| Index: ash/rotator/screen_rotation.cc
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| diff --git a/ash/rotator/screen_rotation.cc b/ash/rotator/screen_rotation.cc
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| deleted file mode 100644
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| index 385362051313f91697890f3b9ae97ede2f9f7ecb..0000000000000000000000000000000000000000
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| --- a/ash/rotator/screen_rotation.cc
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| +++ /dev/null
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| @@ -1,123 +0,0 @@
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| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
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| -
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| -#include "ash/rotator/screen_rotation.h"
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| -
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| -#include "base/time/time.h"
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| -#include "ui/compositor/layer.h"
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| -#include "ui/gfx/geometry/rect.h"
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| -#include "ui/gfx/interpolated_transform.h"
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| -#include "ui/gfx/transform.h"
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| -
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| -namespace ash {
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| -
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| -namespace {
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| -
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| -const int k90DegreeTransitionDurationMs = 350;
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| -const int k180DegreeTransitionDurationMs = 550;
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| -const int k360DegreeTransitionDurationMs = 750;
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| -
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| -base::TimeDelta GetTransitionDuration(int degrees) {
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| - if (degrees == 360)
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| - return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs);
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| - if (degrees == 180)
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| - return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
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| - if (degrees == 0)
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| - return base::TimeDelta::FromMilliseconds(0);
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| - return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
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| -}
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| -
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| -} // namespace
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| -
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| -ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer)
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| - : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM,
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| - GetTransitionDuration(degrees)),
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| - degrees_(degrees) {
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| - InitTransform(layer);
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| -}
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| -
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| -ScreenRotation::~ScreenRotation() {
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| -}
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| -
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| -void ScreenRotation::InitTransform(ui::Layer* layer) {
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| - // No rotation required, use the identity transform.
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| - if (degrees_ == 0) {
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| - interpolated_transform_.reset(
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| - new ui::InterpolatedConstantTransform(gfx::Transform()));
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| - return;
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| - }
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| -
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| - // Use the target transform/bounds in case the layer is already animating.
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| - const gfx::Transform& current_transform = layer->GetTargetTransform();
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| - const gfx::Rect& bounds = layer->GetTargetBounds();
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| -
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| - gfx::Point old_pivot;
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| - gfx::Point new_pivot;
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| -
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| - int width = bounds.width();
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| - int height = bounds.height();
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| -
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| - switch (degrees_) {
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| - case 90:
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| - new_origin_ = new_pivot = gfx::Point(width, 0);
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| - break;
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| - case -90:
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| - new_origin_ = new_pivot = gfx::Point(0, height);
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| - break;
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| - case 180:
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| - case 360:
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| - new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
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| - new_origin_.SetPoint(width, height);
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| - break;
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| - }
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| -
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| - // Convert points to world space.
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| - current_transform.TransformPoint(&old_pivot);
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| - current_transform.TransformPoint(&new_pivot);
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| - current_transform.TransformPoint(&new_origin_);
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| -
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| - scoped_ptr<ui::InterpolatedTransform> rotation(
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| - new ui::InterpolatedTransformAboutPivot(
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| - old_pivot,
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| - new ui::InterpolatedRotation(0, degrees_)));
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| -
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| - scoped_ptr<ui::InterpolatedTransform> translation(
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| - new ui::InterpolatedTranslation(
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| - gfx::Point(0, 0),
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| - gfx::Point(new_pivot.x() - old_pivot.x(),
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| - new_pivot.y() - old_pivot.y())));
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| -
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| - float scale_factor = 0.9f;
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| - scoped_ptr<ui::InterpolatedTransform> scale_down(
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| - new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
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| -
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| - scoped_ptr<ui::InterpolatedTransform> scale_up(
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| - new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
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| -
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| - interpolated_transform_.reset(
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| - new ui::InterpolatedConstantTransform(current_transform));
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| -
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| - scale_up->SetChild(scale_down.release());
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| - translation->SetChild(scale_up.release());
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| - rotation->SetChild(translation.release());
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| - interpolated_transform_->SetChild(rotation.release());
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| -}
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| -
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| -void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
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| -}
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| -
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| -bool ScreenRotation::OnProgress(double t,
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| - ui::LayerAnimationDelegate* delegate) {
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| - delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
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| - return true;
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| -}
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| -
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| -void ScreenRotation::OnGetTarget(TargetValue* target) const {
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| - target->transform = interpolated_transform_->Interpolate(1.0);
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| -}
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| -
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| -void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) {
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| -}
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| -
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| -} // namespace ash
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|
|