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Unified Diff: ash/rotator/screen_rotation.cc

Issue 975943002: Implemented screen rotation animation experiment. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added ash-screen-rotation-animation entry to histograms.xml. Created 5 years, 9 months ago
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Index: ash/rotator/screen_rotation.cc
diff --git a/ash/rotator/screen_rotation.cc b/ash/rotator/screen_rotation.cc
deleted file mode 100644
index 385362051313f91697890f3b9ae97ede2f9f7ecb..0000000000000000000000000000000000000000
--- a/ash/rotator/screen_rotation.cc
+++ /dev/null
@@ -1,123 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/rotator/screen_rotation.h"
-
-#include "base/time/time.h"
-#include "ui/compositor/layer.h"
-#include "ui/gfx/geometry/rect.h"
-#include "ui/gfx/interpolated_transform.h"
-#include "ui/gfx/transform.h"
-
-namespace ash {
-
-namespace {
-
-const int k90DegreeTransitionDurationMs = 350;
-const int k180DegreeTransitionDurationMs = 550;
-const int k360DegreeTransitionDurationMs = 750;
-
-base::TimeDelta GetTransitionDuration(int degrees) {
- if (degrees == 360)
- return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs);
- if (degrees == 180)
- return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
- if (degrees == 0)
- return base::TimeDelta::FromMilliseconds(0);
- return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
-}
-
-} // namespace
-
-ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer)
- : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM,
- GetTransitionDuration(degrees)),
- degrees_(degrees) {
- InitTransform(layer);
-}
-
-ScreenRotation::~ScreenRotation() {
-}
-
-void ScreenRotation::InitTransform(ui::Layer* layer) {
- // No rotation required, use the identity transform.
- if (degrees_ == 0) {
- interpolated_transform_.reset(
- new ui::InterpolatedConstantTransform(gfx::Transform()));
- return;
- }
-
- // Use the target transform/bounds in case the layer is already animating.
- const gfx::Transform& current_transform = layer->GetTargetTransform();
- const gfx::Rect& bounds = layer->GetTargetBounds();
-
- gfx::Point old_pivot;
- gfx::Point new_pivot;
-
- int width = bounds.width();
- int height = bounds.height();
-
- switch (degrees_) {
- case 90:
- new_origin_ = new_pivot = gfx::Point(width, 0);
- break;
- case -90:
- new_origin_ = new_pivot = gfx::Point(0, height);
- break;
- case 180:
- case 360:
- new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
- new_origin_.SetPoint(width, height);
- break;
- }
-
- // Convert points to world space.
- current_transform.TransformPoint(&old_pivot);
- current_transform.TransformPoint(&new_pivot);
- current_transform.TransformPoint(&new_origin_);
-
- scoped_ptr<ui::InterpolatedTransform> rotation(
- new ui::InterpolatedTransformAboutPivot(
- old_pivot,
- new ui::InterpolatedRotation(0, degrees_)));
-
- scoped_ptr<ui::InterpolatedTransform> translation(
- new ui::InterpolatedTranslation(
- gfx::Point(0, 0),
- gfx::Point(new_pivot.x() - old_pivot.x(),
- new_pivot.y() - old_pivot.y())));
-
- float scale_factor = 0.9f;
- scoped_ptr<ui::InterpolatedTransform> scale_down(
- new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
-
- scoped_ptr<ui::InterpolatedTransform> scale_up(
- new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
-
- interpolated_transform_.reset(
- new ui::InterpolatedConstantTransform(current_transform));
-
- scale_up->SetChild(scale_down.release());
- translation->SetChild(scale_up.release());
- rotation->SetChild(translation.release());
- interpolated_transform_->SetChild(rotation.release());
-}
-
-void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
-}
-
-bool ScreenRotation::OnProgress(double t,
- ui::LayerAnimationDelegate* delegate) {
- delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
- return true;
-}
-
-void ScreenRotation::OnGetTarget(TargetValue* target) const {
- target->transform = interpolated_transform_->Interpolate(1.0);
-}
-
-void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) {
-}
-
-} // namespace ash
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