_DEPTH_FAIL = 0x0B95,
|
| - STENCIL_PASS_DEPTH_PASS = 0x0B96,
|
| - STENCIL_REF = 0x0B97,
|
| - STENCIL_VALUE_MASK = 0x0B93,
|
| - STENCIL_WRITEMASK = 0x0B98,
|
| - STENCIL_BACK_FUNC = 0x8800,
|
| - STENCIL_BACK_FAIL = 0x8801,
|
| - STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
|
| - STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
|
| - STENCIL_BACK_REF = 0x8CA3,
|
| - STENCIL_BACK_VALUE_MASK = 0x8CA4,
|
| - STENCIL_BACK_WRITEMASK = 0x8CA5,
|
| - VIEWPORT = 0x0BA2,
|
| - SCISSOR_BOX = 0x0C10,
|
| - COLOR_CLEAR_VALUE = 0x0C22,
|
| - COLOR_WRITEMASK = 0x0C23,
|
| - UNPACK_ALIGNMENT = 0x0CF5,
|
| - PACK_ALIGNMENT = 0x0D05,
|
| - MAX_TEXTURE_SIZE = 0x0D33,
|
| - MAX_VIEWPORT_DIMS = 0x0D3A,
|
| - SUBPIXEL_BITS = 0x0D50,
|
| - RED_BITS = 0x0D52,
|
| - GREEN_BITS = 0x0D53,
|
| - BLUE_BITS = 0x0D54,
|
| - ALPHA_BITS = 0x0D55,
|
| - DEPTH_BITS = 0x0D56,
|
| - STENCIL_BITS = 0x0D57,
|
| - POLYGON_OFFSET_UNITS = 0x2A00,
|
| - POLYGON_OFFSET_FACTOR = 0x8038,
|
| - TEXTURE_BINDING_2D = 0x8069,
|
| - SAMPLE_BUFFERS = 0x80A8,
|
| - SAMPLES = 0x80A9,
|
| - SAMPLE_COVERAGE_VALUE = 0x80AA,
|
| - SAMPLE_COVERAGE_INVERT = 0x80AB,
|
| - NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
|
| - COMPRESSED_TEXTURE_FORMATS = 0x86A3,
|
| - DONT_CARE = 0x1100,
|
| - FASTEST = 0x1101,
|
| - NICEST = 0x1102,
|
| - GENERATE_MIPMAP_HINT = 0x8192,
|
| - BYTE = 0x1400,
|
| - UNSIGNED_BYTE = 0x1401,
|
| - SHORT = 0x1402,
|
| - UNSIGNED_SHORT = 0x1403,
|
| - INT = 0x1404,
|
| - UNSIGNED_INT = 0x1405,
|
| - FLOAT = 0x1406,
|
| - HALF_FLOAT_OES = 0x8D61,
|
| - FIXED = 0x140C,
|
| - DEPTH_COMPONENT = 0x1902,
|
| - ALPHA = 0x1906,
|
| - RGB = 0x1907,
|
| - RGBA = 0x1908,
|
| - BGRA = 0x80E1,
|
| - LUMINANCE = 0x1909,
|
| - LUMINANCE_ALPHA = 0x190A,
|
| - UNSIGNED_SHORT_4_4_4_4 = 0x8033,
|
| - UNSIGNED_SHORT_5_5_5_1 = 0x8034,
|
| - UNSIGNED_SHORT_5_6_5 = 0x8363,
|
| - FRAGMENT_SHADER = 0x8B30,
|
| - VERTEX_SHADER = 0x8B31,
|
| - MAX_VERTEX_ATTRIBS = 0x8869,
|
| - MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
|
| - MAX_VARYING_VECTORS = 0x8DFC,
|
| - MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
|
| - MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
|
| - MAX_TEXTURE_IMAGE_UNITS = 0x8872,
|
| - MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
|
| - SHADER_TYPE = 0x8B4F,
|
| - DELETE_STATUS = 0x8B80,
|
| - LINK_STATUS = 0x8B82,
|
| - VALIDATE_STATUS = 0x8B83,
|
| - ATTACHED_SHADERS = 0x8B85,
|
| - ACTIVE_UNIFORMS = 0x8B86,
|
| - ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
|
| - ACTIVE_ATTRIBUTES = 0x8B89,
|
| - ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
|
| - SHADING_LANGUAGE_VERSION = 0x8B8C,
|
| - CURRENT_PROGRAM = 0x8B8D,
|
| - NEVER = 0x0200,
|
| - LESS = 0x0201,
|
| - EQUAL = 0x0202,
|
| - LEQUAL = 0x0203,
|
| - GREATER = 0x0204,
|
| - NOTEQUAL = 0x0205,
|
| - GEQUAL = 0x0206,
|
| - ALWAYS = 0x0207,
|
| - KEEP = 0x1E00,
|
| - REPLACE = 0x1E01,
|
| - INCR = 0x1E02,
|
| - DECR = 0x1E03,
|
| - INVERT = 0x150A,
|
| - INCR_WRAP = 0x8507,
|
| - DECR_WRAP = 0x8508,
|
| - VENDOR = 0x1F00,
|
| - RENDERER = 0x1F01,
|
| - VERSION = 0x1F02,
|
| - EXTENSIONS = 0x1F03,
|
| - NEAREST = 0x2600,
|
| - LINEAR = 0x2601,
|
| - NEAREST_MIPMAP_NEAREST = 0x2700,
|
| - LINEAR_MIPMAP_NEAREST = 0x2701,
|
| - NEAREST_MIPMAP_LINEAR = 0x2702,
|
| - LINEAR_MIPMAP_LINEAR = 0x2703,
|
| - TEXTURE_MAG_FILTER = 0x2800,
|
| - TEXTURE_MIN_FILTER = 0x2801,
|
| - TEXTURE_WRAP_S = 0x2802,
|
| - TEXTURE_WRAP_T = 0x2803,
|
| - TEXTURE = 0x1702,
|
| - TEXTURE_CUBE_MAP = 0x8513,
|
| - TEXTURE_BINDING_CUBE_MAP = 0x8514,
|
| - TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
|
| - TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
|
| - TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
|
| - TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
|
| - TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
|
| - TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
|
| - MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
|
| - TEXTURE0 = 0x84C0,
|
| - TEXTURE1 = 0x84C1,
|
| - TEXTURE2 = 0x84C2,
|
| - TEXTURE3 = 0x84C3,
|
| - TEXTURE4 = 0x84C4,
|
| - TEXTURE5 = 0x84C5,
|
| - TEXTURE6 = 0x84C6,
|
| - TEXTURE7 = 0x84C7,
|
| - TEXTURE8 = 0x84C8,
|
| - TEXTURE9 = 0x84C9,
|
| - TEXTURE10 = 0x84CA,
|
| - TEXTURE11 = 0x84CB,
|
| - TEXTURE12 = 0x84CC,
|
| - TEXTURE13 = 0x84CD,
|
| - TEXTURE14 = 0x84CE,
|
| - TEXTURE15 = 0x84CF,
|
| - TEXTURE16 = 0x84D0,
|
| - TEXTURE17 = 0x84D1,
|
| - TEXTURE18 = 0x84D2,
|
| - TEXTURE19 = 0x84D3,
|
| - TEXTURE20 = 0x84D4,
|
| - TEXTURE21 = 0x84D5,
|
| - TEXTURE22 = 0x84D6,
|
| - TEXTURE23 = 0x84D7,
|
| - TEXTURE24 = 0x84D8,
|
| - TEXTURE25 = 0x84D9,
|
| - TEXTURE26 = 0x84DA,
|
| - TEXTURE27 = 0x84DB,
|
| - TEXTURE28 = 0x84DC,
|
| - TEXTURE29 = 0x84DD,
|
| - TEXTURE30 = 0x84DE,
|
| - TEXTURE31 = 0x84DF,
|
| - ACTIVE_TEXTURE = 0x84E0,
|
| - REPEAT = 0x2901,
|
| - CLAMP_TO_EDGE = 0x812F,
|
| - MIRRORED_REPEAT = 0x8370,
|
| - FLOAT_VEC2 = 0x8B50,
|
| - FLOAT_VEC3 = 0x8B51,
|
| - FLOAT_VEC4 = 0x8B52,
|
| - INT_VEC2 = 0x8B53,
|
| - INT_VEC3 = 0x8B54,
|
| - INT_VEC4 = 0x8B55,
|
| - BOOL = 0x8B56,
|
| - BOOL_VEC2 = 0x8B57,
|
| - BOOL_VEC3 = 0x8B58,
|
| - BOOL_VEC4 = 0x8B59,
|
| - FLOAT_MAT2 = 0x8B5A,
|
| - FLOAT_MAT3 = 0x8B5B,
|
| - FLOAT_MAT4 = 0x8B5C,
|
| - SAMPLER_2D = 0x8B5E,
|
| - SAMPLER_CUBE = 0x8B60,
|
| - VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
|
| - VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
|
| - VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
|
| - VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
|
| - VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
|
| - VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
|
| - VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
|
| - COMPILE_STATUS = 0x8B81,
|
| - INFO_LOG_LENGTH = 0x8B84,
|
| - SHADER_SOURCE_LENGTH = 0x8B88,
|
| - SHADER_COMPILER = 0x8DFA,
|
| - SHADER_BINARY_FORMATS = 0x8DF8,
|
| - NUM_SHADER_BINARY_FORMATS = 0x8DF9,
|
| - LOW_FLOAT = 0x8DF0,
|
| - MEDIUM_FLOAT = 0x8DF1,
|
| - HIGH_FLOAT = 0x8DF2,
|
| - LOW_INT = 0x8DF3,
|
| - MEDIUM_INT = 0x8DF4,
|
| - HIGH_INT = 0x8DF5,
|
| - FRAMEBUFFER = 0x8D40,
|
| - RENDERBUFFER = 0x8D41,
|
| - RGBA4 = 0x8056,
|
| - RGB5_A1 = 0x8057,
|
| - RGB565 = 0x8D62,
|
| - DEPTH_COMPONENT16 = 0x81A5,
|
| - STENCIL_INDEX = 0x1901,
|
| - STENCIL_INDEX8 = 0x8D48,
|
| - DEPTH_STENCIL = 0x84F9,
|
| - UNSIGNED_INT_24_8 = 0x84FA,
|
| - DEPTH24_STENCIL8 = 0x88F0,
|
| - RENDERBUFFER_WIDTH = 0x8D42,
|
| - RENDERBUFFER_HEIGHT = 0x8D43,
|
| - RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
|
| - RENDERBUFFER_RED_SIZE = 0x8D50,
|
| - RENDERBUFFER_GREEN_SIZE = 0x8D51,
|
| - RENDERBUFFER_BLUE_SIZE = 0x8D52,
|
| - RENDERBUFFER_ALPHA_SIZE = 0x8D53,
|
| - RENDERBUFFER_DEPTH_SIZE = 0x8D54,
|
| - RENDERBUFFER_STENCIL_SIZE = 0x8D55,
|
| - FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
|
| - FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
|
| - FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
|
| - FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
|
| - COLOR_ATTACHMENT0 = 0x8CE0,
|
| - DEPTH_ATTACHMENT = 0x8D00,
|
| - STENCIL_ATTACHMENT = 0x8D20,
|
| - DEPTH_STENCIL_ATTACHMENT = 0x821A,
|
| - NONE = 0,
|
| - FRAMEBUFFER_COMPLETE = 0x8CD5,
|
| - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
|
| - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
|
| - FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
|
| - FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
|
| - FRAMEBUFFER_BINDING = 0x8CA6,
|
| - RENDERBUFFER_BINDING = 0x8CA7,
|
| - MAX_RENDERBUFFER_SIZE = 0x84E8,
|
| - INVALID_FRAMEBUFFER_OPERATION = 0x0506,
|
| -
|
| - // WebGL-specific enums
|
| - UNPACK_FLIP_Y_WEBGL = 0x9240,
|
| - UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
|
| - CONTEXT_LOST_WEBGL = 0x9242,
|
| - UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
|
| - BROWSER_DEFAULT_WEBGL = 0x9244
|
| - };
|
| -
|
| - // Context creation attributes.
|
| - struct Attributes {
|
| - Attributes()
|
| - : alpha(true)
|
| - , depth(true)
|
| - , stencil(false)
|
| - , antialias(true)
|
| - , premultipliedAlpha(true)
|
| - , preserveDrawingBuffer(false)
|
| - , noExtensions(false)
|
| - , shareResources(true)
|
| - , preferDiscreteGPU(false)
|
| - , failIfMajorPerformanceCaveat(false)
|
| - {
|
| - }
|
| -
|
| - bool alpha;
|
| - bool depth;
|
| - bool stencil;
|
| - bool antialias;
|
| - bool premultipliedAlpha;
|
| - bool preserveDrawingBuffer;
|
| - bool noExtensions;
|
| - bool shareResources;
|
| - bool preferDiscreteGPU;
|
| - bool failIfMajorPerformanceCaveat;
|
| - KURL topDocumentURL;
|
| - };
|
| -
|
| - class ContextLostCallback {
|
| - public:
|
| - virtual void onContextLost() = 0;
|
| - virtual ~ContextLostCallback() {}
|
| - };
|
| -
|
| - class ErrorMessageCallback {
|
| - public:
|
| - virtual void onErrorMessage(const String& message, GC3Dint id) = 0;
|
| - virtual ~ErrorMessageCallback() { }
|
| - };
|
| -
|
| - void setContextLostCallback(PassOwnPtr<ContextLostCallback>);
|
| - void setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>);
|
| -
|
| - static PassRefPtr<GraphicsContext3D> create(Attributes);
|
| -
|
| - // Callers must make the context current before using it AND check that the context was created successfully
|
| - // via ContextLost before using the context in any way. Once made current on a thread, the context cannot
|
| - // be used on any other thread.
|
| - static PassRefPtr<GraphicsContext3D> createGraphicsContextFromWebContext(PassOwnPtr<blink::WebGraphicsContext3D>, bool preserveDrawingBuffer = false);
|
| - static PassRefPtr<GraphicsContext3D> createGraphicsContextFromProvider(PassOwnPtr<blink::WebGraphicsContext3DProvider>, bool preserveDrawingBuffer = false);
|
| -
|
| - ~GraphicsContext3D();
|
| -
|
| - GrContext* grContext();
|
| - blink::WebGraphicsContext3D* webContext() const { return m_impl; }
|
| -
|
| - bool makeContextCurrent();
|
| -
|
| - uint32_t lastFlushID();
|
| -
|
| - // Helper to texImage2D with pixel==0 case: pixels are initialized to 0.
|
| - // Return true if no GL error is synthesized.
|
| - // By default, alignment is 4, the OpenGL default setting.
|
| - bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4);
|
| -
|
| - //----------------------------------------------------------------------
|
| - // Helpers for texture uploading and pixel readback.
|
| - //
|
| -
|
| - // Computes the components per pixel and bytes per component
|
| - // for the given format and type combination. Returns false if
|
| - // either was an invalid enum.
|
| - static bool computeFormatAndTypeParameters(GC3Denum format,
|
| - GC3Denum type,
|
| - unsigned int* componentsPerPixel,
|
| - unsigned int* bytesPerComponent);
|
| -
|
| - // Computes the image size in bytes. If paddingInBytes is not null, padding
|
| - // is also calculated in return. Returns NO_ERROR if succeed, otherwise
|
| - // return the suggested GL error indicating the cause of the failure:
|
| - // INVALID_VALUE if width/height is negative or overflow happens.
|
| - // INVALID_ENUM if format/type is illegal.
|
| - static GC3Denum computeImageSizeInBytes(GC3Denum format,
|
| - GC3Denum type,
|
| - GC3Dsizei width,
|
| - GC3Dsizei height,
|
| - GC3Dint alignment,
|
| - unsigned int* imageSizeInBytes,
|
| - unsigned int* paddingInBytes);
|
| -
|
| - // Attempt to enumerate all possible native image formats to
|
| - // reduce the amount of temporary allocations during texture
|
| - // uploading. This enum must be public because it is accessed
|
| - // by non-member functions.
|
| - enum DataFormat {
|
| - DataFormatRGBA8 = 0,
|
| - DataFormatRGBA16F,
|
| - DataFormatRGBA32F,
|
| - DataFormatRGB8,
|
| - DataFormatRGB16F,
|
| - DataFormatRGB32F,
|
| - DataFormatBGR8,
|
| - DataFormatBGRA8,
|
| - DataFormatARGB8,
|
| - DataFormatABGR8,
|
| - DataFormatRGBA5551,
|
| - DataFormatRGBA4444,
|
| - DataFormatRGB565,
|
| - DataFormatR8,
|
| - DataFormatR16F,
|
| - DataFormatR32F,
|
| - DataFormatRA8,
|
| - DataFormatRA16F,
|
| - DataFormatRA32F,
|
| - DataFormatAR8,
|
| - DataFormatA8,
|
| - DataFormatA16F,
|
| - DataFormatA32F,
|
| - DataFormatNumFormats
|
| - };
|
| -
|
| - // Check if the format is one of the formats from the ImageData or DOM elements.
|
| - // The formats from ImageData is always RGBA8.
|
| - // The formats from DOM elements vary with Graphics ports. It can only be RGBA8 or BGRA8.
|
| - static ALWAYS_INLINE bool srcFormatComeFromDOMElementOrImageData(DataFormat SrcFormat)
|
| - {
|
| - return SrcFormat == DataFormatBGRA8 || SrcFormat == DataFormatRGBA8;
|
| - }
|
| -
|
| - //----------------------------------------------------------------------
|
| - // Entry points for WebGL.
|
| - //
|
| -
|
| - void activeTexture(GC3Denum texture);
|
| - void attachShader(Platform3DObject program, Platform3DObject shader);
|
| - void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name);
|
| - void bindBuffer(GC3Denum target, Platform3DObject);
|
| - void bindFramebuffer(GC3Denum target, Platform3DObject);
|
| - void bindRenderbuffer(GC3Denum target, Platform3DObject);
|
| - void bindTexture(GC3Denum target, Platform3DObject);
|
| - void blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha);
|
| - void blendEquation(GC3Denum mode);
|
| - void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha);
|
| - void blendFunc(GC3Denum sfactor, GC3Denum dfactor);
|
| - void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha);
|
| -
|
| - void bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage);
|
| - void bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage);
|
| - void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data);
|
| -
|
| - GC3Denum checkFramebufferStatus(GC3Denum target);
|
| - void clear(GC3Dbitfield mask);
|
| - void clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha);
|
| - void clearDepth(GC3Dclampf depth);
|
| - void clearStencil(GC3Dint s);
|
| - void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
|
| - void compileShader(Platform3DObject);
|
| -
|
| - void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data);
|
| - void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data);
|
| - void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border);
|
| - void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
|
| - void cullFace(GC3Denum mode);
|
| - void depthFunc(GC3Denum func);
|
| - void depthMask(GC3Dboolean flag);
|
| - void depthRange(GC3Dclampf zNear, GC3Dclampf zFar);
|
| - void detachShader(Platform3DObject, Platform3DObject);
|
| - void disable(GC3Denum cap);
|
| - void disableVertexAttribArray(GC3Duint index);
|
| - void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
|
| - void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset);
|
| -
|
| - void enable(GC3Denum cap);
|
| - void enableVertexAttribArray(GC3Duint index);
|
| - void finish();
|
| - void flush();
|
| - void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject);
|
| - void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level);
|
| - void frontFace(GC3Denum mode);
|
| - void generateMipmap(GC3Denum target);
|
| -
|
| - bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&);
|
| - bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&);
|
| - void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders);
|
| - GC3Dint getAttribLocation(Platform3DObject, const String& name);
|
| - void getBooleanv(GC3Denum pname, GC3Dboolean* value);
|
| - void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
|
| - Attributes getContextAttributes();
|
| - GC3Denum getError();
|
| - void getFloatv(GC3Denum pname, GC3Dfloat* value);
|
| - void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value);
|
| - void getIntegerv(GC3Denum pname, GC3Dint* value);
|
| - void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value);
|
| - String getProgramInfoLog(Platform3DObject);
|
| - void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
|
| - void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value);
|
| - String getShaderInfoLog(Platform3DObject);
|
| - void getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, GC3Dint* range, GC3Dint* precision);
|
| - String getShaderSource(Platform3DObject);
|
| - String getString(GC3Denum name);
|
| - void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value);
|
| - void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
|
| - void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value);
|
| - void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value);
|
| - GC3Dint getUniformLocation(Platform3DObject, const String& name);
|
| - void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value);
|
| - void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value);
|
| - GC3Dsizeiptr getVertexAttribOffset(GC3Duint index, GC3Denum pname);
|
| -
|
| - void hint(GC3Denum target, GC3Denum mode);
|
| - GC3Dboolean isBuffer(Platform3DObject);
|
| - GC3Dboolean isEnabled(GC3Denum cap);
|
| - GC3Dboolean isFramebuffer(Platform3DObject);
|
| - GC3Dboolean isProgram(Platform3DObject);
|
| - GC3Dboolean isRenderbuffer(Platform3DObject);
|
| - GC3Dboolean isShader(Platform3DObject);
|
| - GC3Dboolean isTexture(Platform3DObject);
|
| - void lineWidth(GC3Dfloat);
|
| - void linkProgram(Platform3DObject);
|
| - void pixelStorei(GC3Denum pname, GC3Dint param);
|
| - void polygonOffset(GC3Dfloat factor, GC3Dfloat units);
|
| -
|
| - void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data);
|
| -
|
| - void releaseShaderCompiler();
|
| -
|
| - void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height);
|
| - void sampleCoverage(GC3Dclampf value, GC3Dboolean invert);
|
| - void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
|
| - void shaderSource(Platform3DObject, const String& string);
|
| - void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask);
|
| - void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask);
|
| - void stencilMask(GC3Duint mask);
|
| - void stencilMaskSeparate(GC3Denum face, GC3Duint mask);
|
| - void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
|
| - void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
|
| -
|
| - void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels);
|
| - void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param);
|
| - void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
|
| - void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
|
| -
|
| - void uniform1f(GC3Dint location, GC3Dfloat x);
|
| - void uniform1fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v);
|
| - void uniform1i(GC3Dint location, GC3Dint x);
|
| - void uniform1iv(GC3Dint location, GC3Dsizei, GC3Dint* v);
|
| - void uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y);
|
| - void uniform2fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v);
|
| - void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y);
|
| - void uniform2iv(GC3Dint location, GC3Dsizei, GC3Dint* v);
|
| - void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
|
| - void uniform3fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v);
|
| - void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z);
|
| - void uniform3iv(GC3Dint location, GC3Dsizei, GC3Dint* v);
|
| - void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
|
| - void uniform4fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v);
|
| - void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w);
|
| - void uniform4iv(GC3Dint location, GC3Dsizei, GC3Dint* v);
|
| - void uniformMatrix2fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value);
|
| - void uniformMatrix3fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value);
|
| - void uniformMatrix4fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value);
|
| -
|
| - void useProgram(Platform3DObject);
|
| - void validateProgram(Platform3DObject);
|
| -
|
| - void vertexAttrib1f(GC3Duint index, GC3Dfloat x);
|
| - void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values);
|
| - void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y);
|
| - void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values);
|
| - void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
|
| - void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values);
|
| - void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
|
| - void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values);
|
| - void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized,
|
| - GC3Dsizei stride, GC3Dintptr offset);
|
| -
|
| - void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
|
| -
|
| - void markContextChanged();
|
| - void markLayerComposited();
|
| - bool layerComposited() const;
|
| -
|
| - void paintRenderingResultsToCanvas(ImageBuffer*, DrawingBuffer*);
|
| - PassRefPtr<Uint8ClampedArray> paintRenderingResultsToImageData(DrawingBuffer*, int&, int&);
|
| -
|
| - // Support for buffer creation and deletion
|
| - Platform3DObject createBuffer();
|
| - Platform3DObject createFramebuffer();
|
| - Platform3DObject createProgram();
|
| - Platform3DObject createRenderbuffer();
|
| - Platform3DObject createShader(GC3Denum);
|
| - Platform3DObject createTexture();
|
| -
|
| - void deleteBuffer(Platform3DObject);
|
| - void deleteFramebuffer(Platform3DObject);
|
| - void deleteProgram(Platform3DObject);
|
| - void deleteRenderbuffer(Platform3DObject);
|
| - void deleteShader(Platform3DObject);
|
| - void deleteTexture(Platform3DObject);
|
| -
|
| - // Synthesizes an OpenGL error which will be returned from a
|
| - // later call to getError. This is used to emulate OpenGL ES
|
| - // 2.0 behavior on the desktop and to enforce additional error
|
| - // checking mandated by WebGL.
|
| - //
|
| - // Per the behavior of glGetError, this stores at most one
|
| - // instance of any given error, and returns them from calls to
|
| - // getError in the order they were added.
|
| - void synthesizeGLError(GC3Denum error);
|
| -
|
| - // Support for extensions. Returns a non-null object, though not
|
| - // all methods it contains may necessarily be supported on the
|
| - // current hardware. Must call Extensions3D::supports() to
|
| - // determine this.
|
| - Extensions3D* extensions();
|
| -
|
| - static unsigned getClearBitsByFormat(GC3Denum);
|
| -
|
| - enum ChannelBits {
|
| - ChannelRed = 1,
|
| - ChannelGreen = 2,
|
| - ChannelBlue = 4,
|
| - ChannelAlpha = 8,
|
| - ChannelDepth = 16,
|
| - ChannelStencil = 32,
|
| - ChannelRGB = ChannelRed | ChannelGreen | ChannelBlue,
|
| - ChannelRGBA = ChannelRGB | ChannelAlpha,
|
| - };
|
| -
|
| - static unsigned getChannelBitsByFormat(GC3Denum);
|
| -
|
| - // Possible alpha operations that may need to occur during
|
| - // pixel packing. FIXME: kAlphaDoUnmultiply is lossy and must
|
| - // be removed.
|
| - enum AlphaOp {
|
| - AlphaDoNothing = 0,
|
| - AlphaDoPremultiply = 1,
|
| - AlphaDoUnmultiply = 2
|
| - };
|
| -
|
| - enum ImageHtmlDomSource {
|
| - HtmlDomImage = 0,
|
| - HtmlDomCanvas = 1,
|
| - HtmlDomVideo = 2,
|
| - HtmlDomNone = 3
|
| - };
|
| -
|
| - class ImageExtractor {
|
| - public:
|
| - ImageExtractor(Image*, ImageHtmlDomSource, bool premultiplyAlpha, bool ignoreGammaAndColorProfile);
|
| -
|
| - ~ImageExtractor();
|
| -
|
| - bool extractSucceeded() { return m_extractSucceeded; }
|
| - const void* imagePixelData() { return m_imagePixelData; }
|
| - unsigned imageWidth() { return m_imageWidth; }
|
| - unsigned imageHeight() { return m_imageHeight; }
|
| - DataFormat imageSourceFormat() { return m_imageSourceFormat; }
|
| - AlphaOp imageAlphaOp() { return m_alphaOp; }
|
| - unsigned imageSourceUnpackAlignment() { return m_imageSourceUnpackAlignment; }
|
| - ImageHtmlDomSource imageHtmlDomSource() { return m_imageHtmlDomSource; }
|
| - private:
|
| - // Extract the image and keeps track of its status, such as width, height, Source Alignment, format and AlphaOp etc.
|
| - // This needs to lock the resources or relevant data if needed and return true upon success
|
| - bool extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile);
|
| -
|
| - RefPtr<NativeImageSkia> m_nativeImage;
|
| - RefPtr<NativeImageSkia> m_skiaImage;
|
| - Image* m_image;
|
| - ImageHtmlDomSource m_imageHtmlDomSource;
|
| - bool m_extractSucceeded;
|
| - const void* m_imagePixelData;
|
| - unsigned m_imageWidth;
|
| - unsigned m_imageHeight;
|
| - DataFormat m_imageSourceFormat;
|
| - AlphaOp m_alphaOp;
|
| - unsigned m_imageSourceUnpackAlignment;
|
| - };
|
| -
|
| - // The Following functions are implemented in GraphicsContext3DImagePacking.cpp
|
| -
|
| - // Packs the contents of the given Image which is passed in |pixels| into the passed Vector
|
| - // according to the given format and type, and obeying the flipY and AlphaOp flags.
|
| - // Returns true upon success.
|
| - static bool packImageData(Image*, const void* pixels, GC3Denum format, GC3Denum type, bool flipY, AlphaOp, DataFormat sourceFormat, unsigned width, unsigned height, unsigned sourceUnpackAlignment, Vector<uint8_t>& data);
|
| -
|
| - // Extracts the contents of the given ImageData into the passed Vector,
|
| - // packing the pixel data according to the given format and type,
|
| - // and obeying the flipY and premultiplyAlpha flags. Returns true
|
| - // upon success.
|
| - static bool extractImageData(const uint8_t*, const IntSize&, GC3Denum format, GC3Denum type, bool flipY, bool premultiplyAlpha, Vector<uint8_t>& data);
|
| -
|
| - // Helper function which extracts the user-supplied texture
|
| - // data, applying the flipY and premultiplyAlpha parameters.
|
| - // If the data is not tightly packed according to the passed
|
| - // unpackAlignment, the output data will be tightly packed.
|
| - // Returns true if successful, false if any error occurred.
|
| - static bool extractTextureData(unsigned width, unsigned height, GC3Denum format, GC3Denum type, unsigned unpackAlignment, bool flipY, bool premultiplyAlpha, const void* pixels, Vector<uint8_t>& data);
|
| -
|
| - // End GraphicsContext3DImagePacking.cpp functions
|
| -
|
| - // This is the order of bytes to use when doing a readback.
|
| - enum ReadbackOrder {
|
| - ReadbackRGBA,
|
| - ReadbackSkia
|
| - };
|
| -
|
| - // Helper function which does a readback from the currently-bound
|
| - // framebuffer into a buffer of a certain size with 4-byte pixels.
|
| - void readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder, AlphaOp);
|
| -
|
| -private:
|
| - friend class Extensions3D;
|
| -
|
| - GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3D>, bool preserveDrawingBuffer);
|
| - GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3DProvider>, bool preserveDrawingBuffer);
|
| -
|
| - // Helper for packImageData/extractImageData/extractTextureData which implement packing of pixel
|
| - // data into the specified OpenGL destination format and type.
|
| - // A sourceUnpackAlignment of zero indicates that the source
|
| - // data is tightly packed. Non-zero values may take a slow path.
|
| - // Destination data will have no gaps between rows.
|
| - // Implemented in GraphicsContext3DImagePacking.cpp
|
| - static bool packPixels(const uint8_t* sourceData, DataFormat sourceDataFormat, unsigned width, unsigned height, unsigned sourceUnpackAlignment, unsigned destinationFormat, unsigned destinationType, AlphaOp, void* destinationData, bool flipY);
|
| -
|
| - void paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer*);
|
| - // Helper function to flip a bitmap vertically.
|
| - void flipVertically(uint8_t* data, int width, int height);
|
| -
|
| - // Extensions3D support.
|
| - bool supportsExtension(const String& name);
|
| - bool ensureExtensionEnabled(const String& name);
|
| - bool isExtensionEnabled(const String& name);
|
| -
|
| - void initializeExtensions();
|
| -
|
| - bool preserveDrawingBuffer() const { return m_preserveDrawingBuffer; }
|
| -
|
| - OwnPtr<blink::WebGraphicsContext3DProvider> m_provider;
|
| - blink::WebGraphicsContext3D* m_impl;
|
| - OwnPtr<GraphicsContext3DContextLostCallbackAdapter> m_contextLostCallbackAdapter;
|
| - OwnPtr<GraphicsContext3DErrorMessageCallbackAdapter> m_errorMessageCallbackAdapter;
|
| - OwnPtr<blink::WebGraphicsContext3D> m_ownedWebContext;
|
| - OwnPtr<Extensions3D> m_extensions;
|
| - bool m_initializedAvailableExtensions;
|
| - HashSet<String> m_enabledExtensions;
|
| - HashSet<String> m_requestableExtensions;
|
| - bool m_layerComposited;
|
| - bool m_preserveDrawingBuffer;
|
| - int m_packAlignment;
|
| -
|
| - enum ResourceSafety {
|
| - ResourceSafetyUnknown,
|
| - ResourceSafe,
|
| - ResourceUnsafe
|
| - };
|
| - ResourceSafety m_resourceSafety;
|
| -
|
| - // If the width and height of the Canvas's backing store don't
|
| - // match those that we were given in the most recent call to
|
| - // reshape(), then we need an intermediate bitmap to read back the
|
| - // frame buffer into. This seems to happen when CSS styles are
|
| - // used to resize the Canvas.
|
| - SkBitmap m_resizingBitmap;
|
| -
|
| - GrContext* m_grContext;
|
| -
|
| - // Used to flip a bitmap vertically.
|
| - Vector<uint8_t> m_scanline;
|
| -};
|
| -
|
| -} // namespace WebCore
|
| -
|
| -#endif // GraphicsContext3D_h
|
|
|