| Index: conformance/more/functions/uniformi.html
|
| ===================================================================
|
| --- conformance/more/functions/uniformi.html (revision 106149)
|
| +++ conformance/more/functions/uniformi.html (working copy)
|
| @@ -1,68 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html><head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| -<script type="application/x-javascript" src="../unit.js"></script>
|
| -<script type="application/x-javascript" src="../util.js"></script>
|
| -<script type="application/x-javascript">
|
| -
|
| -Tests.startUnit = function () {
|
| - var canvas = document.getElementById('gl');
|
| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
|
| - return [gl];
|
| -}
|
| -
|
| -Tests.testUniformf = function(gl) {
|
| - var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
|
| - sh.apply(function(f){
|
| - var foo = f.uniform('foo');
|
| - var bar = f.uniform('bar');
|
| - gl.uniform4iv(foo, [1,2,3,4]);
|
| - gl.uniform1iv(bar, [2]);
|
| - });
|
| - var d = new Uint8Array(4);
|
| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| - assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
|
| - sh.apply(function(f){
|
| - var foo = f.uniform('foo');
|
| - var bar = f.uniform('bar');
|
| - gl.uniform4i(foo, 2,2,3,4);
|
| - gl.uniform1i(bar, 3);
|
| - });
|
| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| - assertEquals([2,2,3,12], [d[0], d[1], d[2], d[3]]);
|
| - sh.destroy();
|
| -}
|
| -
|
| -Tests.endUnit = function(gl) {
|
| -}
|
| -
|
| -</script>
|
| -<script id="foobar-vert" type="x-shader/x-vertex">
|
| -attribute vec3 Vertex;
|
| -attribute vec2 Tex;
|
| -
|
| -uniform int bar;
|
| -
|
| -varying vec4 texCoord0;
|
| -void main()
|
| -{
|
| - texCoord0 = vec4(Tex.s, 1.0-Tex.t, float(bar), 0.0);
|
| - gl_Position = vec4(Vertex, 1.0);
|
| -}
|
| -</script>
|
| -<script id="foobar-frag" type="x-shader/x-fragment">
|
| -precision mediump float;
|
| -
|
| -uniform ivec4 foo;
|
| -
|
| -varying vec4 texCoord0;
|
| -void main()
|
| -{
|
| - gl_FragColor = vec4(float(foo.r)/256.0, float(foo.g)/256.0, float(foo.b)/256.0, float(foo.a)*texCoord0.z/256.0);
|
| -}
|
| -</script>
|
| -<style>canvas{ position:absolute; }</style>
|
| -</head><body>
|
| -<canvas id="gl" width="16" height="16"></canvas>
|
| -</body></html>
|
|
|