| Index: conformance/misc/invalid-passed-params.html
|
| ===================================================================
|
| --- conformance/misc/invalid-passed-params.html (revision 0)
|
| +++ conformance/misc/invalid-passed-params.html (revision 0)
|
| @@ -0,0 +1,190 @@
|
| +<!--
|
| +Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions
|
| +are met:
|
| +1. Redistributions of source code must retain the above copyright
|
| + notice, this list of conditions and the following disclaimer.
|
| +2. Redistributions in binary form must reproduce the above copyright
|
| + notice, this list of conditions and the following disclaimer in the
|
| + documentation and/or other materials provided with the distribution.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../../resources/desktop-gl-constants.js"></script>
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +
|
| +<script>
|
| +description("Test for invalid passed parameters");
|
| +
|
| +var context = create3DContext();
|
| +
|
| +debug("");
|
| +debug("Test createShader()");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
|
| +
|
| +debug("");
|
| +debug("Test clear()");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
|
| +
|
| +debug("");
|
| +debug("Test bufferData()");
|
| +var buffer = context.createBuffer();
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
|
| +
|
| +debug("");
|
| +debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
|
| +var tex = context.createTexture();
|
| +var pixels = new Uint8Array(2 * 2 * 4);
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
|
| +
|
| +debug("");
|
| +debug("Test renderbufferStorage() with negative width/height");
|
| +var renderbuffer = context.createRenderbuffer();
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
|
| +
|
| +debug("");
|
| +debug("Test scissor() with negative width/height");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
|
| +
|
| +debug("");
|
| +debug("Test viewport() with negative width/height");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
|
| +
|
| +debug("");
|
| +debug("Set up a program to test invalid characters");
|
| +var invalidSet = ['"', '$', '`', '@', '\\', "'"];
|
| +var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
|
| +var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
|
| +function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
|
| + var invalidIdentifierString = "";
|
| + var invalidCommentString = "";
|
| + if (opt_invalidIdentifierChar != undefined) {
|
| + invalidIdentifierString += opt_invalidIdentifierChar;
|
| + }
|
| + if (opt_invalidCommentChar != undefined) {
|
| + invalidCommentString += opt_invalidCommentChar;
|
| + }
|
| + return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
|
| + + "varying float " + validAttribName + ";\n"
|
| + + "void main() {\n"
|
| + + validAttribName + " = " + validUniformName + ";\n"
|
| + + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
|
| + + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
|
| +}
|
| +var vShader = context.createShader(context.VERTEX_SHADER);
|
| +context.shaderSource(vShader, generateShaderSource());
|
| +context.compileShader(vShader);
|
| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +var fShader = context.createShader(context.FRAGMENT_SHADER);
|
| +context.shaderSource(fShader, "precision mediump float;\n"
|
| + + "varying float " + validAttribName + ";\n"
|
| + + "void main() {\n"
|
| + + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
|
| +context.compileShader(fShader);
|
| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +var program = context.createProgram();
|
| +context.attachShader(program, vShader);
|
| +context.attachShader(program, fShader);
|
| +context.linkProgram(program);
|
| +shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)");
|
| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +context.bindAttribLocation(program, 1, validAttribName);
|
| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +context.getAttribLocation(program, validAttribName);
|
| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +context.getUniformLocation(program, validUniformName);
|
| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +
|
| +debug("");
|
| +debug("Test shaderSource() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
|
| + var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
|
| + context.shaderSource(vShader, validShaderSource);
|
| + shouldBe("context.getError()", "context.NO_ERROR");
|
| + var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
|
| + context.shaderSource(vShader, invalidShaderSource);
|
| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
|
| +
|
| +debug("");
|
| +debug("Test bindAttribLocation() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
|
| + var invalidName = validAttribName + invalidSet[i];
|
| + context.bindAttribLocation(program, 1, invalidName);
|
| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
|
| +
|
| +debug("");
|
| +debug("Test getAttribLocation() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
|
| + var invalidName = validAttribName + invalidSet[i];
|
| + context.getAttribLocation(program, invalidName);
|
| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
|
| +
|
| +debug("");
|
| +debug("Test getUniformLocation() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
|
| + var invalidName = validUniformName + invalidSet[i];
|
| + context.getUniformLocation(program, invalidName);
|
| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
|
| +
|
| +debug("")
|
| +successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/misc/invalid-passed-params.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|