Index: conformance/rendering/gl-drawelements.html |
=================================================================== |
--- conformance/rendering/gl-drawelements.html (revision 0) |
+++ conformance/rendering/gl-drawelements.html (revision 0) |
@@ -0,0 +1,96 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+ <head> |
+<meta charset="utf-8"> |
+ <title>WebGL drawElements Test</title> |
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+ <script src="../../resources/js-test-pre.js"></script> |
+ <script src="../resources/webgl-test.js"> </script> |
+ <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+</head> |
+<body> |
+<canvas id="example" width="50" height="50"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ <script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+ </script> |
+ |
+ <script id="fshader" type="x-shader/x-fragment"> |
+ void main() |
+ { |
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
+ } |
+ </script> |
+ |
+ <script> |
+ function init() |
+ { |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ function checkDrawElements(mode, count, type, expect, msg) { |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawElements(mode, count, type, 0); |
+ glErrorShouldBe(gl, expect, msg); |
+ } |
+ |
+ gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW); |
+ |
+ checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, |
+ gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT"); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW); |
+ |
+ checkDrawElements( |
+ gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, |
+ gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE"); |
+ checkDrawElements( |
+ desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE, |
+ gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM"); |
+ checkDrawElements( |
+ desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE, |
+ gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM"); |
+ checkDrawElements( |
+ desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE, |
+ gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM"); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW); |
+ |
+ checkDrawElements( |
+ gl.TRIANGLES, 3, gl.UNSIGNED_INT, |
+ gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT"); |
+ |
+ } |
+ |
+ init(); |
+ successfullyParsed = true; |
+ </script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/rendering/gl-drawelements.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |