Index: conformance/misc/instanceof-test.html |
=================================================================== |
--- conformance/misc/instanceof-test.html (revision 0) |
+++ conformance/misc/instanceof-test.html (revision 0) |
@@ -0,0 +1,91 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL instanceof test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+varying vec2 texCoord; |
+void main() |
+{ |
+ gl_Position = vPosition; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+uniform vec4 color; |
+void main() |
+{ |
+ gl_FragColor = color; |
+} |
+</script> |
+<script> |
+var wtu = WebGLTestUtils; |
+debug("Tests that instanceof works on WebGL objects."); |
+debug(""); |
+var gl = create3DContext(document.getElementById("canvas")); |
+shouldBeTrue('gl instanceof WebGLRenderingContext'); |
+shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); |
+shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); |
+shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); |
+shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); |
+shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); |
+shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); |
+ |
+var program = wtu.setupProgram( |
+ gl, |
+ [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
+ wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
+ ['vPosition'], [0]); |
+ |
+shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation'); |
+shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); |
+shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); |
+ |
+debug(""); |
+debug("Tests that those WebGL objects can not be constructed through new operator"); |
+debug(""); |
+ |
+function shouldThrowWithNew(objectType, objectName) |
+{ |
+ try { |
+ new objectType; |
+ testFailed('new ' + objectName + ' did not throw'); |
+ } catch (e) { |
+ testPassed('new ' + objectName + ' threw an error'); |
+ } |
+} |
+ |
+shouldThrowWithNew(WebGLRenderingContext, 'WebGLRenderingContext'); |
+shouldThrowWithNew(WebGLActiveInfo, 'WebGLActiveInfo'); |
+shouldThrowWithNew(WebGLBuffer, 'WebGLBuffer'); |
+shouldThrowWithNew(WebGLFramebuffer, 'WebGLFramebuffer'); |
+shouldThrowWithNew(WebGLProgram, 'WebGLProgram'); |
+shouldThrowWithNew(WebGLRenderbuffer, 'WebGLRenderbuffer'); |
+shouldThrowWithNew(WebGLShader, 'WebGLShader'); |
+shouldThrowWithNew(WebGLTexture, 'WebGLTexture'); |
+shouldThrowWithNew(WebGLUniformLocation, 'WebGLUniformLocation'); |
+ |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
+ |
Property changes on: conformance/misc/instanceof-test.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |