| Index: conformance/misc/is-object.html
|
| ===================================================================
|
| --- conformance/misc/is-object.html (revision 0)
|
| +++ conformance/misc/is-object.html (revision 0)
|
| @@ -0,0 +1,74 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<canvas id="canvas">
|
| +<script>
|
| +var wtu;
|
| +var canvas;
|
| +var gl;
|
| +var shouldGenerateGLError;
|
| +
|
| +var buffer;
|
| +var framebuffer;
|
| +var program;
|
| +var renderbuffer;
|
| +var shader;
|
| +var texture;
|
| +
|
| +description("Tests 'is' calls against non-bound and deleted objects");
|
| +
|
| +wtu = WebGLTestUtils;
|
| +canvas = document.getElementById("canvas");
|
| +gl = wtu.create3DContext(canvas);
|
| +shouldGenerateGLError = wtu.shouldGenerateGLError;
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()");
|
| +shouldBeFalse("gl.isBuffer(buffer)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| +shouldBeTrue("gl.isBuffer(buffer)");
|
| +debug("");
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()");
|
| +shouldBeFalse("gl.isFramebuffer(framebuffer)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)");
|
| +shouldBeTrue("gl.isFramebuffer(framebuffer)");
|
| +debug("");
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()");
|
| +shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)");
|
| +shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
|
| +debug("");
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()");
|
| +shouldBeFalse("gl.isTexture(texture)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)");
|
| +shouldBeTrue("gl.isTexture(texture)");
|
| +debug("");
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()");
|
| +shouldBeTrue("gl.isProgram(program)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
|
| +shouldBeFalse("gl.isProgram(program)");
|
| +debug("");
|
| +
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)");
|
| +shouldBeTrue("gl.isShader(shader)");
|
| +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)");
|
| +shouldBeFalse("gl.isShader(shader)");
|
| +debug("");
|
| +
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/misc/is-object.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|