| Index: conformance/rendering/gl-drawelements.html
|
| ===================================================================
|
| --- conformance/rendering/gl-drawelements.html (revision 0)
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| +++ conformance/rendering/gl-drawelements.html (revision 0)
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| @@ -0,0 +1,96 @@
|
| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| + <head>
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| +<meta charset="utf-8">
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| + <title>WebGL drawElements Test</title>
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| + <link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| + <script src="../../resources/js-test-pre.js"></script>
|
| + <script src="../resources/webgl-test.js"> </script>
|
| + <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="50" height="50"></canvas>
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| +<div id="description"></div>
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| +<div id="console"></div>
|
| + <script id="vshader" type="x-shader/x-vertex">
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| + attribute vec4 vPosition;
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| + void main()
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| + {
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| + gl_Position = vPosition;
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| + }
|
| + </script>
|
| +
|
| + <script id="fshader" type="x-shader/x-fragment">
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| + void main()
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| + {
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| + gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| + }
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| + </script>
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| +
|
| + <script>
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| + function init()
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| + {
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| + if (window.initNonKhronosFramework) {
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| + window.initNonKhronosFramework(false);
|
| + }
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| +
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| + function checkDrawElements(mode, count, type, expect, msg) {
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| + gl.drawElements(mode, count, type, 0);
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| + glErrorShouldBe(gl, expect, msg);
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| + }
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| +
|
| + gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| +
|
| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| +
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
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| +
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| + checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,
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| + gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT");
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| +
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW);
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| +
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| + checkDrawElements(
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| + gl.TRIANGLES, 3, gl.UNSIGNED_BYTE,
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| + gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE");
|
| + checkDrawElements(
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| + desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE,
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| + gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM");
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| + checkDrawElements(
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| + desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE,
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| + gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM");
|
| + checkDrawElements(
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| + desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE,
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| + gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM");
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| +
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
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| +
|
| + checkDrawElements(
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| + gl.TRIANGLES, 3, gl.UNSIGNED_INT,
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| + gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT");
|
| +
|
| + }
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| +
|
| + init();
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| + successfullyParsed = true;
|
| + </script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/rendering/gl-drawelements.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|