Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(949)

Unified Diff: conformance/misc/invalid-passed-params.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « conformance/misc/instanceof-test.html ('k') | conformance/misc/is-object.html » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: conformance/misc/invalid-passed-params.html
===================================================================
--- conformance/misc/invalid-passed-params.html (revision 0)
+++ conformance/misc/invalid-passed-params.html (revision 0)
@@ -0,0 +1,190 @@
+<!--
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../../resources/desktop-gl-constants.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+description("Test for invalid passed parameters");
+
+var context = create3DContext();
+
+debug("");
+debug("Test createShader()");
+shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
+
+debug("");
+debug("Test clear()");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
+
+debug("");
+debug("Test bufferData()");
+var buffer = context.createBuffer();
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
+
+debug("");
+debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
+var tex = context.createTexture();
+var pixels = new Uint8Array(2 * 2 * 4);
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
+
+debug("");
+debug("Test renderbufferStorage() with negative width/height");
+var renderbuffer = context.createRenderbuffer();
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
+
+debug("");
+debug("Test scissor() with negative width/height");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
+
+debug("");
+debug("Test viewport() with negative width/height");
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
+shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
+
+debug("");
+debug("Set up a program to test invalid characters");
+var invalidSet = ['"', '$', '`', '@', '\\', "'"];
+var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
+var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
+function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
+ var invalidIdentifierString = "";
+ var invalidCommentString = "";
+ if (opt_invalidIdentifierChar != undefined) {
+ invalidIdentifierString += opt_invalidIdentifierChar;
+ }
+ if (opt_invalidCommentChar != undefined) {
+ invalidCommentString += opt_invalidCommentChar;
+ }
+ return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
+ + "varying float " + validAttribName + ";\n"
+ + "void main() {\n"
+ + validAttribName + " = " + validUniformName + ";\n"
+ + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
+ + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
+}
+var vShader = context.createShader(context.VERTEX_SHADER);
+context.shaderSource(vShader, generateShaderSource());
+context.compileShader(vShader);
+shouldBe("context.getError()", "context.NO_ERROR");
+var fShader = context.createShader(context.FRAGMENT_SHADER);
+context.shaderSource(fShader, "precision mediump float;\n"
+ + "varying float " + validAttribName + ";\n"
+ + "void main() {\n"
+ + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
+context.compileShader(fShader);
+shouldBe("context.getError()", "context.NO_ERROR");
+var program = context.createProgram();
+context.attachShader(program, vShader);
+context.attachShader(program, fShader);
+context.linkProgram(program);
+shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)");
+shouldBe("context.getError()", "context.NO_ERROR");
+context.bindAttribLocation(program, 1, validAttribName);
+shouldBe("context.getError()", "context.NO_ERROR");
+context.getAttribLocation(program, validAttribName);
+shouldBe("context.getError()", "context.NO_ERROR");
+context.getUniformLocation(program, validUniformName);
+shouldBe("context.getError()", "context.NO_ERROR");
+
+debug("");
+debug("Test shaderSource() with invalid characters");
+for (var i = 0; i < invalidSet.length; ++i) {
+ var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
+ context.shaderSource(vShader, validShaderSource);
+ shouldBe("context.getError()", "context.NO_ERROR");
+ var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
+ context.shaderSource(vShader, invalidShaderSource);
+ shouldBe("context.getError()", "context.INVALID_VALUE");
+}
+
+debug("");
+debug("Test bindAttribLocation() with invalid characters");
+for (var i = 0; i < invalidSet.length; ++i) {
+ var invalidName = validAttribName + invalidSet[i];
+ context.bindAttribLocation(program, 1, invalidName);
+ shouldBe("context.getError()", "context.INVALID_VALUE");
+}
+
+debug("");
+debug("Test getAttribLocation() with invalid characters");
+for (var i = 0; i < invalidSet.length; ++i) {
+ var invalidName = validAttribName + invalidSet[i];
+ context.getAttribLocation(program, invalidName);
+ shouldBe("context.getError()", "context.INVALID_VALUE");
+}
+
+debug("");
+debug("Test getUniformLocation() with invalid characters");
+for (var i = 0; i < invalidSet.length; ++i) {
+ var invalidName = validUniformName + invalidSet[i];
+ context.getUniformLocation(program, invalidName);
+ shouldBe("context.getError()", "context.INVALID_VALUE");
+}
+
+debug("")
+successfullyParsed = true;
+</script>
+
+<script src="../../resources/js-test-post.js"></script>
+</body>
+</html>
Property changes on: conformance/misc/invalid-passed-params.html
___________________________________________________________________
Added: svn:eol-style
+ LF
« no previous file with comments | « conformance/misc/instanceof-test.html ('k') | conformance/misc/is-object.html » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698