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1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
5 <script type="application/x-javascript" src="../unit.js"></script> | |
6 <script type="application/x-javascript" src="../util.js"></script> | |
7 <script type="application/x-javascript"> | |
8 | |
9 Tests.startUnit = function () { | |
10 var canvas = document.getElementById('gl'); | |
11 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
12 return [gl]; | |
13 } | |
14 | |
15 Tests.testUniformf = function(gl) { | |
16 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); | |
17 sh.apply(function(f){ | |
18 var uniV4 = f.uniform('uniV4'); | |
19 var uniFloat = f.uniform('uniFloat'); | |
20 assertThrowNoGLError(gl, "number for location", | |
21 function(){gl.uniform4fv(58882929, [1,2,3,4]);}); | |
22 assertThrowNoGLError(gl, "negative number for location", | |
23 function(){gl.uniform4fv(-58882929, [1,2,3,4]);}); | |
24 assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv", | |
25 function(){gl.uniform1fv(uniV4, [1,2,3,4]);}); | |
26 assertGLError(gl, gl.INVALID_OPERATION, "more than enough values 1fv", | |
27 function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);}); | |
28 assertGLError(gl, gl.INVALID_OPERATION, "4fv on float", | |
29 function(){gl.uniform4fv(uniFloat, [2,3,4,5]);}); | |
30 assertOk("4fv on 4fv", | |
31 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);}); | |
32 assertGLError(gl, gl.INVALID_VALUE, "5 values on 4fv", | |
33 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5]);}); | |
34 assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4fv", | |
35 function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); | |
36 assertGLError(gl, gl.INVALID_OPERATION, "3fv on float", | |
37 function(){gl.uniform3fv(uniFloat, [2,3,4]);}); | |
38 assertGLError(gl, gl.INVALID_OPERATION, "2fv on float", | |
39 function(){gl.uniform2fv(uniFloat, [2,3]);}); | |
40 assertGLError(gl, gl.INVALID_OPERATION, "3fv on 4fv", | |
41 function(){gl.uniform3fv(uniV4, [4,5,6]);}); | |
42 assertGLError(gl, gl.INVALID_OPERATION, "2fv on 4fv", | |
43 function(){gl.uniform2fv(uniV4, [5,6]);}); | |
44 assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv", | |
45 function(){gl.uniform1fv(uniV4, [6]);}); | |
46 assertOk("1fv on 1fv", | |
47 function(){gl.uniform1fv(uniFloat, [2]);}); | |
48 assertGLError(gl, gl.INVALID_VALUE, "not enough values on 1fv", | |
49 function(){gl.uniform1fv(uniFloat, []);}); | |
50 assertGLError(gl, gl.INVALID_VALUE, "not enough values on 4fv", | |
51 function(){gl.uniform4fv(uniV4, [3,3,4]);}); | |
52 assertGLError(gl, gl.INVALID_OPERATION, "4iv on 4fv", | |
53 function(){gl.uniform4iv(uniV4, [1, 2, 3, 4]);}); | |
54 assertGLError(gl, gl.INVALID_OPERATION, "1iv on 1fv", | |
55 function(){gl.uniform1iv(uniFloat, [2]);}); | |
56 }); | |
57 var d = new Uint8Array(4); | |
58 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); | |
59 assertArrayEquals([1,2,3,8], d); | |
60 sh.destroy(); | |
61 throwError(gl); | |
62 } | |
63 | |
64 Tests.endUnit = function(gl) { | |
65 } | |
66 | |
67 </script> | |
68 <script id="foobar-vert" type="x-shader/x-vertex"> | |
69 attribute vec3 Vertex; | |
70 attribute vec2 Tex; | |
71 | |
72 uniform float uniFloat; | |
73 | |
74 varying vec4 texCoord0; | |
75 void main() | |
76 { | |
77 texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat, 0.0); | |
78 gl_Position = vec4(Vertex, 1.0); | |
79 } | |
80 </script> | |
81 <script id="foobar-frag" type="x-shader/x-fragment"> | |
82 precision mediump float; | |
83 | |
84 uniform vec4 uniV4; | |
85 | |
86 varying vec4 texCoord0; | |
87 void main() | |
88 { | |
89 gl_FragColor = vec4( | |
90 uniV4.r/256.0, | |
91 uniV4.g/256.0, | |
92 uniV4.b/256.0, | |
93 uniV4.a*texCoord0.z/256.0); | |
94 } | |
95 </script> | |
96 <style>canvas{ position:absolute; }</style> | |
97 </head><body> | |
98 <canvas id="gl" width="16" height="16"></canvas> | |
99 </body></html> | |
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