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| 1 <!-- |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 3 Use of this source code is governed by a BSD-style license that can be |
| 4 found in the LICENSE file. |
| 5 --> |
| 6 <!DOCTYPE html> |
| 7 <html> |
| 8 <head> |
| 9 <meta charset="utf-8"> |
| 10 <title>WebGL drawElements Test</title> |
| 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 12 <script src="../../resources/js-test-pre.js"></script> |
| 13 <script src="../resources/webgl-test.js"> </script> |
| 14 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"
></script> |
| 15 </head> |
| 16 <body> |
| 17 <canvas id="example" width="50" height="50"></canvas> |
| 18 <div id="description"></div> |
| 19 <div id="console"></div> |
| 20 <script id="vshader" type="x-shader/x-vertex"> |
| 21 attribute vec4 vPosition; |
| 22 void main() |
| 23 { |
| 24 gl_Position = vPosition; |
| 25 } |
| 26 </script> |
| 27 |
| 28 <script id="fshader" type="x-shader/x-fragment"> |
| 29 void main() |
| 30 { |
| 31 gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
| 32 } |
| 33 </script> |
| 34 |
| 35 <script> |
| 36 function init() |
| 37 { |
| 38 if (window.initNonKhronosFramework) { |
| 39 window.initNonKhronosFramework(false); |
| 40 } |
| 41 |
| 42 function checkDrawElements(mode, count, type, expect, msg) { |
| 43 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 44 gl.drawElements(mode, count, type, 0); |
| 45 glErrorShouldBe(gl, expect, msg); |
| 46 } |
| 47 |
| 48 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0,
0, 0, 1 ], 1); |
| 49 |
| 50 var vertexObject = gl.createBuffer(); |
| 51 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
| 52 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5
,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
| 53 gl.enableVertexAttribArray(0); |
| 54 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
| 55 |
| 56 var vertexObject = gl.createBuffer(); |
| 57 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
| 58 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]),
gl.STATIC_DRAW); |
| 59 |
| 60 checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, |
| 61 gl.NO_ERROR, "can call gl.DrawElements with UNSIGN
ED_SHORT"); |
| 62 |
| 63 var vertexObject = gl.createBuffer(); |
| 64 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
| 65 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0])
, gl.STATIC_DRAW); |
| 66 |
| 67 checkDrawElements( |
| 68 gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, |
| 69 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE"); |
| 70 checkDrawElements( |
| 71 desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE, |
| 72 gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return
INVALID_ENUM"); |
| 73 checkDrawElements( |
| 74 desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE, |
| 75 gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVAL
ID_ENUM"); |
| 76 checkDrawElements( |
| 77 desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE, |
| 78 gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INV
ALID_ENUM"); |
| 79 |
| 80 var vertexObject = gl.createBuffer(); |
| 81 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); |
| 82 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]),
gl.STATIC_DRAW); |
| 83 |
| 84 checkDrawElements( |
| 85 gl.TRIANGLES, 3, gl.UNSIGNED_INT, |
| 86 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM wit
h UNSIGNED_INT"); |
| 87 |
| 88 } |
| 89 |
| 90 init(); |
| 91 successfullyParsed = true; |
| 92 </script> |
| 93 <script src="../../resources/js-test-post.js"></script> |
| 94 |
| 95 </body> |
| 96 </html> |
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