Index: conformance/misc/is-object.html |
=================================================================== |
--- conformance/misc/is-object.html (revision 0) |
+++ conformance/misc/is-object.html (revision 0) |
@@ -0,0 +1,74 @@ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas"> |
+<script> |
+var wtu; |
+var canvas; |
+var gl; |
+var shouldGenerateGLError; |
+ |
+var buffer; |
+var framebuffer; |
+var program; |
+var renderbuffer; |
+var shader; |
+var texture; |
+ |
+description("Tests 'is' calls against non-bound and deleted objects"); |
+ |
+wtu = WebGLTestUtils; |
+canvas = document.getElementById("canvas"); |
+gl = wtu.create3DContext(canvas); |
+shouldGenerateGLError = wtu.shouldGenerateGLError; |
+ |
+shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); |
+shouldBeFalse("gl.isBuffer(buffer)"); |
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
+shouldBeTrue("gl.isBuffer(buffer)"); |
+debug(""); |
+ |
+shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); |
+shouldBeFalse("gl.isFramebuffer(framebuffer)"); |
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)"); |
+shouldBeTrue("gl.isFramebuffer(framebuffer)"); |
+debug(""); |
+ |
+shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()"); |
+shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); |
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)"); |
+shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); |
+debug(""); |
+ |
+shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); |
+shouldBeFalse("gl.isTexture(texture)"); |
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)"); |
+shouldBeTrue("gl.isTexture(texture)"); |
+debug(""); |
+ |
+shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); |
+shouldBeTrue("gl.isProgram(program)"); |
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
+shouldBeFalse("gl.isProgram(program)"); |
+debug(""); |
+ |
+shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)"); |
+shouldBeTrue("gl.isShader(shader)"); |
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); |
+shouldBeFalse("gl.isShader(shader)"); |
+debug(""); |
+ |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: conformance/misc/is-object.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |