| Index: conformance/rendering/gl-clear.html
|
| ===================================================================
|
| --- conformance/rendering/gl-clear.html (revision 0)
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| +++ conformance/rendering/gl-clear.html (revision 0)
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| @@ -0,0 +1,67 @@
|
| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| + found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL clear conformance test.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../resources/webgl-test-utils.js"> </script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
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| +<div id="description"></div><div id="console"></div>
|
| +<script>
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| +description("Test clear.");
|
| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("example");
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| +var gl = wtu.create3DContext(canvas);
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| +var program = wtu.setupTexturedQuad(gl);
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| +
|
| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
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| +
|
| +gl.clearColor(1,1,1,1);
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| +gl.clear(gl.COLOR_BUFFER_BIT);
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| +wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
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| +
|
| +gl.clearColor(0,0,0,0);
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| +gl.clear(gl.COLOR_BUFFER_BIT);
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| +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
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| +
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| +gl.colorMask(false, false, false, true);
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| +gl.clearColor(1,1,1,1);
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| +gl.clear(gl.COLOR_BUFFER_BIT);
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| +wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
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| +
|
| +var tex = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
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| + gl.texImage2D(
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| + gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
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| + new Uint8Array([128, 128, 128, 192]));
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| +
|
| +gl.disable(gl.DEPTH_TEST);
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| +gl.disable(gl.BLEND);
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| +gl.colorMask(true, true, true, true);
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| +gl.drawArrays(gl.TRIANGLES, 0, 6);
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| +wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
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| +
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| +gl.colorMask(false, false, false, true);
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| +gl.clearColor(1,1,1,1);
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| +gl.clear(gl.COLOR_BUFFER_BIT);
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| +wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
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| +
|
| +// TODO: Test depth and stencil clearing.
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| +
|
| +debug("");
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| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
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| +</html>
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| +
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|
|
| Property changes on: conformance/rendering/gl-clear.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|
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|
|