OLD | NEW |
| (Empty) |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/rotator/screen_rotation.h" | |
6 | |
7 #include "base/time/time.h" | |
8 #include "ui/compositor/layer.h" | |
9 #include "ui/gfx/geometry/rect.h" | |
10 #include "ui/gfx/interpolated_transform.h" | |
11 #include "ui/gfx/transform.h" | |
12 | |
13 namespace ash { | |
14 | |
15 namespace { | |
16 | |
17 const int k90DegreeTransitionDurationMs = 350; | |
18 const int k180DegreeTransitionDurationMs = 550; | |
19 const int k360DegreeTransitionDurationMs = 750; | |
20 | |
21 base::TimeDelta GetTransitionDuration(int degrees) { | |
22 if (degrees == 360) | |
23 return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs); | |
24 if (degrees == 180) | |
25 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); | |
26 if (degrees == 0) | |
27 return base::TimeDelta::FromMilliseconds(0); | |
28 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); | |
29 } | |
30 | |
31 } // namespace | |
32 | |
33 ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer) | |
34 : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM, | |
35 GetTransitionDuration(degrees)), | |
36 degrees_(degrees) { | |
37 InitTransform(layer); | |
38 } | |
39 | |
40 ScreenRotation::~ScreenRotation() { | |
41 } | |
42 | |
43 void ScreenRotation::InitTransform(ui::Layer* layer) { | |
44 // No rotation required, use the identity transform. | |
45 if (degrees_ == 0) { | |
46 interpolated_transform_.reset( | |
47 new ui::InterpolatedConstantTransform(gfx::Transform())); | |
48 return; | |
49 } | |
50 | |
51 // Use the target transform/bounds in case the layer is already animating. | |
52 const gfx::Transform& current_transform = layer->GetTargetTransform(); | |
53 const gfx::Rect& bounds = layer->GetTargetBounds(); | |
54 | |
55 gfx::Point old_pivot; | |
56 gfx::Point new_pivot; | |
57 | |
58 int width = bounds.width(); | |
59 int height = bounds.height(); | |
60 | |
61 switch (degrees_) { | |
62 case 90: | |
63 new_origin_ = new_pivot = gfx::Point(width, 0); | |
64 break; | |
65 case -90: | |
66 new_origin_ = new_pivot = gfx::Point(0, height); | |
67 break; | |
68 case 180: | |
69 case 360: | |
70 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | |
71 new_origin_.SetPoint(width, height); | |
72 break; | |
73 } | |
74 | |
75 // Convert points to world space. | |
76 current_transform.TransformPoint(&old_pivot); | |
77 current_transform.TransformPoint(&new_pivot); | |
78 current_transform.TransformPoint(&new_origin_); | |
79 | |
80 scoped_ptr<ui::InterpolatedTransform> rotation( | |
81 new ui::InterpolatedTransformAboutPivot( | |
82 old_pivot, | |
83 new ui::InterpolatedRotation(0, degrees_))); | |
84 | |
85 scoped_ptr<ui::InterpolatedTransform> translation( | |
86 new ui::InterpolatedTranslation( | |
87 gfx::Point(0, 0), | |
88 gfx::Point(new_pivot.x() - old_pivot.x(), | |
89 new_pivot.y() - old_pivot.y()))); | |
90 | |
91 float scale_factor = 0.9f; | |
92 scoped_ptr<ui::InterpolatedTransform> scale_down( | |
93 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | |
94 | |
95 scoped_ptr<ui::InterpolatedTransform> scale_up( | |
96 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | |
97 | |
98 interpolated_transform_.reset( | |
99 new ui::InterpolatedConstantTransform(current_transform)); | |
100 | |
101 scale_up->SetChild(scale_down.release()); | |
102 translation->SetChild(scale_up.release()); | |
103 rotation->SetChild(translation.release()); | |
104 interpolated_transform_->SetChild(rotation.release()); | |
105 } | |
106 | |
107 void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) { | |
108 } | |
109 | |
110 bool ScreenRotation::OnProgress(double t, | |
111 ui::LayerAnimationDelegate* delegate) { | |
112 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); | |
113 return true; | |
114 } | |
115 | |
116 void ScreenRotation::OnGetTarget(TargetValue* target) const { | |
117 target->transform = interpolated_transform_->Interpolate(1.0); | |
118 } | |
119 | |
120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { | |
121 } | |
122 | |
123 } // namespace ash | |
OLD | NEW |