| Index: conformance/more/functions/uniformfBadArgs.html
|
| ===================================================================
|
| --- conformance/more/functions/uniformfBadArgs.html (revision 106149)
|
| +++ conformance/more/functions/uniformfBadArgs.html (working copy)
|
| @@ -1,99 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html><head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| -<script type="application/x-javascript" src="../unit.js"></script>
|
| -<script type="application/x-javascript" src="../util.js"></script>
|
| -<script type="application/x-javascript">
|
| -
|
| -Tests.startUnit = function () {
|
| - var canvas = document.getElementById('gl');
|
| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
|
| - return [gl];
|
| -}
|
| -
|
| -Tests.testUniformf = function(gl) {
|
| - var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
|
| - sh.apply(function(f){
|
| - var uniV4 = f.uniform('uniV4');
|
| - var uniFloat = f.uniform('uniFloat');
|
| - assertThrowNoGLError(gl, "number for location",
|
| - function(){gl.uniform4fv(58882929, [1,2,3,4]);});
|
| - assertThrowNoGLError(gl, "negative number for location",
|
| - function(){gl.uniform4fv(-58882929, [1,2,3,4]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv",
|
| - function(){gl.uniform1fv(uniV4, [1,2,3,4]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "more than enough values 1fv",
|
| - function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "4fv on float",
|
| - function(){gl.uniform4fv(uniFloat, [2,3,4,5]);});
|
| - assertOk("4fv on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
|
| - assertGLError(gl, gl.INVALID_VALUE, "5 values on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "3fv on float",
|
| - function(){gl.uniform3fv(uniFloat, [2,3,4]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "2fv on float",
|
| - function(){gl.uniform2fv(uniFloat, [2,3]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "3fv on 4fv",
|
| - function(){gl.uniform3fv(uniV4, [4,5,6]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "2fv on 4fv",
|
| - function(){gl.uniform2fv(uniV4, [5,6]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv",
|
| - function(){gl.uniform1fv(uniV4, [6]);});
|
| - assertOk("1fv on 1fv",
|
| - function(){gl.uniform1fv(uniFloat, [2]);});
|
| - assertGLError(gl, gl.INVALID_VALUE, "not enough values on 1fv",
|
| - function(){gl.uniform1fv(uniFloat, []);});
|
| - assertGLError(gl, gl.INVALID_VALUE, "not enough values on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [3,3,4]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "4iv on 4fv",
|
| - function(){gl.uniform4iv(uniV4, [1, 2, 3, 4]);});
|
| - assertGLError(gl, gl.INVALID_OPERATION, "1iv on 1fv",
|
| - function(){gl.uniform1iv(uniFloat, [2]);});
|
| - });
|
| - var d = new Uint8Array(4);
|
| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| - assertArrayEquals([1,2,3,8], d);
|
| - sh.destroy();
|
| - throwError(gl);
|
| -}
|
| -
|
| -Tests.endUnit = function(gl) {
|
| -}
|
| -
|
| -</script>
|
| -<script id="foobar-vert" type="x-shader/x-vertex">
|
| -attribute vec3 Vertex;
|
| -attribute vec2 Tex;
|
| -
|
| -uniform float uniFloat;
|
| -
|
| -varying vec4 texCoord0;
|
| -void main()
|
| -{
|
| - texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat, 0.0);
|
| - gl_Position = vec4(Vertex, 1.0);
|
| -}
|
| -</script>
|
| -<script id="foobar-frag" type="x-shader/x-fragment">
|
| -precision mediump float;
|
| -
|
| -uniform vec4 uniV4;
|
| -
|
| -varying vec4 texCoord0;
|
| -void main()
|
| -{
|
| - gl_FragColor = vec4(
|
| - uniV4.r/256.0,
|
| - uniV4.g/256.0,
|
| - uniV4.b/256.0,
|
| - uniV4.a*texCoord0.z/256.0);
|
| -}
|
| -</script>
|
| -<style>canvas{ position:absolute; }</style>
|
| -</head><body>
|
| -<canvas id="gl" width="16" height="16"></canvas>
|
| -</body></html>
|
|
|