Index: conformance/rendering/gl-scissor-test.html |
=================================================================== |
--- conformance/rendering/gl-scissor-test.html (revision 0) |
+++ conformance/rendering/gl-scissor-test.html (revision 0) |
@@ -0,0 +1,73 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Scissor Test</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../debug/webgl-debug.js"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"> </canvas> |
+<script> |
+description("Check if glScissor setting works."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var wtu = WebGLTestUtils; |
+var gl = wtu.create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ |
+ gl.clearColor(0,0,0,0); |
+ gl.clear(gl.COLOR_BUFFER_BIT); |
+ |
+ // clear a portion of our FBO |
+ gl.enable(gl.SCISSOR_TEST); |
+ gl.scissor(0, 0, 1, 1); |
+ gl.clearColor(0,1,0,1); |
+ gl.clear(gl.COLOR_BUFFER_BIT); |
+ |
+ var b = new Uint8Array(2 * 2 * 4); |
+ gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, b); |
+ |
+ function checkPixel(b, x, y, color) { |
+ var offset = (y * 2 + x) * 4; |
+ var match = true; |
+ for (var c = 0; c < 4; ++c) { |
+ if (b[offset + c] != color[c] * 255) { |
+ match = false; |
+ break; |
+ } |
+ } |
+ assertMsg(match, "pixel at " + x + ", " + y + " is expected value"); |
+ } |
+ |
+ checkPixel(b, 0, 0, [0, 1, 0, 1]); |
+ checkPixel(b, 1, 0, [0, 0, 0, 0]); |
+ checkPixel(b, 0, 1, [0, 0, 0, 0]); |
+ checkPixel(b, 1, 1, [0, 0, 0, 0]); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/rendering/gl-scissor-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |