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| 1 <!-- |
| 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
| 3 |
| 4 Redistribution and use in source and binary forms, with or without |
| 5 modification, are permitted provided that the following conditions |
| 6 are met: |
| 7 1. Redistributions of source code must retain the above copyright |
| 8 notice, this list of conditions and the following disclaimer. |
| 9 2. Redistributions in binary form must reproduce the above copyright |
| 10 notice, this list of conditions and the following disclaimer in the |
| 11 documentation and/or other materials provided with the distribution. |
| 12 |
| 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 --> |
| 25 <!DOCTYPE html> |
| 26 <html> |
| 27 <head> |
| 28 <meta charset="utf-8"> |
| 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 30 <script src="../../resources/js-test-pre.js"></script> |
| 31 <script src="../resources/webgl-test.js"></script> |
| 32 <script src="../../resources/desktop-gl-constants.js"></script> |
| 33 </head> |
| 34 <body> |
| 35 <div id="description"></div> |
| 36 <div id="console"></div> |
| 37 |
| 38 <script> |
| 39 description("Test for invalid passed parameters"); |
| 40 |
| 41 var context = create3DContext(); |
| 42 |
| 43 debug(""); |
| 44 debug("Test createShader()"); |
| 45 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.F
RAGMENT_SHADER)"); |
| 46 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.V
ERTEX_SHADER)"); |
| 47 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); |
| 48 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(conte
xt.TRIANGLES)"); |
| 49 |
| 50 debug(""); |
| 51 debug("Test clear()"); |
| 52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['
ACCUM_BUFFER_BIT'])"); |
| 53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['
ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); |
| 54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['
ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | conte
xt.STENCIL_BUFFER_BIT)"); |
| 55 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BU
FFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
| 56 |
| 57 debug(""); |
| 58 debug("Test bufferData()"); |
| 59 var buffer = context.createBuffer(); |
| 60 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR
AY_BUFFER, buffer)"); |
| 61 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR
AY_BUFFER, 16, context.STREAM_DRAW)"); |
| 62 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR
AY_BUFFER, 16, context.STATIC_DRAW)"); |
| 63 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR
AY_BUFFER, 16, context.DYNAMIC_DRAW)"); |
| 64 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); |
| 65 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); |
| 66 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); |
| 67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); |
| 68 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); |
| 69 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); |
| 70 |
| 71 debug(""); |
| 72 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); |
| 73 var tex = context.createTexture(); |
| 74 var pixels = new Uint8Array(2 * 2 * 4); |
| 75 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE
XTURE_2D, tex)"); |
| 76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(contex
t.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE,
null)"); |
| 77 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEX
TURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"
); |
| 78 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con
text.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)")
; |
| 79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con
text.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)")
; |
| 80 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.
TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
| 81 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(co
ntext.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); |
| 82 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context
.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); |
| 83 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D
(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); |
| 84 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D
(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); |
| 85 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(cont
ext.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); |
| 86 |
| 87 debug(""); |
| 88 debug("Test renderbufferStorage() with negative width/height"); |
| 89 var renderbuffer = context.createRenderbuffer(); |
| 90 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte
xt.RENDERBUFFER, renderbuffer)"); |
| 91 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStora
ge(context.RENDERBUFFER, context.RGBA4, -2, -2)"); |
| 92 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(co
ntext.RENDERBUFFER, context.RGBA4, 16, 16)"); |
| 93 |
| 94 debug(""); |
| 95 debug("Test scissor() with negative width/height"); |
| 96 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2,
-2)"); |
| 97 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"
); |
| 98 |
| 99 debug(""); |
| 100 debug("Test viewport() with negative width/height"); |
| 101 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2
, -2)"); |
| 102 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)
"); |
| 103 |
| 104 debug(""); |
| 105 debug("Set up a program to test invalid characters"); |
| 106 var invalidSet = ['"', '$', '`', '@', '\\', "'"]; |
| 107 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_123
4567890"; |
| 108 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
567890"; |
| 109 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar)
{ |
| 110 var invalidIdentifierString = ""; |
| 111 var invalidCommentString = ""; |
| 112 if (opt_invalidIdentifierChar != undefined) { |
| 113 invalidIdentifierString += opt_invalidIdentifierChar; |
| 114 } |
| 115 if (opt_invalidCommentChar != undefined) { |
| 116 invalidCommentString += opt_invalidCommentChar; |
| 117 } |
| 118 return "uniform float " + validUniformName + invalidIdentifierString + ";\n" |
| 119 + "varying float " + validAttribName + ";\n" |
| 120 + "void main() {\n" |
| 121 + validAttribName + " = " + validUniformName + ";\n" |
| 122 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; |
| 123 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentStrin
g; |
| 124 } |
| 125 var vShader = context.createShader(context.VERTEX_SHADER); |
| 126 context.shaderSource(vShader, generateShaderSource()); |
| 127 context.compileShader(vShader); |
| 128 shouldBe("context.getError()", "context.NO_ERROR"); |
| 129 var fShader = context.createShader(context.FRAGMENT_SHADER); |
| 130 context.shaderSource(fShader, "precision mediump float;\n" |
| 131 + "varying float " + validAttribName + ";\n" |
| 132 + "void main() {\n" |
| 133 + "gl_FragColor = vec4(" + validAttribName + ", 0.
0, 0.0, 1.0); }"); |
| 134 context.compileShader(fShader); |
| 135 shouldBe("context.getError()", "context.NO_ERROR"); |
| 136 var program = context.createProgram(); |
| 137 context.attachShader(program, vShader); |
| 138 context.attachShader(program, fShader); |
| 139 context.linkProgram(program); |
| 140 shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)"); |
| 141 shouldBe("context.getError()", "context.NO_ERROR"); |
| 142 context.bindAttribLocation(program, 1, validAttribName); |
| 143 shouldBe("context.getError()", "context.NO_ERROR"); |
| 144 context.getAttribLocation(program, validAttribName); |
| 145 shouldBe("context.getError()", "context.NO_ERROR"); |
| 146 context.getUniformLocation(program, validUniformName); |
| 147 shouldBe("context.getError()", "context.NO_ERROR"); |
| 148 |
| 149 debug(""); |
| 150 debug("Test shaderSource() with invalid characters"); |
| 151 for (var i = 0; i < invalidSet.length; ++i) { |
| 152 var validShaderSource = generateShaderSource(undefined, invalidSet[i]); |
| 153 context.shaderSource(vShader, validShaderSource); |
| 154 shouldBe("context.getError()", "context.NO_ERROR"); |
| 155 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); |
| 156 context.shaderSource(vShader, invalidShaderSource); |
| 157 shouldBe("context.getError()", "context.INVALID_VALUE"); |
| 158 } |
| 159 |
| 160 debug(""); |
| 161 debug("Test bindAttribLocation() with invalid characters"); |
| 162 for (var i = 0; i < invalidSet.length; ++i) { |
| 163 var invalidName = validAttribName + invalidSet[i]; |
| 164 context.bindAttribLocation(program, 1, invalidName); |
| 165 shouldBe("context.getError()", "context.INVALID_VALUE"); |
| 166 } |
| 167 |
| 168 debug(""); |
| 169 debug("Test getAttribLocation() with invalid characters"); |
| 170 for (var i = 0; i < invalidSet.length; ++i) { |
| 171 var invalidName = validAttribName + invalidSet[i]; |
| 172 context.getAttribLocation(program, invalidName); |
| 173 shouldBe("context.getError()", "context.INVALID_VALUE"); |
| 174 } |
| 175 |
| 176 debug(""); |
| 177 debug("Test getUniformLocation() with invalid characters"); |
| 178 for (var i = 0; i < invalidSet.length; ++i) { |
| 179 var invalidName = validUniformName + invalidSet[i]; |
| 180 context.getUniformLocation(program, invalidName); |
| 181 shouldBe("context.getError()", "context.INVALID_VALUE"); |
| 182 } |
| 183 |
| 184 debug("") |
| 185 successfullyParsed = true; |
| 186 </script> |
| 187 |
| 188 <script src="../../resources/js-test-post.js"></script> |
| 189 </body> |
| 190 </html> |
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