| Index: conformance/more/functions/uniformfArrayLen1.html
|
| ===================================================================
|
| --- conformance/more/functions/uniformfArrayLen1.html (revision 106149)
|
| +++ conformance/more/functions/uniformfArrayLen1.html (working copy)
|
| @@ -1,94 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html><head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| -<script type="application/x-javascript" src="../unit.js"></script>
|
| -<script type="application/x-javascript" src="../util.js"></script>
|
| -<script type="application/x-javascript">
|
| -
|
| -Tests.startUnit = function () {
|
| - var canvas = document.getElementById('gl');
|
| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
|
| - return [gl];
|
| -}
|
| -
|
| -Tests.testUniformArray = function(gl) {
|
| - var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
|
| - sh.apply(function(f){
|
| - var uniV4 = f.uniform('uniV4');
|
| - var uniFloat = f.uniform('uniFloat');
|
| - assertOk("1fv on 1fv",
|
| - function(){gl.uniform1fv(uniFloat, [2]);});
|
| - assertOk("5 values on 1fv",
|
| - function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
|
| - assertOk("4fv on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
|
| - assertOk("8 values on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
|
| -
|
| - var uniformsFound = 0;
|
| - var numUniforms = gl.getProgramParameter(f.shader.program, gl.ACTIVE_UNIFORMS);
|
| - for (var i = 0; i < numUniforms; ++i) {
|
| - var uniformName = gl.getActiveUniform(f.shader.program, i).name;
|
| - if (uniformName.indexOf('uniV4') == 0 || uniformName.indexOf('uniFloat') == 0) {
|
| - assert("Uniform array of length 1 ends with [0]", uniformName.indexOf("[0]") != -1);
|
| - ++uniformsFound;
|
| - }
|
| - }
|
| - assert("Both uniforms found", uniformsFound == 2);
|
| -
|
| - uniV4 = f.uniform('uniV4[0]');
|
| - uniFloat = f.uniform('uniFloat[0]');
|
| - assertOk("1fv on 1fv",
|
| - function(){gl.uniform1fv(uniFloat, [2]);});
|
| - assertOk("5 values on 1fv",
|
| - function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
|
| - assertOk("4fv on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
|
| - assertOk("8 values on 4fv",
|
| - function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
|
| -
|
| - });
|
| - var d = new Uint8Array(4);
|
| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| - assertArrayEquals([1,2,3,8], d);
|
| - sh.destroy();
|
| - throwError(gl);
|
| -}
|
| -
|
| -Tests.endUnit = function(gl) {
|
| -}
|
| -
|
| -</script>
|
| -<script id="foobar-vert" type="x-shader/x-vertex">
|
| -attribute vec3 Vertex;
|
| -attribute vec2 Tex;
|
| -
|
| -uniform float uniFloat[1];
|
| -
|
| -varying vec4 texCoord0;
|
| -void main()
|
| -{
|
| - texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat[0], 0.0);
|
| - gl_Position = vec4(Vertex, 1.0);
|
| -}
|
| -</script>
|
| -<script id="foobar-frag" type="x-shader/x-fragment">
|
| -precision mediump float;
|
| -
|
| -uniform vec4 uniV4[1];
|
| -
|
| -varying vec4 texCoord0;
|
| -void main()
|
| -{
|
| - gl_FragColor = vec4(
|
| - uniV4[0].r/256.0,
|
| - uniV4[0].g/256.0,
|
| - uniV4[0].b/256.0,
|
| - uniV4[0].a*texCoord0.z/256.0);
|
| -}
|
| -</script>
|
| -<style>canvas{ position:absolute; }</style>
|
| -</head><body>
|
| -<canvas id="gl" width="16" height="16"></canvas>
|
| -</body></html>
|
|
|